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Deadeye_Rob

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Everything posted by Deadeye_Rob

  1. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    I decided to update and improve the main entrance to the Vault. This includes creating an entire catalogue of structural assets and objects made to be identical to those in the game itself. This includes but not limited to, structural supports and joists, wall panels and some furniture (RAD Scrubbers). I put together this nifty vault label made from 2 layers of blocks. Layer 2 being placed underneath and painted blue. It matches the original game design perfectly! Hopefully im reaching the point where the design is looking more bethesda and less Ylands.
  2. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    Being locked away in a Vault for a lifetime requires that we have a renewable food source! I present to you the 'Grow-N-Prosper 1000' This revolutionary device will bring out the green thumb in anyone! Plant your seeds inside and the ZAX AI Mastercomputer will do the rest! As you can see, I'm toying with the retro-futuristic technology. Ice blocks are the perfect material for my tech catalogue as it's a nice clean texture that I can overlap without any visual collisions. I also used Stone Letters for the Screen boarders.
  3. Deadeye_Rob

    Old Ylands Talk

    I was a little more brazen! I used to build my little hut and farm nestled amongst the mountains as trees didn’t spawn on polar islands back then. It required a lot of preparation before settling there however. I needed to ensure I brought enough materials to build my blueprint house, warm clothes and seeds for renewable resources and food.
  4. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    So i've ditched the energy-based lights for glowsticks. I've created little light emitters where I can place them. I think you'll agree, the lighting looks far more subtle and superior in comparison to the previous one. To achieve this off-colour white, I placed a Yellow & Blue Glowstick in close proximity to each other. The low light works great underground and picks out the little details of the rest of the structure.
  5. Deadeye_Rob

    Old Ylands Talk

    Oh I got another one! I remember when Ylands hosted their own Exploration servers that anyone could join! The maps were enormous and islands weren’t easy to find back then! I used to pack my bags and sail off to the polar islands. Back then people didn’t even bother trying to explore the polar wastes as there was nothing there. With the right kit I could survive there for weeks without being raided!
  6. Deadeye_Rob

    Old Ylands Talk

    I miss the original main menu screen. So simple, yet so elegant! It sold the game to me in seconds.
  7. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    I've made some great progress on recreating certain structural assets that are common in Vault-tec Architecture. This screenshot show's a particular buttressed archway that I believe is very eye-catching and further adds to the Fallout-theme. It's only a minor feature, but with enough assemblies like this, you will actually feel like you're playing a Fallout-esc game!
  8. Deadeye_Rob

    Custom-built, logic-operated doors for exploration.

    That’s exactly the phrase I was getting at. I’d love to release a ‘Door Pack’ onto the community workshop. Players could then place blueprinted doors, build them, and then use them in their bases, projects etc.
  9. First off, I know that what I’m asking for would require a ‘huge’ amount of work for the devs, but I think that it would finally bridge our love for Exploration and Editor! I would love to be able to place, and build a blueprintable logic-operated door which I have designed or downloaded on editor. These photos are taken from my Project Safehouse Build and demonstrate perfectly what I’d like to see incorporated into Ylands. But how can this be implemented? A good question! In order to build an ‘Exploration comparable’ working door, a player/creator would have to build and weld all its components within a limited space. Logic tools and scripts would be limited to movement, color change, and sound commands. Before they can be brought into exploration, a composition must be uploaded to the Ylands Catalog where it can be verified prior to public release. Phew! long-winded suggestion but one that would certainly draw the attention of creators and players alike! They’re only doors, but who doesn’t want a working portcullis or blast door to their base!? Let me know what you think guys! Rob
  10. Up with this suggestion! Up to the highest QOL category!
  11. Deadeye_Rob

    Better Swimming Quallities

    And that’s the avenue that I’m hoping will be viable. Such as the core component for ships is it’s hull, so maybe submarines could be a hollow ‘box’ for players to build around and inside.
  12. Deadeye_Rob

    Better Swimming Quallities

    Submarines or watertight habitation is top of my wish-list!
  13. Deadeye_Rob

    Better Swimming Quallities

    I don’t mind the lack of temperature protection. It encourages me to brew cold resistance potions. Potions need to be brought back into the spotlight and this is a good way about doing it I think.
  14. Deadeye_Rob

    Update 1.9: OCEAN ODYSSEYS

    Got my first shark encounter! Only just got back to my boat with half a heart to spare! Its obvious to say that my real heart was pounding!
  15. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    @spiritchaser28 Believe me when I say that I’ve got a full Hard Drive of Fallout Vault concept art, screenshots and videos! It takes me hours just to do the preliminary work on an area! That being said, I do have plans to include a hydroponics area, which players will be required to operate to maintain their food supply! Reading the lore behind the Vaults, they were touted as the most technologically advanced shelters the USA had produced. They’re purpose wasn’t just for preserving life however, which is what I’ll expand on later! 😁
  16. Deadeye_Rob

