Hey there, Ylanders!
It's been a while since Ocean Odysseys was released and yet we still keep getting more and more feedback about the update - which is what we like to see!
Your feedback helps us make the game better and more enjoyable for you, and also us (the devs play Ylands too of course!).
So this week's Dev Diary will focus on making changes that may not be immediately apparent but will immensely improve the game. Let's talk about balancing and rebalancing.
A lot of the feedback you are sending our way has to do with a lot of different little elements, which is why we said that it was about time we took a sweeping look at Ylands and balanced some of its parts.
One such part, for instance is biomes. Biomes now offer little more than different flora and fauna but other than that they are quite similar when it comes to gameplay. This is something we're looking into and would like to give more meaning to the biomes and hint at what difficulty ylands you might expect in each biome, rather than give away the difficulty using the yland tier system. This is, of course, very much work in progress still, but we're excited to be exploring this direction.
Another crucial part of the game is crafting. This is yet another area where we feel we need some enrichment of the whole process. So currently we're looking at the possibility of more crafting stations and a more meaningful crafting process in general.
We also feel like the hunger and temperature systems deserve some love, which is why tweaks and reworks are being explored in this area.
What type of balancing would you like to see in ylands? Let us know!
And till next time...
Stay classy, Ylanders!
I have a wishlist o in-game things I want to have in the future.
Airship or hot air balloon
Different types of large mast with sail.
If a submarine is too sophisticated, how about a diving bell.Attached it to your ship, it can also resupply your oxygen underwater.
Catfish only live in freshwater in real life, a freshwater fauna is needed.
New weapon: blowpipe, it could shoot paralyzing dart and poisonous dart.Some kind of fish could be used as material.
Friendly villagers and village, you could even hire one or two.And merchant ship with vendors, you can trade with them or rob them(their ship will fire back if you attack them)
Gun/rifle with bayonet.
Mystery island is not that bad, but it seems that they need to have less bug.Besides, some side quest could be added as a complement.
Instruments, some could be carried by player.
Exploration should be the core of exploration mode, maybe we should have some kind of exploration diary, which contains every kind of animal, plant, resources, npc and so.