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Chris Warren

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Posts posted by Chris Warren


  1. While on a ship in single-player survival mode, I've twice been sent flying into the air by the ship's collision boxes. First time I was trying to figure out if there was a way to climb the tall mast, and was catapulted so high that when I landed I instantly died. The second time I was sailing in the middle of the ocean when the same thing happened, only I was attempting to jump onto the prow of the ship.

    Not wanting to lose my fully stocked ship, or character due to a bug. Is there a no-clip / fly console command?

    Steps to reproduce (not consistent):

    1. Be on an un-anchored ship. Does not have to be moving fast
    2. Jump around standing close to collision meshes
    3. I'm flying, Jack!

     

    This is the latest version by the way.


  2. Game hangs / freezes when beginning specific saved game load. Does not affect starting a new game.

    Using latest version.

    Output log and DxDiag attached

    To save time, and to make this post searchable, the log ends with these deserialization errors:

     
    	Deserialization Errors (1)
    error deserializing object uid=34412 proto=EntityPrototype 'BLACKBERRIES' (3144)
    disposed entity
      at ylands.Entity.DeserializeEntity (ylands.Entity _, ylands.persistence.BinaryDeserializer bu, ylands.ObjectReadContext context) [0x00000] in <filename unknown>:0 
      at ylands.Entity.DeserializeFromBinary (ylands.persistence.BinaryDeserializer bu, ylands.ObjectReadContext context) [0x00000] in <filename unknown>:0 
    
     
    (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
    
    

    output_log.txt

    DxDiag.txt

    The image shows that the game process is still using CPU while frozen, but I've left it for over 10 minutes before now and has not recovered.

    ylands_hang.PNG

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