Not sure how to phrase this, tried searching a few different ways with no luck.
I'm doing it in unity but I don't think that's relevant to the core question.
I've dragged the pins from dungeon of the mad mage official mod maps to a new map
(I'm using these which I've resized for 4k resolution with a 3.5mb jpg file size)
After the pins were dropped I went through each encounter and unchecked the token markers, dropping them into the correct positions on the new map.
I will run at least two groups through this, and the LOS work in unity took a while which I'd rather not have to replicate. Especially if I actually get through all 20 levels. So I exported my work to a mod. When I open that mod in another campaign, the pins are there and everything works great. Unfortunately, when I click the down arrow button to put the enemies on the CT, they go back on the original maps.
Do I have to create duplicate encounters and export those with the map?
Is it maybe possible to export the changed token positions by editing an xml state?
I have a dmsguild module for dragon heist that overlays a bunch of pins for locations on the original module maps, it comes with instructions for putting a custom module state file in place, or splicing the xml in place if you have one already. Maybe something like that could be done, where I can diff the clean module state and my changes, save that output and place it in the module state folder of each new campaign where I open the module?
192.168.2.1 192.168.0.1 192.168.1.128