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glubbfreund

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Posts posted by glubbfreund


  1. I checked the translation error. In the german translation, all objects that you can craft in the foundry (in german Gießerei) indicate that you need the smelting furnance (in german Schmelzofen) to craft it. So you just have to correct all Items from the foundry and say that they need the "Gießerei" instead of the "Schmelzofen". I hope its ok if I dont create a complete list of that affected items. 

    You can see the inventory screenshot of the crafting station "foundry" (Gießerei) in the screenshot, there is the german text "Braucht: Schmelzofen" (in english "needs: smelting furnance") and it should be "Braucht: Gießerei". I took screenshots of the Gießerei and the Schmelzofen with the text labels. I hope I can help you with that informations. 

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    • Thanks 1

  2. Hi,

    hope its ok to post another suggestion. 

    - Screenshots as pictures on the wall: would love to make a screenshot of the ylands of the first days and hang it on my wall to see how it looks before and for customizing (perhaps with a easel)

    - Wall Maps: Would be cool to hang maps on the wall, and perhaps specifc cutouts of the map (would be cool to write text on the map for markings, but I think it is not easy to implement) (perhaps with a cartographer desk or something like that?)

    Greetz Oli

    • Like 5

  3. 55 minutes ago, Indomitus said:

    Copper wire and steel rod are made in the Foundry workstation.  My German is very bad, but Google says this translates to "die Gießerei".  It seems it is telling you to use the wrong station.

    Perhaps the game translation is incorrect?

    that was exactly my issue, I didnt know that I need the "Gießerei" (your translation is correct) for that components. Thank you :)!!


  4. On 3/8/2019 at 2:11 PM, Indomitus said:

    Can't add logic objects to an Explore Mode map.  You can add script to entities in the scene, but you can't add any logic objects.  Also can't import any entities that already have logic in them.  The Editor will specifically remove the script from it.

    I will try that, thank you! :) 


  5. Hi,

    iam trying to craft a energy workbench in my explore/survival world. I have planks, nails,  hammer and a magnifying glass. Last thing I need is the soldering iron. I cant craft the copper wire or steel rod in the unlit smelting furnance. The receipt isnt visible but I got all needed things for both items. I restarted the game serveral times but the Items dont appear in the furnance. Any suggestion? What can I do? Thanks in advance. 

    Greetz Oli

    output_log_clean.txt

    output_log.txt

    unlit smelting furnance = Schmelzofen (german)

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    20190309231746_1.jpg


  6. 11 hours ago, Igor Q. said:

    Hey Oli

    Currently survival worlds can only be edited using scripts within entities. However iirc patch 0.12 (should be coming VERY soon) will allow you to spawn survival maps alongside game logic scripts.

    thank you for the information! Im a little bit confused, can I allready use scripts in survival? Sorry im confused with the game modes and some just doesnt work for me atm(empty menus). 


  7. Hi Ylands team,

    I love the game so far - but what lies on my heart is ( I dont know if this is a valid phrase in english : ) the transportation of horses and cars. That would really be a great thing and would increase the usage of both. Is it planned to implement that fix/feature (however you want to call it : ) in v1.0?

    Thanks in advance!

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