Hey there , since its one of my biggest concerns and others seem to have similar problems , i have a solution for this : more user friendly building system.
i think what we need is some sort of " blueprint" system.
- blueprint would be made from paper and blue pigment.
- a blueprint would have different flags : empty, active, finished.
- empty is pretty much self explaning. opening it , flags it as active
- active . when clicking a blueprint/ opening it a popup opens informing you about the content ( list of all objects etc) .
also , it would show 3 buttons. build,finish and erase
- build : reduces the popup to a small indicator that blueprint build mode is active and keeps the blueprint " active" , wich means that all objects placed become " child" of the Blueprint.
as long as a blueprint is flagged " active" the BP owner can edit it at any time by just opening it.
- finish : a finished blueprint becomes like a regular object for placing it in the world. as many times as you like - if you have all the objects listed in your inventory ( or maybe a special " blueprint container" for massive amounts of objects.... something like a big cargo container or similar. ;D )
- erase is selfexplanatory , it just clears the BP
closing the unfinished blueprint keeps it flagged active, but exits the blueprint build mode for regular building.
blueprints could also have an item limit, large blueprints would be split into pages of a blueprint book where each page needs to be crafted in order to place the final blueprint with all the items contained in each page.
Hey there , since its one of my biggest concerns and others seem to have similar problems , i have a solution for this : more user friendly building system.
i think what we need is some sort of " blueprint" system.
- blueprint would be made from paper and blue pigment.
- a blueprint would have different flags : empty, active, finished.
Edited by PurpleGreen1- empty is pretty much self explaning. opening it , flags it as active
- active . when clicking a blueprint/ opening it a popup opens informing you about the content ( list of all objects etc) .
also , it would show 3 buttons. build,finish and erase
- build : reduces the popup to a small indicator that blueprint build mode is active and keeps the blueprint " active" , wich means that all objects placed become " child" of the Blueprint.
as long as a blueprint is flagged " active" the BP owner can edit it at any time by just opening it.
- finish : a finished blueprint becomes like a regular object for placing it in the world. as many times as you like - if you have all the objects listed in your inventory ( or maybe a special " blueprint container" for massive amounts of objects.... something like a big cargo container or similar. ;D )
- erase is selfexplanatory , it just clears the BP
closing the unfinished blueprint keeps it flagged active, but exits the blueprint build mode for regular building.
blueprints could also have an item limit, large blueprints would be split into pages of a blueprint book where each page needs to be crafted in order to place the final blueprint with all the items contained in each page.
something like that would be fantastic.
so far ;D
Share this post
Link to post
Share on other sites