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Tem Deker

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  1. What's next blog? it seems that the devs do not listen to suggestions from the players and continue to make a mess of a game so well done, putting the priorities to things that are not necessary in this game. When it really needs to put more effort into explorer mode and not cressions of missions or bosses.?For example: the exploration and survival in this game is a more important part of this game, I am not interested in playing races or looking for gold from the missions that I have, I am interested in exploring, going from one island to another, knowing new biomes, building and create or fight with someone: be IA or player. To the change I see only what they do is put boss and dedicate to become a creator of missions? for what? Who is going to create missions, to whom do you need that? If nobody plays?Now: what is the game needed ...First, better physics. It can not be that I see rabbits under water or stones flying in air.Secondly. The most alive nature: that means, better AI, more animals, birds, fish, and much more.Third place. Natural elements danger. It is fire, storm, earthquake, dangerous caves, and much more.And finally, less decorated and more functional objects: that means that the spoon, or the pets should have some function and not for decoration, are just examples. Also more things to travel, cars do not work in small islands: either make more large islands or add more elements such as flying boat or airplanes.With that I want to conclude: they want to take the game to 1.0 when it is full of bugs, it lacks a lot of things to finish to create the natural environment, and the only thing they do is making unnecessary nonsense, I repeat nonsense that does not really improve the game, but it gets worse. Because I am right that the developers do not listen to the players: because I never saw any votes or that the devs ask: what do players want? It would seem that the only thing they want is to finish the game as fast as possible, whether it's with bugas, finished or not, they do not care.
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