    Update 1.9: OCEAN ODYSSEYS

    "We'll be ready for battle! Should any Pirate wish to shake their little fist at us, our retribution will be so hard they'll wish they kept their hands in their pockets!"
  17. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    ORIENTATION SESSIONS Adjusting to your new life in the vault is an overwhelming experience! "What is my purpose?", "What's going on outside?", "Where can I get a Nuka Cola?". All new Vault residents should attend an Orientation Session. This part of the Vault will allow new players to enjoy a cup of tea and watch a series of slides explaining their new life as a functioning member of the Vault community! I'm still tinkering with the scripting but I think you'll love how I've used custom camera's slide imagery and dialogue!
  18. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    The Computer Core is pretty much complete save for a few more wall details, pipes, vents etc. I added a Logic Timer to trigger every second in order to make the green cursor block on the terminals flash to add more realism. I must admit, they look brilliant! The cassette cabinets behind also rotate in different speeds and directions.
  19. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    WORKING TERMINALS! ...Or at least I hope so! After much micro-positioning of objects, I've finally created a welded entity in the form of a retro-sci-fi computer terminal! It's my hope to create some basic scripts where a player can interrogate a terminal and perform certain pre-written instructions. These could be anything from lighting controls, door locks or security cameras. Not to mention any story-driven narrative! I spent an embarrassing amount of time building this so I hope it was worth it! =D
  20. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    The build is progressing well. The main entrance hall is structurally complete, incorporating a little security office where players can make use of the external security cameras. Now for the meat of the project! This is my concept of some of the heavy duty doors that I've encountered when exploring Vault 111 in Fallout 4. They aren't really seen anywhere else, which is a shame because I like the design. I've decided to include it into my design as the primary way into the main living space of the Vault. It has preset hazard indicators above the bulkhead which show a Steady Green for Open, Steady Red for Closed, and a flashing orange for In-Transit. I have also included a few soundeffects to reflect the doors material.
  21. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    Here's the new version of the interior doors. This includes a door control box that's fully animated. I've even applied some sound to great effect. The door feels heavy and clunky as it should! It's been designed to traditional Fallout style!
  22. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    I’ll have a look into that! It would be great if we could import sound effects. The opening/closing sequence is pretty much perfect in terms of timing and mechanics. All that’s missing is the infamous sounds and the odd bit of sparks coming from the door being dragged out.
  23. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    -I've begun to test my entrance way by embedding it into a mountain face. I think it looks rather good! I also like the way the light shines thought the door when it's opened! -You cant quite see it but in the top left of the door is a rotating siren light. When you initiate the Opening Sequence, all standard lights go out, replaced by flashing warning lamps and indicators! Sadly there isnt any audio alerts I can use in the preset sound effects bank. Maybe something for future updates? -There's another alert siren on the outside which operates when the door is opening or closing. I must say it looks pretty imposing! -Here's a shot which shows off the extending gangway. The sequence goes something like this BUTTON IS PRESSED, OPENING SEQUENCE BEGINS - ALL AMBIENT LIGHTS GO OFF AND HAZARD LIGHTS COME ON. DRILL MOVES IN TO POSITION IN 2 STAGES AND ENGAGES WITH THE VAULT DOOR. DRILL ACTIVATES. ROTATING GEARS CAN BE SEEN SPOOLING UP AND SPARKS ARE NOTICED. 4 VAULT SHOOT-BOLTS ARE WITHDRAWN UNDER THE CONTROL OF THE DRILL. SHOOT-BOLT STATUS WINDOWS CHANGE FROM RED/LOCKED TO GREEN/CLEAR AFTER A FEW SECONDS, THE DRILL FORCEABLY PULLS THE DOOR OUT OF THE FRAME AND ONTO THE ROLLINGTRACK. ONCE IN PLACE THE DRILL DRAG-ROLLS THE DOOR AWAY FROM THE FRAME ALONG TO IT'S STOWAGE POINT. BOTH DRILL AND DOOR REMAIN THERE UNTIL CLOSING SEQUENCE. EXTENDABLE GANGWAY USES THE SAME OVERHEAD RAILS AS THE DRILL TO BRIDGE THE GAP, ALLOWING FREE PASSAGE IN/OUT OF THE VAULT HAZARD LIGHTS EXTINGUISH AND AMBIENT LIGHTS COME ON AGAIN. -SEQUENCE COMPELTE- I am absolutely loving this project. As usual I have no idea why I'm doing it, but I just love the idea of making a self-sufficient base! I want to imprint and embed a number of clever little scripts and systems such as lighting, automatons and other quality of life inventions. Maybe this could be the level-design to a rather clever 'one of us' kind of game? who knows! Enjoy for now guys! I shall continue working!
  24. Deadeye_Rob

    Fallout 4: Vault-Tec Modular Blueprint Set Development

    Hopefully the following screenshots will answer your question! I built a fully working vault based on the fallout 3 architectural style sometime around Ylands 1.0 release. It looks very dated now so I thought I'd create a new & improved version! Enclosed at the back of the Drill is an animated motorized cog that rotates and spews out sparks as it engages with the Vault Door's 4 bolt locks. Once the drill engages with the door, the cog spools up, withdrawing the bolt locks. Once released, the drill pulls the door from its frame, and rolls it to the right, clearing the entrance. My favorite little detail is the locking indicator. The two indicator windows will show the status of the Vault door locking bolts. Exactly as it does in the game!
  25. Deadeye_Rob

    The Order 1886- The Round Table Chamber

    You’re very welcome! I had an absolute blast building this project. The key points I learned from this project was the importance of environment lighting and effects. Something I didn’t apply totally in my Fortress Library submission. By simply applying a little desaturation, the mood is completely changed!
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