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Miguel Preguisa

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Everything posted by Miguel Preguisa

  1. Miguel Preguisa

    Dev Diary #43

    Enjoy gamescom and say hello from all of us that can't attend! ☺️
  2. Miguel Preguisa

    Thing, I need in ylands...

    The world of Ylands will soon get "Vicinity" tab in the inventory, similar to DayZ. Vicinity tab shows items close to you. So instead of picking it one by one from the ground, you can just drag them in the inventory UI from one tab to another. Somebody has a high self-esteem, I like it
  3. Miguel Preguisa

    Sneak Peek #54

    I think that dragon is too much common boss to be in Ylands. As they say, stay tuned. Such an interesting world as Ylands needs as interesting boss. But I wouldn't mind to have my own minidragons similar to Daenerys right after her dragons hatched.
  4. Miguel Preguisa

    Sneak Peek #54

    I completely forgot about this one Having a flying boar would be great!
  5. Miguel Preguisa

    Sneak Peek #54

    Hmm... If ylands.com literally means the homepage, then I would bet you mean a dragon. You don't see it flying in real life but it wouldn't be weird to see it fly. And I think it's portraited on the banner on the castle tower in the main picture . Or it's not any riddle and I'm just making it harder than it needs to be Than it would be a flying fish! EDIT: If you can't see the dragon on the homepage, here's a better resolution, dragon in red on blue and yellow background
  6. Miguel Preguisa

    Dev Diary #41

    And If I have to say what additions changed the gameplay for me the most... 1) Containers. But I still don't use them as much as everybody else. When I see a video of a person starting on a new world, it's everytime a beach with furnaces and dozens of chests ? I just lay most of the items on floors or hang them on walls to have them ready. It doesn't lower performance as much as I would think it should, I haven't had any problems with item despawning and I think it looks more pretty. You can judge yourself. 2) Horses. The first thing I do when I spawn is that I craft a grass clothing. Then I craft the improvised axe. And the third thing is that I find a horse. And not just "some" horse. It has to be the brown chestnut one. Named Spoon. Don't ask why all my mares are named like that. It was very spontaneous and it stayed this way. I can't even imagine not having my trusty steed Spoon. 3) Places of Wonder. I just love these. The best place to add more trophies to my collection. And the best place to screenshot because generation can be funny sometimes. I built one of my homes in one of these but it would help a lot if they generated inside the building grid. We could rebuild and repair all the fortresses and castles! These were the three most important additions for me. But I found something to enjoy in every update. ? Thank you!
  7. Miguel Preguisa

    Dev Diary #41

    I'm more than just glad that I remember seeing all these updates ? Egyptian Euphoria was the first one I read about even though I started playing the game in December 2015. It has been very nice with you all!
  8. Miguel Preguisa

    DayZ survivors playing Ylands?

    That's weird I met only nice people so far, not counting in a bandit server (but it was a hell of a fun!)
  9. Miguel Preguisa

    New Ylands GUI

    It's true it looks like a mobile game UI. I just hope they won't make the UI elements worse on both mobiles and PCs in the end. For example the Minecraft Win10+smartphone edition made the UI something in between PC and mobile and it's horrible. The game I have the most hours played in total and I had to quit and learn with another (to me unknown) version of the game. I'm glad Ylands is nowhere near that point yet
  10. Miguel Preguisa

    New Ylands GUI

    @TheSparkPlug I believe the upper line with buttons goes from right to left for some reason.
  11. Miguel Preguisa

    New Ylands GUI

    I finally found the time to properly test this new UI (school was hell last few weeks) and even though I think it could work, there are some things that definitely need to be improved. 1) It's very bright and yet bland. Bright colors usually go together with more contrast. But the ylands UI mostly looks like somebody used too much water when painting it with watercolors. 2) White text on an almost white background. The main content on this screen looks like it's there just "by the way". You would automatically overlook something like this if it wasn't in the center. No outstanding colors. I can't say it's greyscaled but it has the feel of it. This "bluescaled" menu makes it hard to read the text. I had to set higher brightness that I'm used to on my monitor just to be able to navigate through it. On other occasions (the inventory), there is a blue text on a blue background. 3) The emptiness of space. I will just list this one, I know that you already said that you are working on elements using the unused space. The mouse has to travel long distances to do mundane tasks. 4) The inventory navigation. I'm not sure if it's not just because I'm not used to it, but the inventory and crafting now seems harder to navigate through. The categories stayed mostly the same but it feels very different. For example the main screen shows: A tab for ALL ITEMS. A tab for GROUPS & THEMES A tab for NEW & NOTEWORTHY Tabs for some more groups of items? Don't get me wrong, I know how these groups work in the Ylands. But new players (and honestly I had a little memory blackout too) don't. The could ask why some groups are shown on the main screen and some are in a subcategory. + I think that these very big images of items for categories don't work nearly as good as simple pictograms. Pictograms exist for a fast and non-language identification. And I think that these should be the main priorities when creating an inventory screen. 5) The item "inspect" window. I don't see any reason for separating information about an action and the button making the action. It's like having to look at a printed out keyboard keys layout hanged on the wall when working with an unmarked keyboard. Why making it harder than it needs to be? I made a quick edit to show how I mean this. + There isn't any indication that this Pick is broken. EDIT: I forgot to add the DROP button. I imagine it would share the middle with the EQUIP button. 6) Ylands Codex displays too small. It almost seems like you tried to use as little space as possible. I don't get why. There is usually a lot of text in the Codex categories. There are really nice backgrounds for them too, often very informative. It's a key attribute for them to be big and easily spotted. Again, I really don't get why it has to be stuffed in a small window. 7) The whole background gradient. I just don't like it. Gradient has to be subtle or between two not so different colors. The gradient of two totally opposite colors across the whole screen is unpleasant to look at, at least for me. Woah, I think that's all. It may not seem like it, but I think this can be a good UI if all the problems with it are fixed. And I guess I will have to get used to some of them. Changes are hard,
  12. Miguel Preguisa

