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Posts posted by Chocho-bis
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This should no longer be a problem on current version.
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All mentioned issues should be fixed for some time now.
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This should no longer be a problem.
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This should be no longer possible.
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Issue should be no longer possible since we have removed water physics from game.
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Caused by loop in script which could happen in some cases, was fixed some time ago.
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This issue is fixed for some time.
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This should be fixed.
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Was not related to alt-tab but to physx simulation, should be fine nowadays.
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most of these issues were done by incorrect reload of world simulation. Should be fixed in current version of game.
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Basically all issues were fixed. Multiplayer simulation was completely redone since that time. Technically it is still possible to reproduce the bug where player is unable to interact with container if he is present on server with heavy load and due to slow internet on his side some desync can happen, reconnect should fix it though.
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All mentioned problems should work fine in current version of game.
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Old physx related crash, since this system was completely redone it should be no longer possible.
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All mentioned issues should be fixed in current version.
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This issue was fixed in most cases, there is still possible for it to happen if your device does not run minimum requirements or is around minimum requirements and there is heavy load of entities on map. Reconnect should fix it in that case.
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Both first and third person camera was redone, should be fine in current version.
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This should be fixed for some time now.
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Hint visuals were redone and it should not be confusing anymore in current version.
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Teleportation was redone since then and issues like this should be no longer possible in current version.
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These old physx related crashes should be all fixed. If game still crashes today on same device it would be from different reason so new report will be needed anyway (and it is better if reported directly through in-game feedback).
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Whole visual underwater was redone. Should be fine in current state of game.
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Seagulls were never compatible with our pathfinding. With many problems with them (especially in multiplayer) we removed them from game.
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This issue was completely fixed much later on (after inventory was completely redone), but in current UI this should be no longer possible.
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This was fixed some time ago should be fine with all types of vehicles.
Laptop switchable graphics - YLANDS uses IGPU instead of AMD
in Bugs & Technical Issues
Posted
Game is no longer supported for win 7, on win10/11 this should not be a problem anymore.