In principle, I think your considerations are very good, but I would still like to get rid of some concerns.

As I keep reading now that the game should be made more difficult, with more fighting and attacks, today you are talking about more travel. That, too, is to be welcomed in principle.

Now, however, I am one of those players who would rather have it a little more comfortable. I place a lot of value on building and designing, although I am inclined to traveling, but rather averse to fighting. It would be a shame if they couldn't trust players like that in the future. Perhaps it is possible for you to create a balance, I am thinking, for example, of trading opportunities in which one can then earn or negotiate many of these items through diligence (for example agriculture or forestry). This would add another component to the game as well. Unfortunately, today's trading system does not yet reflect this.

Sorry for my bad english.  
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