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Everything posted by Yo HasLEGO
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why does it say that this is your first post jc? Surely you've posted before
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YESSS
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Where are the sound tracks from the alpha days? 🥺
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Smoother gameplay is always welcome! Indeed it feels like you're only partially getting the fps that the fps counter indicates. When it says 100, it feels like you're playing at 60. It's a subtle issue but i'm glad that has been looked at.
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Good day Ales. I wonder. The blur effect in the picture, is that how the game is going to look like or is it photoshopped? I kinda like it!
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I haven't been on an exploring journey in a while and in one of JB's video's (aka Building Factory) I saw the zombie tower RE for the first time. And I've only recently gotten deeper into scripting so most of that is new to me.
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EXCUSE YOU! Wash your mouth mello! 😂
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It would be ideal if the crafting proces could be fully automated. Look at games like Satisfactory for ideas like conveyor belts. You could have a machine that automates the existing crafting stations when coupled to them. It would receive all resources that get fed via the conveyor belt and also drop the finished resources on a next conveyor belt which in its turn brings them to a chest. Talking about chests, Automatic sorting systems for chest rooms! I don't know how you would do that since it's stated that logic gates aren't fun. So i'm guessing it's not going to be like you can in Minecraft. Although more logic gates would create endless possibilities to create cool stuff. I mean heck, minecraft players made working computers within the game with the few components available. Energy sources that come to mind which i would really love; solar panels, more wind turbines, reactors! water mills and dams...if we'd have moving water 😥 paddle wheels for ships and new engines, airplane and zeppelin engines? *wink wink* or a more expensive sports car engine that would make vehicles go even faster. You can also look at what we have in the editor and make a devices based on that. I'm thinking of sounds: speakers, trigger zones: movement/light sensors and so much more! and last but not least, better lamps 😅 edit: i see now that a lot of these have already been suggested above. Whoops
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Dev Diary #243 And what's in it for you, Adventurer?
Yo HasLEGO replied to anna_svecova's topic in Dev Diaries
Oh yes! I would spend all my points in sail speed heheheh and improved turning radius too, if that would be a thing! -
Dev Diary #237 Better crafting UI, anyone?
Yo HasLEGO replied to anna_svecova's topic in Dev Diaries
Really like it Talking about the eye-icon. The break option is also hidden there and I use it quite often. Could you guys get it also directly on the right panel? -
Thought you had little yellow cat ears on at first But anyways, looking forward to the stream so we can get to know you a little better!
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Wait now i'm confused... I knew you guys didn't pronounce it as why-lands but...From what i can gather here is that it should be pronounced ee-lands??? That's just weird 😆
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Dev Diary #229 Magnificent Mythical Beasts
Yo HasLEGO replied to Nikki Severin's topic in Dev Diaries
This part to me sounds like the animals might have a randomly generated appearance, like in No Man's Sky. -
Watch out for the mutants at night. The big golems especially.
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Glass door! 😍 Also very curious for the motor boat and schip parts
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Dev Diary #224 Exploration & Creators: The Ultimate Combo
Yo HasLEGO replied to Nikki Severin's topic in Dev Diaries
OOhhoohoooo yes! This is the good stuff I wanna see! I wonder to which point we will be able to put in scripts and stuff. I know next to nothing about scripting but I'm pretty sure this will motivate me to learn it. Albeit a trimmed down collection of the available scripts. And if i could give some feedback, please give us the option to use the editor camera in said islands. The nerf of the freecamera command made in-game building much trickier. For instance, I placed the energy components of my ship into the hull so that they wouldn't be visible. But I couldn't connect them because I couldn't see through the hull anymore with freecamera. Working on something underground brings along the same problem. I understand it got nerfed because of cheaty reasons but, you know, it was darn handy for building and connecting energy 😅 Anyway, I'm so excited as every time with these teasers about what you guys are up to! ❤️ -
Dev Diary #223 What You Ask Is What You Get
Yo HasLEGO replied to Nikki Severin's topic in Dev Diaries
OOOh right! Good eyes -
Dev Diary #223 What You Ask Is What You Get
Yo HasLEGO replied to Nikki Severin's topic in Dev Diaries
On the picture there is no compass on the top right like on ships 🤔 That makes me wonder how they did it then. -
Im so excited and curious for this!
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Little sad the blueprint overhaul won't come in 1.9. I'm a bit hesitant to build anything now, not knowing what can be blueprinted in the future. Still very excited for the update in any case! 😄
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Can't wait!
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DEV ANSWER Blueprint loading issue
Yo HasLEGO replied to Yo HasLEGO's question in Bugs & Technical Issues
That could very well be the case my friend. -
DEV ANSWER Blueprint loading issue
Yo HasLEGO replied to Yo HasLEGO's question in Bugs & Technical Issues
...huh... -
Dev Diary #212 Things that keep coming up...
Yo HasLEGO replied to Nikki Severin's topic in Dev Diaries
🤔 Does this confirm that every item will soon be blueprintable?? Because in compositions you HAVE to be able to include every item. It can't be that you can only use less than half of the entities in the game for compositions! Please don't go that route, devs 😅 And so if compositions and blueprints will be merged then...then that opens up SO much more possibilities! A new chapter will open up for us editor builders/exploration players!