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Chromedome2

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Posts posted by Chromedome2


  1. 2 hours ago, Aleš Ulm said:

    The update is coming out very soon, so be sure to give it a try and let us know how do you feel about those new systems so that we can improve then even further. :) 

    Well then, I suppose it wouldn't be fair to any of you if I didn't wait until after the new update and at least give it an honest chance to prove me wrong! 

    • Like 1
    • Upvote 2

  2. 22 hours ago, Chromedome2 said:

    we do not get the full range of motion to either aim at or interact with objects and entities in 3rd person mode. 

    In 3rd person mode, it would be impossible for me to make all the cloth that was required for the Awnings that were used to build even the Grill and Pergola that you see below let alone the Cabana which follows. Without the cube, it was a labor-intensive grind requiring no fewer than 400 Sisal Agave plants, 34 Spinning Wheels and a dozen looms ...It was a lot of very precise clicking! It's all about precision and depth perception. It can not be done in 3rd person mode. Then too, aside from that let's say we're in the caves and Mutants are beneath us and we are using a propeller pack and a spear, in 1st person view we can actually see the mutants and kill them but in 3rd person mode, we cannot. The mutants will not gather just a bit away from us so that we can kill them but they will always gather directly below us where we will not even be able to aim at them let alone hit them.

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  3. 3 hours ago, RedEagle_P1. said:

    There are simply too many 1st person camera glitches and "weird" moments that we won't be able to fix in time.

    Artificial deadlines?! I just bet that if Ylands had never been released into early access you would have found the time to fix all that and more!!! But because it is in early access and you got paid upfront corporate mismanagement of all sorts has made it impossible to do the right thing. This statement was not intended for RedEagle_P1 but rather for the Ylands devs.


  4. 5 hours ago, Aleš Ulm said:

    and because we know that absolute majority of our players play in 3rd person mode most of the time

    I don't believe this is true... Very few, in fact, are even active on the forums and of those who are, most of them prefer 1st person mode. In my experience, I have never been forced to switch from 1st to 3rd person mode except where you are attempting to force us to play in 3rd person mode in the coming update. I am 58 years old and my eyesight isn't all that sharp anymore! I can only see well enough to play the game in 1st person mode. Moreover, we do not get the full range of motion to either aim at or interact with objects and entities in 3rd person mode.  If this change goes into effect I personally will not be playing Ylands anymore.


  5. 33 minutes ago, bb cakes_P1 said:

    I guess I don't believe that what they are replacing it with is better. 0.10.580 times burned, twice shy.

    You have a point and these days game devs, in general, push a game into EA just to get the money upfront then due to all sorts of mismanagement [financial and otherwise], the games never get finished. 


  6. 49 minutes ago, iamSleepl3ss said:

    As for me, I really want to see this new combat system they talked about! 

    I'm a builder/content creator, I couldn't care less about the survival aspect of the game or PVP either! 


  7. 2 hours ago, MyPa553ng3r_P1 said:

    I play exclusively in first person.  As a builder primarily, not a gamer, first person gives me much better control and speed.  There is no way I could, nor would, have built several of my projects in 3rd person.  Please, either greatly improve the vector aiming in 3rd person, or better yet, just leave 1st person in.  Something you already have.  

     

    Precisely!!!!!


  8. As a builder /content creator, I am with you completely on this RedEagle_P1. I play the game EXCLUSIVELY in first person mode! It is so hard to do anything in third person mode because then you have to somehow ignore your avatar and look through it to interact with anything. The people at Bohemia really need to run a poll to see if it would be a wise move or not before they remove features and functions in the game. I find that the biggest fail on the part of the devs with Ylands is in the communication department... they are simply out of touch with the needs of their community. 


  9. 10 hours ago, Aleš Ulm said:

    Actually we've improved digging as well - while digging in 3rd person view still isn't as comfortable as in the first person view, it should be more precise and we'll be improving it even further.

    Why don't you try living and working with something constantly obstructing your view and always up in your face so that you can't get rid of it... No sir, there'll be no manufacturing of consent here!


  10. 12 hours ago, Aleš Ulm said:

    in 0.11 we will be also disabling first person camera mode which was never fully supported by many game features and modes.

    Well, it looks like I won't be returning to Ylands anytime soon after the 0.11 update because I only play in first person mode and I only go into third person mode when I am having trouble placing Blueprints! Thanks, Bohemia... You could've asked us anything if it was something you needed to know.


  11. 4 hours ago, bb cakes_P1 said:

    you don't have to delete.  you can just put them in another folder and bring them out when you want to use them.  

    I just wish they worked.

    When you're in the game trying to make a Blueprint and it won't let you because you've already reached your max... There shouldn't be a Max... There should be no limit at all. I don't want to exit the game to search for where the Blueprints are stored then make a copy of it and have loose copies of Ylands folders all over my PC before long.


