Because me being me I sometimes need to try how far I can push the physics engine in a game After accidentally crashing a few of my boats together, I thought, why not make a push boat, like one of those:
The biggest advantage is that it's modular, and kind of like a container system. You can have 1 push boat, and multiple different barges types, for example for cars, cargo or passengers.
The first step was to get the coupling right, but after a few attempts I managed to get a working, solid coupling. It gives enough play to counter the waves, yet the boats are firmly attached:
However, the problem I'm facing now is that the speed is very slow, and turning is nearly impossible The difference between 4 and 64 engines is close to 0, and the turning circle is bigger than an entire island. When I installed 1 engine on the barge, both the speed and turning circle improved a bit, but adding engines to the barge kinda defeats the purpose of the system It would be nice to couple multiple barges to one pusher.
Things I checked: both anchors up, all engines on, all engines fueled etc. Also checked whether pulling vs pushing makes any difference, but if there was a difference it was too little to notice.
It just seems like there is some ghost force braking and fighting the rotation forces of the ship being pushed/pulled, which would make sense in a collision, but is detrimental when trying to build this system. I'm curious to see if this can be improved, as I believe I read thta vehicle vs vehicle physics are gonna get updated anyway to be able to have horses and cars on ships.
Hello,
Because me being me I sometimes need to try how far I can push the physics engine in a game After accidentally crashing a few of my boats together, I thought, why not make a push boat, like one of those:
The biggest advantage is that it's modular, and kind of like a container system. You can have 1 push boat, and multiple different barges types, for example for cars, cargo or passengers.
The first step was to get the coupling right, but after a few attempts I managed to get a working, solid coupling. It gives enough play to counter the waves, yet the boats are firmly attached:
However, the problem I'm facing now is that the speed is very slow, and turning is nearly impossible The difference between 4 and 64 engines is close to 0, and the turning circle is bigger than an entire island. When I installed 1 engine on the barge, both the speed and turning circle improved a bit, but adding engines to the barge kinda defeats the purpose of the system It would be nice to couple multiple barges to one pusher.
Things I checked: both anchors up, all engines on, all engines fueled etc. Also checked whether pulling vs pushing makes any difference, but if there was a difference it was too little to notice.
It just seems like there is some ghost force braking and fighting the rotation forces of the ship being pushed/pulled, which would make sense in a collision, but is detrimental when trying to build this system. I'm curious to see if this can be improved, as I believe I read thta vehicle vs vehicle physics are gonna get updated anyway to be able to have horses and cars on ships.
Adrie
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