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Posts posted by Chocho-bis
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Very old Ui problem fixed by refactoring the code back in 2019. Should be fine.
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Very old problems which were caused by improper animation synchronization on client side. Should be fixed for several years now.
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Problem was in UI health indicator not updating properly. Should be fixed since 0.10.
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It was related largely to how the game used to check for available save and scenario files (it loaded entire files into memory). Should be fixed since 0.9.
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Issue was caused by incorrect synchronization in UI when swapping items in MP, should be fixed since 0.10.
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Should be fixed since 0.8
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Seems this was still flagged as under review ... issue was fixed back in 0.10.
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Issue was caused by incorrect MP synchronization (most of these issues were fixed back in 0.8, rest with updating unity engine to newer version later on)
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Main problem was fixed back in 0.8 in 2018, but there were several other problems complicated the issue even more. Complete fix was presented in 1.5 in 2020. (players now can use their own respawn inluding the ship, there is always at least one respawn on every yland, game correctly triangulates destination to closest yland, position is properly synchronized in multiplayer, items upon death are dropped into loot container and visible both on map and in UI).
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Issue was fixed in November 2018, should be fine now.
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Issues were caused by imprecise UI calls on client side (could get easily desynchronized in long session). Should be fixed for several years now.
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Should be fixed since December 2018
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11 hours ago, Y0ungSandwich said:Did you seriously just post this on a issues created quite literally YEARS ago?
Yes, sorry if it spams your mail, just closing threads which were never marked ar resolved (for one reason or another). 99% percent of questions is going through in-game feedback nowadays, but from time to time people try to find answers here on forum.
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It is a big corner case when this could happen it must be first submerged into the ground and then dig up, also the system should no longer raycast that high, should be fine for some time.
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Very old problem, was fixed years ago (players are now virtually anchored to the ship and properly synchronized in MP simulation).
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Old issues caused by incorrect MP synchronization combined with bad networking, this particular problem was fixed back in 0.8, but overall it was completely changed over the years and even distantly similar problems should never appear.
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Old map generator had problem to distinguish absolute and relative offset of animals in some cases, should be fixed for years now.
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Should be fixed for years now.
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Old AMD crash which was fixed with updating to newer version of unity engine years ago.
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There should be construction mode present since late 2018, should be fixed for years now.
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Should be fixed for a long time now.
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Very old issues caused by incorrect MP synchronization, all were fixed back in 2018.
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Issue was fixed years back in 0.8, energy was not properly serialized in MP.
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Fixed years ago. MP simulation was reworked back.
[YLD-10468] [0.9] Inaccessible Lantern in arched window
in Bugs & Technical Issues
Posted
Issue was never fixed and never will be (it could be fixed by changing the collider, but this way it saves a bit memory so artist refused to do it). In present version you can access it with building plans.