  12. TeamYlands used that block quite a bit in their Wild West town build... I made a Blueprint of the Wild West Hotel and built it myself on Stout Crusher's server a few seasons ago. It's bad enough that we can't place the cushy chairs without the cube but you made it impossible to repair the stairs all around the porch of that building. How does taking away useful features and removing essential blocks ever equate with improving the game!?


  13. 10 hours ago, Ane said:

    This item shouldn't be part of the Explore or Creative modes anymore - where did you find it? As part of a random encounter? Or you can find it in the Cube?

    Ane, it's worse than you imagine! In this, the current version, there are many missing blocks not just block variants but blocks like corners and such. While at the same time there are many duplicates of other blocks and their variants.


  14. But honestly, 50 custom blueprints is a bit low don't you think? We creators /builders are always coming up with new stuff and once we reach our limit we have to delete some to make room for the new ones. There should be no limit on how many custom Blueprints a person can have. It's not like the limit is going to improve the way the game runs is it?


  15. 3 hours ago, Indomitus said:

    No to which one?  There are two there.  One obviously sucks and was just kidding, and the other is not far from what we already have.

    A cancel button would be nice, but if we have only that, then I guarantee that eventually this forum would be flooded with complaints about having to use it so much.  The core UI problem needs to be solved.

    " Core UI" is right. But it's also the icons in the crafting menus. The way they have it now there are missing blocks and/or icons. And there are duplicates of others. If you're crafting from your inventory finding exactly what you want to craft is nearly impossible! Things so poorly organized that you'll often find XL blocks under the "S" blocks icon. What we need is a " Craft All" button so that when we do finally find what it is that we want to craft we can simply craft them until we run out of materials.


  16. 1 hour ago, bb cakes_P1 said:

    Another issue that seems like it has been a thing sonce the GUI change. Lets say I'm crafting the bolt arrow.  I run out of one of the items. So it switches the item being crafted to the next thing you can make. I ended up with 6 feather headbands. I wanted no feather headbands. It also frequently does it when i am making cloth. When it runs out of yarn, it switches to one of the rugs and uses the cloth i was making to make loads of rugs i didnt want. It used to just stop when you ran out of some of the elements needed. 

    We need a cancel option on the crafting stations.

    The crafting menus jump around and change like that all the time! So, no matter how fast you try to be in getting a lot of stuff crafted it's better to queue items up much slower so that you don't end up crafting a ton of stuff you don't want, won't need, and will probably never use.

    • Upvote 1

  17. On 11/3/2018 at 10:34 AM, bb cakes_P1 said:

    I really like this.  Be careful, the meat will turn to ash :)

     

    LOL Yeah, you ought to know you were there! I think Bob Ross once said something about mistakes..." that there are no mistakes, only happy accidents!" The happiest accident here would be in just how much black pigment you could then make with all that ash. Strangely enough, it was the fish that burnt... the meat was still raw when the fires went out.


  18. 16 minutes ago, RedEagle_P1. said:

    Think low-saturation colors. Relaxing, calm. 

    Ah, I think I understand you now... Still a little counter-intuitive in some of the language we commonly use nowadays. But I get it... 


  19. Yeah, I went for the rustic appeal of an outdoor grilling experience. The first version that I'd put up in the workshop yesterday morning wasn't as good as it should've been so I made another ...A newer and better version! The ability to update versions in the workshop, however, appears to be broken or disabled so I just took down the old one and replaced it with the new. In the first prototype of the grill, there were no fewer than a server-breaking 90,000 Awning Cubes in it. It took me the better part of 2 days time to reduce that number to what you now see in the Blueprint. Also, the first version was built off-grid and when you build the BP of it, it develops all these unsightly cracks in its overall appearance. This was completely unacceptable to me! I had to fix it asap!! And lastly, the paint scheme I was using when I originally built it was great when I was building it, but not so great in the end. It needed something more... Something to really make it " Pop!" ...Oh, and I defined the Pergola a bit better too. 

    • Like 1

  20. 4 minutes ago, RedEagle_P1. said:

    It's really coming great and I like how you blueprint it all. 

    How am I to learn anything Red? What did you mean when you used the phrase " Rested Colors"? I tried to google it and it came up with colors which induce sleep and to me, that would be the antithesis of anything " Rested".


  21. Eh, your " Sneek peeks" show us more of what we won't see than of what we will see, and you guys talk like politicians using many words to say absolutely nothing! After all the hinting at making a " Big Splash" there won't be any splashing at all in 0.11.

    • Haha 1

  22. 7 hours ago, RedEagle_P1. said:

    rested colors

    Gee Red, I'm not familiar with the term: what do you mean " Rested" colors? It's not like I have any schooling for this sort of thing you know. It's only weeks ago that I was completely intimidated by the editor and I had almost no artistic abilities or inclinations at all. It was Stout and Chief who talked me into giving the editor a go! And now, look at me... I'm a monster! lol

    • Like 1
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