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Baz Foobar

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Posts posted by Baz Foobar


  1. Does the bouncing around in the glass helm station happen while you are at the controls?  I've yet to experience any movement as long as I am at the helm or in a seat.  Definitely if I'm moving around while the boat is in motion, but I think that's been that way forever and a known problem.  Also even if it's not in motion, if you have a room with a door on a boat, sometimes you get teleported back into a room you just left.


  2. 3 hours ago, Ane said:

    We've restarted several servers that were down, there seems to be some stability issues with the currently deployed build of DS, we're currently investigating it.

    Anyway, the server should be up and running shortly.

    Ane,

    How long do you usually keep the official servers running?  I restart mine at least once a day and I've only seen it go down once since 0.8. 


  3. Definitely more griefers since the last refresh - likely a combination of people coming back to see if 0.8 improved their experience, students home for spring break, and maybe some new people who purchased the game.

    In any event, I figure they're doing me (and other server non-griefing server admins) a favor.  Prove you're a griefer while you're still on spawn island and give us a chance to ban you early on before we have to deal with you later.  Thanks for speeding up the process! 

    Note - I'm not on some power hungry admin trip here, we make it very clear that we are a non-griefing server via the server name, rules published on our Discord welcome channel, and in-game server-wide broadcasts every 5 minutes to remind players.  If they still manage to grief others after all of that and I have clear evidence of it (I cut a backup every few minutes so I can see what's going on throughout the day even if I'm not there to witness it), they get banned, no questions asked.  I simply don't have the time to deal with these guys trying to justify what they did or make excuses, and with all of the warnings provided up front, I don't see how there could be a viable excuse anyway.

    There are plenty of no-holds barred servers out there, so it's not like I'm depriving them of the experience.

    To other non-griefing server admins, if you're interested in sharing ban lists and the rules you use to ban said players, contact me - I've already shared with some of you.  No expectation of reciprocating bans, but feel free to use the information that suits you best - maybe you just scan your LAP lists to see if some of my bans are on your server and you keep an eye out.  As always, I would recommend performing your own investigations, but if this information is helpful, I'm happy to provide it.


  4. Ane, I think it's the same issue - the time seems to get stuck after someone sleeps such that it only advances maybe 6minutes of game time, then it goes back.  After a long enough interval, it eventually advances one, but the same repeat window of ~6 minutes.  If you wait long enough, you'll eventually make it through the day/night, but it takes a really long time.  A server restart fixes it until someone sleeps again.


  5. Had this happen to a few people on my server since 0.6 - can't figure out how to reproduce it, but if you ever do manage to die (falling under the world or some other crazy unexplained death), you can expect to be a ghost that doesn't reincarnate, but then you might be able to try /killme /unstuck or some combination thereof to finally get yourself sorted, and you'll respawn with nothing in your inventory, and possibly a clone of yourself at the world respawn point that is holding all your stuff.  Good news is you should be able to kill him and get most of your stuff back, bad news is you lost your map, key chain, and barrier generator (if you didn't place it yet), and if you did place the generator already, you no longer own it.


  6. I think it would be fantastic if BI would provide some community support in the methods described above.  Maybe we don't need to give out compensation, but certainly some kind of recognition would go a long way.

    That all said, I think I would draw the line at idea #4 - even though Red called me out personally as an example (Thanks Red, I appreciate it!) I don't think I deserve that kind of recognition.  My server is made up of the players who inhabit it - I merely provide the opportunity for their ideas to foster and community to flourish while keeping an eye on tidying things up.  I also am not sure I would want a game developer to be singling out servers in that regard, as it could lead to some belief of favoritism or unfair advantage being provided.  Instead, I would suggest that we, the Ylands Gaming Community, should take on that responsibility of recognizing the servers that have helped make the community strive the best.  That kind of recognition would go a long way and mean a lot more coming from that audience (no offense intended, BI!)

    In any event, I welcome the notion of enhancing the Ylands Community.  Ane has a huge opportunity here, and I think we can all help her out in this regard.  After all, the community is ultimately ours.

