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Yo HasLEGO

Ylands Star
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Posts posted by Yo HasLEGO


  1. 1 hour ago, Nikki Severin said:

    Oh, and the name of the update also helps a bit with the correct pronunciation of the name of the game ;)

    Wait now i'm confused... I knew you guys didn't pronounce it as why-lands but...From what i can gather here is that it should be pronounced ee-lands??? That's just weird 😆


  2. OOhhoohoooo yes! This is the good stuff I wanna see!

    I wonder to which point we will be able to put in scripts and stuff. I know next to nothing about scripting but I'm pretty sure this will motivate me to learn it. Albeit a trimmed down collection of the available scripts.

     

    And if i could give some feedback, please give us the option to use the editor camera in said islands. The nerf of the freecamera command made in-game building much trickier. For instance, I placed the energy components of my ship into the hull so that they wouldn't be visible. But I couldn't connect them because I couldn't see through the hull anymore with freecamera. Working on something underground brings along the same problem.

    I understand it got nerfed because of cheaty reasons but, you know, it was darn handy for building and connecting energy 😅

     

    Anyway, I'm so excited as every time with these teasers about what you guys are up to! ❤️

    • Like 1
    • Upvote 1

  3. 1 minute ago, spiritchaser28 said:

    Also I think they are still working on a better way to blueprint.....instead of taking the composition from editor onto a legacy map.....so maybe we are seeing some side effects from what they are working on

    That could very well be the case my friend.

    • Like 1

  4. 4 minutes ago, spiritchaser28 said:

    I've seen this happen with a few of my blueprints as well.....it's like it doubles the visual effects in some places.....but when I take it into editor it isn't actually there and when I go back to the map they vanished after restarting the entire game. Dunno.....sort of a quirky bug

    ...huh...


  5. I was making a new blueprint on my dedicated blueprinting map and when i loaded the captured blueprint, some of the blocks appeared on the centre of the map...and stayed there...

    I tried loading in a couple other blueprints and this happened with every one of them. Now there is a mashup of a bunch of blueprints in the middle of my map 😂
    None of the blocks can be annihilated so i'm gonna try if they are removable with the editor.

     

    A while ago i also saw this happening on an exploration map but kind of ignored it. So you guys might already be aware of this. Here are the logs and screenshot in any case :)

    20220223020425_1.thumb.jpg.51c1c0c7460b0255727407d579615f38.jpg

     

    output_log.txt

    output_log_clean.txt

     

    • Upvote 1

  6. On 2/11/2022 at 3:08 PM, Nikki Severin said:

    We will be reworking Blueprints (and merging those with Compositions)

    🤔 Does this confirm that every item will soon be blueprintable??

    Because in compositions you HAVE to be able to include every item. It can't be that you can only use less than half of the entities in the game for compositions!
    Please don't go that route, devs
    😅

    And so if compositions and blueprints will be merged then...then that opens up SO much more possibilities!

    A new chapter will open up for us editor builders/exploration players!

    • Like 3
    • Upvote 2

  7. There is a cap in the amount of connections you can make per generator.
    I'm not entirely sure what determines it but using a bigger energy source like the big ylandium generator usually helps, giving you more available connections.

    Energy is weird.


  8. Finished mine yesterday just in time. I'm calling it Hideaway.

    Foto openen

     

    And earlier today, right before i had to leave for work my friend Jorritdb made this one for me. But he rarely ever plays the game so IF this would win a coyn prize the coyns wouldn't go to waste to his account.

    I had this idea of an old portrait of a golden penguin warrior so i asked him if he would do some photoshop magic and quickly cook something up. 
    He really deserves all the credit for this one!

    1517965995_YoHasLEGO2.thumb.jpg.6e3f0b1932904be5c56ea222bf83e117.jpg

    • Like 4

  9. We could make progress reports :P 

    I don't know why but I tend to delay things until the last moment so here's mine, half done.
    Don't worry, I will get it finished. I have to! Not like last competition 😅

     Foto openen

    I wanted something light, inspiring and in some way related to the sea. Which was when I remembered I had some seashells laying around.
    I laid them out in a nice way and took a picture of them.

    Foto openen

    Then I did some sketching to come up with some varieties and abstract interpretations.

    Foto openen

    I ended up with the top drawing which I really liked the simplicity of. So I took another picture with that "lay-out".

    Foto openen

    Coming up with an idea to draw has proven to take up most of the time but with this one I'm really happy with. 

    I think I'm just going to draw the picture, without adding anything. Just to keep things simple 🙂

     

    also sorry for the length of this reply...lots of pictures...

    • Like 5

  10. I'm a bit unsure over what medium we can use. Does it have to be digital so we can upload it? Or can it be hand drawn/painted and afterwards simply a picture of the artwork?

     

    and also, thanks for using one of my screenshots yet again 😊

    • Like 4

  11. I was helping out a dear friend with his mystery island to try and solve it together.
    He was hosting locally but unfortunately he's on the other side of the world to me.
    Up until this point it has all gone well apart from losing connection every once in a while.
    But when we fell into the volcano in the Emberland map, I couldn't respawn.

    As you can see in the video, going to another map didn't work either so I was stuck and forced to restart.

    Luckily this fixed it and I was able to join his map again :) 

    output_log.txt

    output_log_clean.txt

    • Like 1
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