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Posts posted by Chocho-bis
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Issue was closed years ago in different threads, problem was fixed with updating to newer version of engine.
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Issue was caused by improper MP simulation, should be fixed for years now.
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Since Ui was completely reworked this should be obsolete for several years now.
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Issue was fixed years ago, also whole map system was reworked so this is long time obsolete.
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Issue was caused by incorrect world simulation. Should be fixed for several years now.
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Problems with networking which were fixed several years ago in other threads.
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Issue should be no longer relevant, in any case if any current user is having problem to get his old username back just write quick message through in-game feedback and we can change it in few minutes.
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Old issues which were solved in separate threads long time ago, crashes were caused by AMD drivers not being able to handle some unity plugins from old version of Unity. Had to be fixed from AMD side and it took almost a year.
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Very old issues, which were caused by incorrect world simulation, should be fixed for several years now.
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Since nobody responded (or responded with cannot reproduce). To clarify problem could happen in corner cases with world simulation. Should be fixed for several years now. Also whole barrier system was removed and replaced by coop rights.
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Was problem in MP simulation, should be fixed for several years.
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Problem was caused in incorrect synchronization in world simulation. Should be fixed for several years.
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Should be no longer a problem for several years. Focus was improved a lot since then.
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As mentioned in other threads, issue is fixed for a long time (animals not reproduce if there is limit per block reached).
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MP issues were fixed long ago, Crash happened since PC started to use integrated graphic card instead of the dedicated one. Was a usual problem with win 10 back then. Should be fixed for a long time.
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Was resolved in other threads long time ago. Should be fine now.
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Issue was mentioned in other threads, should be fixed for long time now.
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Should be a fixed for a long time now.
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Old AMD crash was mentioned and fixed in other threads years ago.
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Fixed for a long time, client map is simulates and synchronizes properly now.
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Should be fixed for a long time now.
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Very old issue, should be fine now. (There were several problems but building system was closely tied to player and when it was desynchronized so was player's collider. Since it was dynamic object it could cause mess with ship rigidbody none of this is possible for several years now).
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Issue is obsolete for a long time. Ships are now simulated differently and issue should no longer happen.
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Should be long obsolete by now, first issue was mentioned in many other threads here (fixed back in January 2018). Second was caused by different problems (mainly synchronization of player and pets). In case similar issue appears nowadays it is better to send in-game feedback where we can see logs save and every other important info to help you properly.
Need Help. Lost color in editor
in Bugs & Technical Issues
Posted
Issue was fixed years ago, was fixed when new mesh type was implemented.