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Vodalus

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About Vodalus

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  1. Vodalus

    Help with Energy

    So the display block technique used in the post referred to by mid endian is very useful in playing with these things. I set up what you described and got 39 blocks when I would have expected 37 because of 3 ORs being used. Then with just 2 turbines and 1 OR I got 19 blocks. What got interesting is that I added one, then two more OR blocks in a chain and it stayed at 19! I think this could turn into a very educational little tool! Unfortunately all my gray hair acts like aluminum foil and blocks most input - but I'll give understanding the boolean thing a try since it will probably show up in my kid's lessons some day. Also since you would still have to split the stream at some point and therefore lose energy at and from the splitter. I think the main use of this would be both maximizing the initial combination of energy streams, since you only seem to lose energy from one OR when they are chained together, and then projecting them over distance, or bending energy beams around for aesthetics (also I did notice that a cabinet disappeared when a stream went through it one time) without losing energy.
  2. Vodalus

    Help with Energy

    Fantastic thank you. I'll have to play with OR gates. I was searching "ylands energy" so that thread didn't come up. Yeah I think a semi-complex power grid is probably a rather niche function so I can't see that being any kind of a priority. At least with the help gained here I can plan things out better!
  3. Vodalus

    Help with Energy

    Were you using 'energy AND / OR ' devices? I haven't done it yet but I'm assuming that's what they are for. Okay done in Creative. 1 windmill to splitter to 2 chargers does not work: 20 - 1 = 19/2= 9.5 as TheSparkPlug said. But 2 Windmills to AND to splitter to charger and splitter to charger does work: 20 + 20 - 1 = 39 - 1 = 38 / 2 = 19 to charger and 19 - 1 = 18 to charger > note you cannot split the stream at this splitter since that would result in 9 to charger and it would shut down. Thanks to TheSparkPlug for the info!!!
  4. Vodalus

    Help with Energy

    Ha! Occam's razor wins yet again! Maybe I had had too much coffee....
  5. Vodalus

    Help with Energy

    This was driving me a bit crazy so here is my theory on energy calculation. Setup - Windmill to small switch to street lamp with 2 nodes to splitter to charging station and festive lamp. Problem: when I connect the festive lamp the charging station shuts down, despite the windmill telling me I have 7 'points' left. Hypothesis: Since each node is 1 'point', and the bodies of the splitter, lamp, and switch are one point, then the lamp and switch are in fact THREE points each - 2 nodes and the construct - and the splitter is FOUR points - input, body, and two nodes. So without the festive lamp we have: switch (3) + street lamp (3 ) + splitter(3 /input, splitter body and node used to charger) + charger(10) = 19 The festive lamp then would add 2 more points - the other node of the splitter and the festive lamp input, causing an overload. So the bug would be either in how the game is calculating the output at the windmill or the 'points' used by each construct. There's probably additional ways to test this but I haven't had near enough coffee. And I want to get back to playing because I seriously love this game!!
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