Onedown
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Everything posted by Onedown
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Just a quick recommendation for the person asking about learning c++. Any gamer interested in learning to program computers should look into autohotkey and use scite for autohotkey as the editor for your scripts (both are free). Autohotkey was instrumental in my learning to program because it gave me the opportunity to make programs that interact with the games I play helping to make it easier for me to play the games in a way that isn't cheating (I have several disabilities that I was able to play past this way). There is an extensive help file with examples of most everything and scite automatically checks syntax and helps a great deal with formatting the code so it is easier to read. Whatever language you choose to begin with you'll have to get a beginners guide and read it and reread it and practice coding as many times as it takes to have a mastery of at the very least the basics.
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One question please. Are you devoting any real play testing time to discovering methods of griefing so that you avoid as much of it as possible before you "release" the game? In a lot of games this type of testing is fluffed over and left for the players to report and troubleshoot leaving some players frustrated for having to do the game companies job. I haven't played in a long time but I plan on coming back once you have a final product and it would help me if I knew if you were expecting customers to ferret out the bulk of this.
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I wont post specific videos but if you have never listened to Mozart while playing a relaxing game I believe you are missing out. Real music with real depth.
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Looks like a sorting method will be added.
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It's a new mount to tame i'd say.
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No one can argue with jiggly bounciness. LOL
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Fallout 76 a little bit and a little bit more each update as they fix things up. The last patch was a great performance boost. Fun game, makes you think all the time about how to develop your characters. Nice survival aspects to it as well and they did a pretty good job on PvP rules so far.
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Portal Knights was fun I really enjoyed it but for me it really has no immediate replay value unless I wait like a year. The game was well worth the money and had no notable game breaking bugs. I'd recommend it to anyone. How does multiplayer work in that game? I never tried it. For me the next thing i'll put my heart into is fallout 76. I really like what I have seen from the 3 hour promo vids where they let you tubers and online game mags come play in west Virginia. It looks like it's going to be a blast and the devs seem right on top of any PvP exploits. We'll see how it goes. I love the bounty system they have in place for people who kill players who do not want to engage in a PvP fight.
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I would like to see total transparency in the form of being able to see exactly what data is being sent, when data is being sent and exactly where it is sent to as well as an explanation as to how each byte of data is used. Every byte of data sent should be explainable in an easy to understand report to make sure data is not gathered from outside the game itself. I would be more inclined to leave the option on to help if I could double check the data and account for everything you collect. It's not that I don't trust you it's that I don't trust you yet.
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I don't think it's taking it too far at all, first impressions carry a lot of weight and when enough people give a game a thumbs down and the game turns to mixed or mostly negative most people ignore the fluffy ads and pass without even giving the game a try. I know I and most of my friends don't even bother looking at games once they get to mixed reaction because there are just so many games with very positive and mostly positive ratings. I think game consumers are just getting tired of the buy it years before it's finished shtick. Especially when a game has so many flaws. It takes a whole lot of time and a lot of Ad dollars to turn things around. Because yeah, people don't care about the ads (what he was calling PR) as much anymore, they care about fun and if around half the people who play a game think its not fun I feel like there is a 50/50 chance I'll think it sucks too so I tend to stick to games with better ratings. The last EA game I played there was also a call for the few current players to post positive reviews, however that game shut down 6 months later anyway. They should have made sure that what they presented to consumers and took money for was as playable as possible but they neglected to do that. Little bugs in EA games eh, who cares but some of the bugs in this game are huge deal breakers. Also it seems to me a lot of the people posting these days aren't even playing the game, they are themselves spending time in the editor which doesn't seem to have the huge issues with sync and lag. Ylands could have been an enjoyable experience for a lot more people if they had only concentrated on the most annoying bugs instead of plowing ahead with their time table.
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Why is it some people call everyone who disagrees with them a troll? Just because you get mad doesn't mean they are trolling. Divergent opinions are important to progress. Galileo was sentenced to life imprisonment in 1633 because he had a divergent opinion that turned out to be correct. Let's not throw back to those days when differing opinions were not tolerated. This is my helpful tip to you, don't take the opinions of someone else as a personal attack.