    • Like 1

  7. 6 hours ago, kimbuck said:

    Baz  Foobar  had it happen ..and so  did  someone else onhisserver ...i have not   experienced it so  far  ( touch wood!):P

    My problems were mostly unchoppable trees, I saw one tree fall halfway through the ground but it was still an unchoppable situation.  PeteMoss was the player who saw three trees in a row fall below the world upon cutting down. 


  8. 2 hours ago, Ane said:

    I'm sending you a PM. If anyone else is experiencing this issue (that is not part of Baz Foobar's server) please mention it in a comment here or contact me directly!

    Server log from last night sent!

    Anyone else noticing constant log spam similar to this?

     

    [IN] [17:27:45.35] Executing sequenced command type=ylands.CmdInterrupt seq=745

    [IN] [17:27:45.47] Executing sequenced command type=ylands.CmdUseItem seq=746

    [IN] [17:27:45.63] Executing sequenced command type=ylands.CmdInterrupt seq=747

    [IN] [17:27:45.73] Executing sequenced command type=ylands.CmdUseItem seq=748

    [IN] [17:27:45.91] Executing sequenced command type=ylands.CmdInterrupt seq=749

    [IN] [17:27:45.99] Executing sequenced command type=ylands.CmdUseItem seq=750

    [IN] [17:27:46.16] Executing sequenced command type=ylands.CmdInterrupt seq=751

    [IN] [17:27:46.24] Executing sequenced command type=ylands.CmdUseItem seq=752

    [IN] [17:27:46.43] Executing sequenced command type=ylands.CmdInterrupt seq=753

    [IN] [17:27:46.49] Executing sequenced command type=ylands.CmdUseItem seq=754
     


  9. Quick observation - login times are much improved, kudos to the programmer who cleaned that up.  Trees are still crazy - sometimes they become unchoppable until you log out and back in.  Overall performance seems good, but we started with a new map for 0.8 so we haven't uncovered all of the Ylands yet - will report back once the map is all discovered.  One problem that is new though - the entire server (5-6 of us) would get booted every once in a while (it happened at least 3 times within a span of 2 hours) where we'd all get connection time outs and we'd have to log back in again (good job on the queue, we get in real quick without clobbering each other like in previous versions).

    Not sure if the timeouts were because of the server or what, so I'll give the system a clean recycle tomorrow morning and see how tomorrow plays out.  If it continues to get timeouts with server-wide disconnects, I'll provide client and server logs.


  10. You need to take the server offline, bring the savegame into the editor, and drop a Creator Cube near your avatar.  Then start the game up with the new savegame, pick up the creator cube and have at it.  The creator cube grants you unlimited crafting and invulnerability.

    Alternatively, just make all your edits to the world and the environment using the editor, but then your server has to be down for that entire duration.


  11. 11 minutes ago, Maracuja537 said:

    I am the admin lol. ive created a save game and back it up each night now and keep an eye open for trolls, i have a few names i look for now, just hope the DEVS give us more control over the game so we can teleport to players and deal with this sort of thing before it gets out of hand. 

    Agreed, there was a post in the dedicated server forum asking for feedback on what we would like to see - teleporting to players was something I had on my list.  It is definitely needed.

    In the meantime, build walls just inside of your barrier and lock your doors.  Don't place anything right inside of the wall unless you double-wall.  And don't rely on terrain as a border if you excavate right up to the barrier (griefers will find touchpoints along the dirt and dig through it).

    Finally - make extensive use of the ban command.  I have over 10 ID's that are banned on my server.  I have signage at spawn that tell people what the rules are, and how to contact me on Discord for the rest of the policies, news, and chat.  If they still choose to cause grief, they can't use the excuse that they didn't know.  First offense - banned.  I don't have time to deal with it, so that's the route I go with.

    If you don't have signs up at spawn to make your policies clear, on the other hand, you'll probably want to warn, then monitor - if you can afford the time.

    • Thanks 2

  12. 1 hour ago, Maracuja537 said:

    Started a DS a few days ago came back today and someone has planted trees and bushes in my base to stop me using my stuff and generally annoying me. I thought i was protected by the Protective Barrier Generator??

