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Posts posted by Chocho-bis
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Very old issue from time when MP was fairly broken with overloaded communication channels and unreliable user commands which both caused this issue. MP was reworked since then and issue should be obsolete form more then 5 years.
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Very old issue when invincibility status was not properly serialized for clients. Was fixed long time ago, also is obsolete since barriers are no longer in game and were replaced by coop status.
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Very Old UI issue which was completely fixed in July 2018. UI was reworked completely since then so it should be fine.
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Very old memory clearing problems, was fixed years ago.
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This issue was in a game for a long time and was fixed back in 2020 (Tree tops were not separate entities back then and there they could not be altered properly).
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As mentioned in original thread, issue is fixed for a long time now.
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Was a problem mentioned in other threads (caused by incorrect MP serialization), was fixed back in 2018, should be fine for a long time now.
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This issue was fixed long time ago. To clarify, veins or any valuable resources are unaffected by it, you can still generate dirt this way, but that should not matter.
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Just to clarify, crash reports are sent automatically every start of the game for several years since game got into full release.
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Mentioned exception and whole animation synchronization should be fixed for years now (most cases fixed back in 2018, some corner cases were fixed in 2019)
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Mentioned exceptions are fixed for a long time now.
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Should be fixed for a long time now.
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Old issues caused by incorrect serialization, should be fine for years now.
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There is no way of adding it back, it was completely removed (not obsoleted, but deleted, like I said it was not compatible with current systems) and there is no plan to create any special doors right now.
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Just to clarify since it seems nobody answered, issue was mitigated a lot but can never be fixed completely. Right now biggest maps have around 8km*8km where issue will not happen. Traveling further will not generate any new yland and player is forced to go through region/world map which will generate new world. So issue is basically fixed for several years now. (or tweak sufficiently )
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Just to clarify how and why it was "fixed" in the end.
Water (fluid simulation) was disabled in September 2018.
The system was added more as dynamic (funny) improvement for the game, but the way it was implemented could never be synchronized in multiplayer. Also there was never proper solution to what should happen when somebody makes "hole into sea". Basically it would always kill the performance and lead to crash no matter what. -
This was a problem in world synchronization. should be fixed for several years now.
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Caused by incorrect world synchronization should be fixed for years now.
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Old issues, which were caused by incorrect MP synchronization. Problematic errors were fixed way back in 2018. Should be fixed for a long time now.
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Very old issues caused by incorrect MP synchronization, should be obsolete for long time.
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Entity was removed from game back in 2018, there were too many issues with it and it was no longer compatible with some in-game features after rendering update.
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Issue was tweaked a lot back in 2018 but it was completely fixed much later on in 2020. Loading of water voxels needed different approach which was not possible in old version of unity engine, should be fine for a long time now.
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Since nobody answered back then I will just clarify how it behaved back then and how it behaves now.
In past game was present only on steam platform -> saves were synced through steam cloud. Character was "baked" in the map data and it was not properly serialized so it could often happen it just did not load at all.
Back in 2018 issue with serialization was fixed but since the game started to use system where player can travel to other maps later on -> system was obsolete.
Player and his ship (and all his progress like tech tree etc) is saved on our backend so you can safely travel on any device/platform (mobile, steam, Windows store).
Saves are only local though you can still sync them through steam to other devices (but that is only on steam, saves will not transfer to other platforms, unless you do it manually).
Suffice to say, issue is obsolete for a long time. -
As it was mentioned in other threads long time ago, should be fixed for several years now.
[YLD-8507] Host Unreachable when entering Protective Barrier zone
in Bugs & Technical Issues
Posted
Fixed back years ago back in 0.7 with other global networking issues.