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TriggeredFingered

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Posts posted by TriggeredFingered


  1. Why can't i blueprint this ship? Ships are pretty much the CORE of this game, being unable to BP them seems a glaring oversight. Especially if I want to take the well-built ship I build in an explore game into another explore game.
    EG:
    Ylands_180628_230206.thumb.png.33ca43f244b43c27079a7b7201631df2.png

    The floating bits above that ship are what's captured when I use the BPCamera on the ship. They're not even aligned the same way they are on the ship, none of the "ship parts" catergory or "vehicle parts" category (I used car-grills for spotlights to see the underwater ruins and sandbars better) are even visible in the capture.
    I'd reccomend the BPCameral have a "vehicle mode" added to it that lets you select a root entity(ship hull, car frame) and just auto-compile the items locked to that entity into print without the silly "make a box" thing that half the time stops/glitches/bugs midway though the box for me.

    After looking around a bit for similar threads...Blueprinting not allowed in creative mode...Very silly as I'm sure many others have pointed out. Somewhat related to above.

    On 6/11/2018 at 2:35 AM, Ane said:

    This is not planned at this moment. There are several reasons, but the most important is that in the Creative mode players have access even to objects that can't be crafted in the game. If you capture a house that would contain such objects, you wouldn't be able to build it elsewhere. From that point of view the only "safe" mode is Explore, where we know everything that players are capturing has been crafted. That being said, Blueprints will definitely be improved in the future, so any feedback is welcome!

     

    That most important reason is silly. Blueprint cameras already have "some items are not craftable and won't be included" prompt if plants happen to be in capture area, there's zero logical reason you can't extend that list to whatever items you're talking about. All you're doing is kneecapping your creative players and their ability to expand the list of assets available in your game. Assets which DRAW IN PLAYERS and thus provide revenue stream.

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