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Everything posted by Igor Q.
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Hi. An annoying aspect of the script writer is that when using the Eye dropper function within the script editor, it will not automatically close the object properties window in the live editor which is very annoying. I have this issue daily and would be very helpful to fix
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Cant set position of player when falling damaged
Igor Q. replied to Oliver Hope's topic in Editor Bugs & Technical Issues
Worst case scenario just add zones that slow down player velocity so they dobt crumple? Or wait till 0.12 when you can prevent fall damage... -
copying script between objects (and maybe scenarios)
Igor Q. replied to Indomitus's question in Suggestions & Feedback
I would love something like this. Sometimes I would have 2 spawn triggers or 2 time triggers that I would like to combine however I can't unless I write the entire code of one, onto the other. -
Isn't aiming with a weapon essential 1st person view though? Also, I've tried playing the game with a controller but it lacks alot of accessibility, will this be available in the future?
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I'm trying to create a chain reaction system, but it doesn't seem to be working. The desired effect is Player does "X" action, which then turns a cube red, turning cubes adjacent to them red, etc. I believe the issue with this is that a script ordering a cube to change colors isn't considered "Interaction with entity" to trigger the chain sequence... Any ideas?
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Hi, for each update could we please get an extensive list of all new features added to the editor in this forum? It would greatly help us update out skills.
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I know this is a huge thing to ask... But how difficult would it be to implement the ability to create logic templates using scripts? Ex: When Trigger Object does X Create a zone trigger with template [...]
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To follow up, to be able to modify zone trigger values in the editor?
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Something looks...evil about it
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Tip: You can place crystals, torches and spotlights *inside* blocks to provide a light source. Alpha colors glow, but dont provide light to the nearby area
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Ooo, I eat a Russian variant of that same thing. Sadly I spent my entire time with in-laws this holiday and had no fun
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Hi Is it possible, or will it get implemented in the near future to select a group of entities and add them to a label within the editor?
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Omg thank you so much, I've wanted this for a while.
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For any new players who want to learn how to use my assets 1) Click the links provided 2) Click the yellow text that says +Subscribe 3) Use the Yellow Icon in-game (Compositions) to add assets OR 1) Inside the editor in Ylands, go to the Yellow Icon in-game, select "downloaded", then select "Get Compositions" 2) Search for "Script"
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Hey, I don't know if this has been mentioned, but can we make spotlights customized? We are limited to 4 spotlights, but it should be really easy to instead give us 1 spotlight that can have customized light values using an RGB code. It would be tremendously helpful. Additionally, if we can have a "light source option" where the alpha values of a color provide actual light in the darkness and not only "glow" would be a great asset too.
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Visual scripting: Alpha compare and sort
Igor Q. replied to Indomitus's question in Suggestions & Feedback
Would be helpful if implemented, but if you need it *now* you could assign each name as an array with each index for each character having a numeric value, A being 1, D being 4 and so on. Then sorting each array based on the value at each index point. -
Could we get an example using all of these string features? Also, will this work with everything, including the warning message players get?
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The graphics/gameplay/etc are amazing however its still part of the "Minecraft" genre which is already saturated with things like Cube world. Ylands has more dynamic building, beauty and overall a bit more realism which is really important since (not trying to sound sexist) it generally appeals to the female audience of video games (ex: Sims) Ylands is still in a favourable spot with a very unique core identity. If it can keep its core while still improving I'm sure it's players won't leave. Tl:dr This is just another Minecraft game.
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Would it be possible to make ocean waves during thunderstorms lethal? For both ships and people? In game right now they are harmless but it would make sense if you could drown in them...
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Communauté française Ylands -- Ylands French Speaking Community
Igor Q. replied to RedEagle_P1.'s topic in General Discussion
Aw J'ai pas eu la chance d'aller la. -
Communauté française Ylands -- Ylands French Speaking Community
Igor Q. replied to RedEagle_P1.'s topic in General Discussion
Christalle, es tu au Quebec/Montreal? -
Hi, I would like to suggest implementing 2D/3D arrays to the editor. A useful feature for it is that it can store multiple entities and all properties associated with them. Ex: Store each players health, class, items, resources, score, gold, etc
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Right Click *HOLD* to "AIM". While you are aiming, use left button to shoot. Note: You need ammo to fire weapons.