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PurpleGreen1

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Everything posted by PurpleGreen1

  1. PurpleGreen1

    stone chunks

    so ... after mining stone for an hour or so i end up with 2 stonechunks. the problem is the spawnlocation of mining loot. sometimes it piles up somewhere on top of the mountain , but in this case , its nowhere to be found. that - honestly - sucks ;D
  2. PurpleGreen1

    stone chunks

    i am aware of that. i didnt ask for someone to tell me where to find stone. i pointed out a badly programmed game mechanic.
  3. PurpleGreen1

    Multiplayer Down?

    what with the people that don have twitter / fb nor want to use it ... i remember the old days when you go to the official site of a game and get all the information.
  4. PurpleGreen1

    Building Blueprint system

    Hey there , since its one of my biggest concerns and others seem to have similar problems , i have a solution for this : more user friendly building system. i think what we need is some sort of " blueprint" system. - blueprint would be made from paper and blue pigment. - a blueprint would have different flags : empty, active, finished. - empty is pretty much self explaning. opening it , flags it as active - active . when clicking a blueprint/ opening it a popup opens informing you about the content ( list of all objects etc) . also , it would show 3 buttons. build,finish and erase - build : reduces the popup to a small indicator that blueprint build mode is active and keeps the blueprint " active" , wich means that all objects placed become " child" of the Blueprint. as long as a blueprint is flagged " active" the BP owner can edit it at any time by just opening it. - finish : a finished blueprint becomes like a regular object for placing it in the world. as many times as you like - if you have all the objects listed in your inventory ( or maybe a special " blueprint container" for massive amounts of objects.... something like a big cargo container or similar. ;D ) - erase is selfexplanatory , it just clears the BP closing the unfinished blueprint keeps it flagged active, but exits the blueprint build mode for regular building. blueprints could also have an item limit, large blueprints would be split into pages of a blueprint book where each page needs to be crafted in order to place the final blueprint with all the items contained in each page. something like that would be fantastic. so far ;D
  5. PurpleGreen1

    Building Blueprint system

    the confusion is more related to english not being my native tongue and thats why i think enabling blueprinting thru the tec tree, learning and growing step by step goes hand in hand with the spirit of ylands. ( for example the possible size for blueprints increases with crafting unlocks -> blueprint -> blueprint page -> blueprint book )
  6. PurpleGreen1

    Building Blueprint system

    i think i try to draw it ... its a bit confusing to read.
  7. PurpleGreen1

    S/F building

    hey there first let me say i like the game. its fun to build together with my girlfriend and explore. now let me talk about the building experience .... ...-once i got used to the hotkeys it turned out to be "ok" as long as i build on grid. off grid building is nearly impossible, larger structures .... brick by brick ... every single brick rotated and adjusted manually .... really ? but this harbor area needs landing platforms and walls in different angles. my suggestion is to make a hotkey to get a grid from the object the mouse points at. furthermore , what about the ability to use crafted paper to make blueprints ( maybe a new kind of paper that needs blue pigment to make this blue blueprint paper) and as other already suggested , being able to attach the small boat to the big boat would be great. so far ;D
  8. PurpleGreen1

    LOST

    I just wanted to say, I like that the the devs seem to like LOST !
  9. PurpleGreen1

    LOST

    I'd say its one of the best series ever =) but building off-grid is such a pain in ylands that it will take me a while to recreate the LOST island(s)....
  10. PurpleGreen1

    LOST

    i am digging everywhere to find the hatch ;D
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