    Is this a known griefers tactic and if so is there going to be an update?

    http://prntscr.com/ix3igb what it looks like now :(

    Barrier doesn't stop players from placing or planting things, or picking up placed things or harvesting plants.

    It prevents breaking of constructed items (that have had a chance to harden in place) as well as terrain.

    • Upvote 1

  13. Will players have the ability to bring the save file into their editor, make changes, and push it back out to the cloud save so that the next person who hosts it will get that same version?  Also, I presume these worlds are not eligible for the monetization parameters described previously for Official Servers?


  14. Good luck buddy - your input here was always insightful and I enjoyed reading your contributions.  It's too bad we didn't get a chance to play in the same world.

    Ylands has some development left.  Hopefully when you return, you'll see a much improved experience.  If not, well, hopefully you got your $15 worth of fun :)


  15. 1 hour ago, Pharaun Mizzrym said:

    When I host a server and try to sleep to get it to the next day time passes to slowly.  Video is at normal speed to show this.  Happens every time I host a server.  I have hosted three different servers with two different time hour choices (sorry do not remember what I picked) in server creation.  Every time I get this glitch when I the host sleep. 

     

    Did you set your in-game day to longer than the default 48 minutes?  If so, that's the cause of that.  It seems they accelerated the sleep-based clock with the context of a 48 minute in-game day, but neglected to account for the additional time for games defined with longer day durations.

    • Upvote 1

  16. Honestly at this point, fix MP and make sure it works, then release it.  You're losing interested players otherwise.  MP can be a very frustrating experience for some people, I've seen it firsthand both as a player and as a dedicated server admin.

    As it stands, I'm keeping my DS down until 0.8 - I look forward to seeing improvements.

    • Like 1

  17. 13 hours ago, TheSparkPlug said:

    I have to say that I think your “cloud save” solution is very clever. If you guys came up with the concept, then it’s genius!

    I appreciate that it’s probably too early for questions, but... I have a couple!   Using your example above, Tom saves the game to the cloud, so that comes off his allowance. After Peter downloads, plays, and presumably re-uploads, is it still part of Tom’s allowance, or is it now Peters?   Also, is there now two versions of the same world on the cloud. If so, how do they know which is the latest?

    Also, I think you need to give more thought to the idea of a free allowance. You can’t keep that up forever, and when the time comes for you to have to start charging everyone you will  become “public enemy number one”. Assuming the process is a seemless/integral part of the game, then you should charge - at least a modest fee -  from the outset!   I don’t think anyone can classify that kind of service as a micro-transaction.

    Since they've already stated that dedicated servers will be rentable, it would make sense that additional cloud save storage beyond some free amount would be feasible using Coyn currency.  I think the notion of free storage sufficient for a save or two with additional demand covered by Coyn to be a reasonable model.  Up until the cost of said storage starting to encroach upon the cost of renting a dedicated server, of course.

    • Upvote 1

  18. I know it's not a negotiation, but since the release is ready for tomorrow and the only reason it's going out on Monday is to make sure you have sufficient support resources on hand to deal with issues upon release, how about a changelog for tomorrow (Friday)?  Surely that would address the concerns you brought up?

    Either way, it's your game.  We're just hosting and playing it.  And as far as 0.9 is concerned, at this point as long as it fixes all of the problems we've been reporting in MP (some of which are seriously game-breaking), I'm all for it.


  19. 19 minutes ago, Aleš Ulm said:

    Hi guys,

    just a quick note - we decided to include two more MP fixes that weren't planned to be there and because of that we will have the build ready to be released sometime tomorrow... but since we have a rule that unless it's really necessary we don't release updates on Fridays (especially ones with rather important fixes and changes) so that everyone here is ready to react if something with the update goes wrong, the update will be out on Monday.

    I know we said we expected the update to be released late this week, but I think the delay is worth it. Thank you for your understanding :)

     

    It happens.  As a consolation, any chance you can provide the changelog ahead of time so we know what to look forward to?

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