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Posts posted by Chocho-bis
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Very old issue which was caused by world desynchronization (game thought player was way from actual coordinates where absolute zero temperature was present) should be fixed for several years.
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Was caused by incorrect synchronization. Should be fixed for several years now. Especially with ship construction mode nowadays issue is obsolete.
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Old AMD crashes as it was mentioned in other threads, nothing could be done from our part at that time since it was connected to AMD drivers handling incorrectly unity plugins. Was fixed with update on newer version in unity back in 2018.
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Should be fine for a long time after Inverse kinematics were reworked.
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Yes, old UI was not optimized for 4K. it should be fine with new UI for several years now.
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Mentioned issues should be fixed for a long time, durability system was removed since it was only annoying feature.
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Issue had several other duplicated threads, should be fixed for a several years now.
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There were several threads for this issue, should be fixed for a long time now.
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As mentioned in other threads, this should be fixed for several years now.
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As was mentioned in other threads, should be fixed for several years now.
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As mentioned in other threads, should be fixed for several years now.
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Old AMD crash as it was mentioned in other threads, nothing could be done from our part at that time since it was connected to AMD drivers handling incorrectly unity plugins. Was fixed with update on newer version in unity back in 2018.
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Old AMD crash as it was mentioned in other threads, nothing could be done from our part at that time since it was connected to AMD drivers handling incorrectly unity plugins. Was fixed with update on newer version in unity back in 2018.
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Should be obsolete for years now since system is different and data are properly serialized now.
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Not that it is relevant after these years, but these are server errors from steam side (meaning steam servers were overloaded at a time).
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As mentioned in other threads, should be fixed for a long time now. Technically it can still happen if pc does not meet minimum requirements.
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Was fixed long time ago (map was completely reworked).
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As mentioned, was fixed long time ago.
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Problem was in rendering which was largely improved back in 2018 and then several times until today. Should be long obsolete by now.
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Looped error in ending of world simulation, was fixed long time ago. Was completely fixed with reworked editor which is present nowadays.
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Old Radeon crash, in this case there was nothing we could do about so we had to wait for response from AMD which came years later, it was fixed with update on newer version of engine in the end of 2018.
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These crashes were made obsolete with update of the engine years ago.
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Should be fixed for a long time now.
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Was fixed in other threads long time ago. Should be fine in current version of the game.
Cannon won't fire
in Bugs & Technical Issues
Posted
Cannons were not synchronized properly, should be fixed for several years by now.