1ZombieFan
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Posts posted by 1ZombieFan
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On 5/10/2019 at 8:19 AM, kimbuck said:We had a "brain-storming session" about lazy players and one-off griefing..and it actually produced a few drops of rain
My suggestion was that we surround the spawn arrival area with a huge impassable fence...and the only way out is to operate a logic lever ..after you selected a one-use key and read about our discord chat and communication methods and game objectives/rules
Once you do that, you are transported to another part of the island called the migration point. This area is a beach area enclosed by a small fence to keep predators out, and the area outside has multiple protection barriers to stop building... you have to migrate to another island to both build and survive! The area outside the fence will be stocked with a plethora of predators, and weapons would not be provided... you have to craft to survive and it would be easier to leave! ..... a wooden spear won't help in an attack by 5 plus wolves and several brown bears. And a few pumas, leopards and panthers added in to create variety. We would add rabbits for the lols
So, if you are a lazy, or there to grief for the "lols" you have to do something ... you will not survive on spawn ...
Here is where that one-use key works ..it allows you to open a chest with basic clothing, materials for a raft, a lantern, fishing rod, a little food, flint lighter, map and a note with hints as to where other islands might be...and a good luck wish!:) The key despawns after use so only one chest can be opened by the player.
So you craft your raft, and set out to explore and survive ... the serious players will survive ... the others become corpses in a small area on spawn island that will be swept clean daily... reducing lag ..
This is just my idea, and a basic one at that. Other players have other ideas, and with the onset of "friendship" in future updates a mesh of these ideas could be adopted.
Will it work?
I got it to work without logic. Only difference is that it detects the players based on an array and opens the chest once. You should set the id on the key and chest in the editor. It will allow only the admins to open/close the chest, assuming other players don't get the key. Everything you want to spawn can be modified On Open, you can also set a custom message on the note if you like. It will also despawn items not specified On Open, so don't put anything in the chest that you value.
Here's the .ycomp if you know how to install it. http://www.mediafire.com/file/b2bt8retb8aqlpp/CHEST+FOR+NEW+PLAYERS.ycomp
I hope that help you guys out. I cant upload it to the gallery without it posting my real name so I give up trying to get it on the workshop. : |
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That worked! Thank you.
*edit* Nevermind I think it change the name right as I published the composition I wanted to upload. Does it have to be linked to your steam account to change? I can't link it to my steam account because for some reason it says it already been registered. I've played ylands early aplha before steam not sure if that's the reason I cant link my account.
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I'd like to change my workshop username to 1ZombieFan. I don't want to upload everything with my real name. Not sure where to post this..
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Hmm...I don't know if this is related but I normally get that error when something is hogging the internet. Did you check to see if anything was downloading in the background? Try pressing ctrl+alt+del, select task manager, then click on the network label to see if anything is hogging you're internet. Should be able to find the culprit if that's the case. Sometimes programs will hog all of your internet in the background if not properly configured. Happens to me all the time, especially with windows 10 and there "delivery optimization" service. It could also just be steam downloading an update as well. I would recommend pausing any downloads in the background before launching ylands, as it has to connect to the servers first before allowing you to play the game.
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What about adding respawnable chests through visual scripting? I think you should be able to make them immune to damage that way as well. If you want I could paste the code of one I've made. Also you could probably just make it so they spawn with basic items instead.
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Genius! I'll admit I'm a bit jealous I hadn't figured out how to do this myself.
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I'm half tempted to try multiplayer just so I can build a house full of spiked traps. They should make some sort of defense system like turrets, tripwires, and landmines. That way you logout you know atleast you have a chance at saving your stuff.
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You can technically move them if you teleport them to your ship. It also works with cars. Since it doesn't require game logic you can also place it in explore mode. Here's a composition I made as an example.
http://www.mediafire.com/file/19v0cpp8krdlcpa/TELEPORT_HORSE.ycomp/file
Copy that files into Steam\userdata\71812699\298610\remote\Compositions. Then open up your explore game in the editor and click the 3 cubes, select the composition then paste it into your game. Then select edit script on the lever and select the eyedropper for horsevar. Then select your horse. Make sure thought that when you place the lever, that its actually placed on the ship else it wont attach. Also the magic horseshoe is used as a teleportation marker, so place it wherever you want the horse to be ported. I would have uploaded this to the workshop if the workshop didn't give out my real name.
Making resources harder to find, and how it will affect the game
in General Discussion
Posted · Edited by 1ZombieFan
Yea not having enough resources is even difficult on solo mode. I've literally spent hours trying to find iron, the best I could get was from destroying a plane wreckage. The option to show all available crafting recipes just cheapens the experience. It make sense to have that setting only decided by the server admin thought, I'm not sure how this works on multiplayer since I play offline. I suggested they turn those mine able stone rocks into mine able ore rocks that respawn. Maybe they can add the option to make them respawnable through the server admin settings. The only foreseeable problem I can see, is if an ore rock is spawned on top of someones house. So obviously they would have to make them respawnable in caves and make the caves a restricted build zone so that they can't be blocked by other players. Also I would suggest to procedural generate those crystal lights at the entrance of every cave so that they are easier to spot. I appreciate the challenge thought, just not to this extent...