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Chocho-bis

Ylands QA
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Posts posted by Chocho-bis


  1. There were several causes for this issue (failing services on backend side, some waiting threads in networking could "stuck" and data was not send again and later replaced by backup, same thing with network timeouts, problems with steam connection could cause similar issue, not to mention crashes, freezes and any unexpected shutdown, also some serious bugs with looped problems could interfere with data). It was always difficult to properly debug problematic connections from different parts of world. Also synchronizing client and local data through backend will never be without problems. 
    But to summarize, there were fixes almost every update since 1.5 to 2.0. All mentioned problems were either fixed or mitigated to minimum (for example if in some rare case you will play with disconnected steam services and questionable network flow you can still lose some progress if you not be able to reach any of our services for prolonged time). In case player loses some important asset like ships we are able to restore it from his logs (which are now sent automatically with report in-game). Should be fixed.

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