Jump to content

Nox Dragon

Registered User
  • Content Count

    4
  • Joined

  • Last visited

Posts posted by Nox Dragon


  1. it'd be useful to have a smaller boat, the size of the 'boat' that is a component boat (mast is separate).   room for a single engine would be nice too.

    also for 'boat' and a longboat, it would be nice to have a boat launch that will raise and lower a boat, to use for ship to shore.  swimming to shore is not great.

    the boat crane would be one of these things :

    Dinghy[1].jpg

    Mind you this is for a dock.  For a ship they generally pull the boat all the way up, it's lashed in and then it folds back onto the deck.  I couldn't find examples from old wooden sailing ships but they were similar.

     

     

    • Upvote 1

  2. Hopefully this works.  It was posting with the wrong account somehow.

     

    Hey there - 

    I just wanted to chime in here.  

    I'm a very experienced game server admin, ex-gamedev, programmer and professional sr. linux admin and private server administrator for a dozen games.

    Three  things right off - 

    - make your dedicated server use a different steam appID and don't require a steam login to d/l and run it.  
    - when it runs, have it change the executable description so that it doesn't collide with steam's 'already running app' detection
    - have the commandline for your dedicated server accept a base dir for the gamesave that includes the server config file 

    take care of those three things and you're eliminated 80% of the problems that people making dedi servers using steamplay api and unity create for themselves.

    A linux executable would be highly appreciated.  I can generate all of your necessary update and run scripts and publish them to support you.

    All that said, I want in on the dedi server beta.  I'm very useful and can find my way around VS / unity debugger.  Give me your symbol table for builds and I'll help debug if you're so motivated.

×