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Going to start a series called "Top 5 Ships of the Week"
Onedown replied to Smoothey's topic in General Discussion
Nothing you wrote in this thread indicates the answer to the questions so if it helps you to use crayon please feel free. -
Going to start a series called "Top 5 Ships of the Week"
Onedown replied to Smoothey's topic in General Discussion
Who said anything about typing errors? I was asking about the PvP status of the server the guy who was killed was playing on because i'm not sure if it's a bug and you lectured on your understanding of what you think PvP should be. If you didn't want to answer all you had to do was not answer. I'm just trying to get a better understanding of the game mechanics as they are currently programmed. -
Going to start a series called "Top 5 Ships of the Week"
Onedown replied to Smoothey's topic in General Discussion
I just asked a question, was it on a PvP server? Does the game programming allow people to be killed while they are offline on that server? If the answer to either of those questions is yes then maybe instead of pontificating you could ask the devs how they planned for avoiding this type of event. I've always thought it was silly to be able to kill a players character while they are offline and the devs assured me the game was planned that way when I brought it up months ago. If it's part of the planned game play then they must have planned a way to avoid it. -
Going to start a series called "Top 5 Ships of the Week"
Onedown replied to Smoothey's topic in General Discussion
I thought there was a way to make it impossible to kill another player on private servers and that all public servers were PvP? Am I mistaken? If you are on a PvP server and you get killed I dont understand what all the fuss is about. Is it not possible yet to flag your server as PvE? -
I am not familiar with curse, Im pretty sure it has wikia as part of its name. I think there are several that have that as part of their name and several games I played had wiki pages there. Leaving the wiki open while playing gobbles more and more memory until the games become unplayable while open. I really hope they take this into account when they choose.
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Please don't use one of the wiki sites that gobbles memory if you leave it open while playing a game. I cant remember the name of it because I've removed all links that go to it. Does anyone know the one i'm talking about?
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Well, technically I'm not "staying" with ylands since I haven't been able to complete a SP explore game since around update 7 I encountered a bug ( previously reported in the appropriate subforum ) that prevents me exploring maps completely but I am following it because I payed for it and hoping to try it again when it comes out of beta if I can be certain the serious issue I had has been resolved. I think the premise of the game is fun but the technical issues still detract from my overall enjoyment of the game.
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I didn't ask for a how to, I was doing my best to help answer a question posted by someone else. Because not many people are playing I figured a little info was better than none. I was kind of hoping people who play the game everyday would pick up the slack and fill in the details for the guy who asked the question.
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Sorry i dont have the game installed right now due to other previously reported bugs that dont seem to be resolved and I cant remember the exact procedure.
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As far as I remember the editor and explore are completely separate. However for now you can load your explore map into the editor for now. Also if i recall the ability to edit explore maps is going to be removed at some point. I know I have loaded my explore map into the editor in order to drop in ships and docks I had saved then returned to the explore game after exiting the editor. I think this is only possible in single player but i'm not sure.
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Expectations and hype are the driving force behind early access games. To paraphrase Forest Gump, Early access games are like a box of chocolates, you never know what you are going to get. I totally agree with you, it makes perfect sense.
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I think half the fun of games like this is what I consider the other half of the game which is researching different types of real world architecture. The internet is full of recognizable architectural icons which can be impressive when built in games. My favorite thing to do is mix and match features of existing buildings of the same architectural type to create something new.
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Nice, now you just need a deezer's lemon aid stand
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Vote: Which of these European builds is the best?
Onedown replied to RedEagle_P1.'s topic in General Discussion
If you are saying the 3 entries are here to vote on are all of the entries then I think I understand. I just assumed (I know it's never good to assume) there were more than 3 and that's why I was confused as to how it works. If there were only 3 I think you will get a lot more submissions when the game is more stable. It looks like fun.