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Baz Foobar

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Posts posted by Baz Foobar


  1. 13 hours ago, Energritz_ said:

    Gonna go out here on a limb here, i would rather much prefer ships be fixed before enhancing them further with features.

    Goes without saying - many of us have reported that already.  We're not saying do this instead of fixing the existing problems.  The whole game needs fixing before enhancing any functionality, to be honest.


  2. 3 hours ago, BlooyZombie said:

    Dam ate my map and now im lost at sea. i will either starve out at sea and be food for sharks as i run out of fuel

    Look for the birds and follow them to land.  Whenever you run into the warning that there’s nothing in front of you but blue ocean, shift 45 degrees until you clear the message and keep going.  You’ll run into something sooner or later.


  3. 2 minutes ago, Techna said:

    I was surprised they did not kill me.  I had four walls and roof, locked doors, & locked wooden cabinets, but they somehow must have destroyed my protective barrier first to be able to break all the blocks.   My ship went missing too, but I figured that would happen since there isn’t a way to lock it down.

    They didn't kill you because you currently have the invincibility bug.  The golden hearts on the top left of the screen indicate that you can't take damage.  Enjoy your superpowers, and remember with great power comes great responsibility.

    • Haha 1

  4. My map has been running since 0.8 as well. I restart it twice a day and perform cleanup of corpses and other junk every day. 

    Inevitably, we end up with lag, can’t reach errors, and eventual hangs if we don’t perform a restart after peak use.

    it just isn’t stable enough to run without constant babysitting. Honestly at this point I’m probably not going to keep it up once it crashes hard again. There are open issues that have to be fixed like players logging in that hard crash the server instance.

    • Upvote 1

  5. 20 hours ago, Kenji010203 said:

    I played ylands with my friend the only thing we missed is a Tribe, clan, party system, for building, chests, doors..

    Not a complete solution, but you can turn off the protection barrier so that others can help build on your lot, chests and doors can likewise be shared by duplicating the keys associated to their locks and giving the keys to your friends.


  6. The barrier only protects your person while you are offline.  If you are online, you are still susceptible to attack.

    Items you build in the barrier are always protected, whether you are online or not.  Build a house, lock the door, stay safe within.


  7. 4 hours ago, TheSparkPlug said:

    Were they both the same colour?

    also, do you happen to know if the spawns were the same colour as the originals?

    I have been working on the basis that, for mutants, each colour/variant has its own spawns and spawn cap,  yet horses seem to spawn random colours so this might not be true. 

    Just confirmed - the spawn were a different color than the parents.


  8. No idea, but one of my own experiments resulted in a spawn today - just dropped two mutated hyenas in a cave, enclosed each within their own indestructible cage (I don't want any players to kill them) and separated them about 10 feet apart from each other.  After allowing the server to run on its own without watching them, one of the players on my server reported that they spawned one inside of the cage with the original, and another outside of the cage.


  9. 2 hours ago, kimbuck said:

    additional  info :       a  restart  this time  did  fix the   disappearing hull issue ...for a  while ....  I    traveled  to the other side  of my   island  and when i returned the  ship issue    had happened again ...looks like its under similar   circumstances as to the " black ship"   bug   on  0.7...:/

    One caveat to this last restart was that it involved a backup from around 15 minutes prior, so is it possible that the backup happened before the hull disappeared the first time around?


  10. On 4/3/2018 at 5:51 AM, Ane said:

    We've restarted several servers that were down, there seems to be some stability issues with the currently deployed build of DS, we're currently investigating it.

    Anyway, the server should be up and running shortly.

    Wonder if it's the problem we reported whereby a certain player gets into an unstable state that causes the server process to become unresponsive when they log in...


  11. I don't think they need to be spread out to the extent of one animal per barrier coverage zone - it was just coincidence that the horses I referred to were all fenced in to an area confined to that size.  I've had a spawn of 6 goats in a much smaller area, barely enough for them to stand in and have some space between them.


  12. Sounds cool - I hope we'll be able to compose these blueprints and reintroduce them into other maps.  I have several regular players on the DS I host that would love to bring over their creations whenever we wipe the map.  Compositions of large structures don't always work (you end up missing portions of it) but perhaps this would work better, and it would still require them to work for it by collecting more resources to build it again.

    Also, I asked this on the DS feedback forum but it didn't get any traction: Any update on when we might see the 8-player limit cap raised? Last bit of communication I was able to find on this topic mentioned "early 2018" as when this would be explored. Any movement in that area? Any thoughts on what kind of resource utilization we're looking at per user in terms of CPU, RAM, and Bandwidth on the server?

    • Upvote 1

  13. 1 hour ago, stlnegril9 said:

    What is the actual procedure/algorithm for animal spawning (mutated or otherwise). If I could be pointed to a topic please, but I can't find it.

    I did see Baz_Foobar's "Endangered Species Protection" topic, which I think is an idea for keeping one mutated animal protected to act as a "seed" for re-population.

    But are there caps/limits on animal spawn? If so is it an overall animal cap? or a cap by "type" (hostile/non-hostile, bird, etc.?). We already know from the attack behavior of hostile and the flee of some animals the game treats them differently (plus the new music for hostiles). Or a cap by specific animal (e.g. boar). If it is an overall animal cap, does killing off 'regular' animals allows you to have many more mutated animals (assuming one exists on that yland).

    If you kill all the existing animals of one type on a particular ylands do they never spawn again? meaning you can make your yland "peaceful". If this is doable, I'm sure experienced players do it all the time, I just never bothered.

     

    Does "chance to reproduce overnight" mean if the player sleeps through the night again and again they can generate as many animals as desired. Do people use this?

    (there was a thread about a an island with TOO many animals some months ago, I think it was a bug, though... spawning gone wild).

    This hasn't been documented anywhere that I've been able to see.

    There are caps - we've had animals enclosed in a fenced in area the size of a barrier and once they got to 5 or so (horses) they didn't spawn any more.  Not sure if it's specific to species, but it was definitely within that area as other animals continued to spawn elsewhere on the island.

    If you kill all the animals of one type then yes, they will never respawn again until you re-introduce them to the area.   The islands on the dedicated server I host eventually all become peaceful unless I keep adding more via the editor (which isn't something I want to get used to doing as I know Bohemia's intention is to eventually remove the ability to add anything via the editor to an active Explore game once this leaves early access.

    I know that a lot of things that happen overnight weren't working when you forced it via sleeping, but I think that's been addressed.  We'd have to test to see whether that applies to animal spawning or not.

    Also - wasn't asked, but since we're on the topic - I've determined that animals eventually make their way below the ground.  Not sure what causes it, but they keep getting progressively lower until they fall through certain spots and end up in the caverns below (if they exist) and then eventually fall through the world and end up floating at various levels below the world.  If enough remain above, they''ll keep respawning.  If not, you'll eventually run out of animals on the islands.

    • Upvote 1
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