Jump to content

Chocho-bis

Ylands QA
  • Content Count

    656
  • Joined

  • Last visited

Posts posted by Chocho-bis


  1. Hi, this was always like this but I will rather clarify it more thoroughly.

    If you are playing on steam and you are playing local game or sharegame, both of these are peer to peer games = one player is always hosting it and rest are clients connected to him -> anytime host disconnects the session is ended an all other players are sent to main menu. The only difference between local game and sharegame is that when host leaves sharegame its save is also uploaded to our storage which is accessible to any any participant -> any player who was present in the sharegame can rehost the save and continue (they can connect back and the first who will connect will host it). In case of simple local game it can run only when original host is there.

    If you are playing on rented server (can be played on steam, MS store, iOS and android), which is only rentable for coyns, game is always online and no player is needed for hosting.


  2. These issues were caused by problems in serialization of our map generator (terrain from newer version affected older maps). This happened few times and all older maps (1.6 and newer) should be fixed (unless player modify terrain when bug was present and then there is nothing we could do). Should not ever happen in future.

×