    0.9: Comfortable Cooperation (08/06/2018)

    That's bummer Thanks for the reply, I hope nobody stole me it as a joke in those 3 minutes
  13. Miguel Preguisa

    0.9: Comfortable Cooperation (08/06/2018)

    It looks like I will wait before I try it out. I really don't want to abandon my full nickname, Miguel Preguisa. And my tries failed Does anybody know what symbol could I use instead of these commonly used?
  14. Miguel Preguisa

    Dev Diary #36

    Does it apply to singleplayer games too? I have a habit of displaying my stuff all around and I can imagine that this system would mark them as a "rubbish". See this picture of my old world:
  15. Miguel Preguisa

    Calling a Spade a Spade

    We can be pretty sure that devs already know about the most pressing issues. But do they know about this big problem? Literally unplayable.
  16. Miguel Preguisa

    Calling a Spade a Spade

    Spade is used mainly for digging and it's always sharp. Shovel doesn't have to be sharp because it's mainly for moving material. The difference isn't in the shape itself. Both the in-game models and the picture you added to this post fit these criteria: The tool on the left doesn't look sharp (rounded tip) => a shovel The tool on the left looks like it has sharp edges => a spade (I would maybe argue about the shovel depicted actually being a spade. It has even the top made straight so you can help yourself by stepping on it to dig with bigger power.) Definitely a sharp tool => in-game spade It doesn't look like something you could cut through solid dirt with => in-game shovel
  17. Miguel Preguisa

    A new beginning

    The magic bushes in the last one look like spiders to me
  18. Miguel Preguisa

    Ylands Building Competition III

    Ylands Building Competition III 4th May - 1st June brought to you by @TheClockArmand @Miguel Preguisa We're back again! I hope you enjoyed the last two challenges. And I also hope that we will get more contestants this time because we are going to try a four-week long period. That should be enough for you to find that extra time for us. No promises but I may join too. Entries to the YBC II @TinyMonkey and his Bykini Bottom (SpongeBob included!) @spyler.1989 and his Coral Reef full of amazing wildlife Thank you both for participating for the second time! And the winner is... ... @spyler.1989! Glad that first conflicts with water didn't discourage you! Congrats to you! Your name will be found on our wall of fame. (Wall of Fame is at the end of every YBC post) <--------------------------------------------------------------------------> The theme for the new round is... ? Book/s ? Again, we are encouraging your creative ideas. This theme can be interpreted in many ways. Will you build a bookstore? A library? What about the Library of Alexandria? Or maybe just a simple piece of furniture to keep your books safe will suffice? It's entirely up to you. <--------------------------------------------------------------------------> Rules 1) Only the one person submitting works on the build. That means no teams and no direct help from others. No external assets from the Workshop made by another player. 2) The build has to be new. Don't submit your old works. This competition should be inspirational for you. 3) The theme can be usually interpreted in more ways. We encourage you to be creative. Only those blatantly off the theme will be removed. 4) You can submit more than one build as long as you didn't break any rules above. 5) NO offensive or inappropriate submissions. Keep it appropriate as we would like this competition to be as welcoming and accepting as possible. 6) Have fun! This is a friendly competition. The point isn't to win, but rather to enjoy yourself, receive constructive feedback from the rest of the community, and ultimately to strengthen the community. Be respectful to everybody, and it should all work out fine! This is still a very new project so we expect there will be some issues. If you have any questions or concerns, feel free to comment under this post or PM any of the organizers (@TheClockArm and @Miguel Preguisa as of now) and we'll try to address the problem as best we can! Submission The deadline for all submissions is four weeks from now, 1st June 2018 1) Create a Separate forum post under Community Creations 2) Title that post: "Ylands Building Competition III - (YourNameHere)" 3) Post as many pictures of your work as you would like 4) Include a brief project description (a sentence or two at least) at the top of the post in order to give the reviewers context on how you interpreted the theme. It's also nice to describe the pictures. It's a great way to point out interesting details about your build, provide some context on how you achieved a cool building effect, or give us an interesting backstory to a feature. 5) After creating the post, post a link to that page as a REPLY to the main competition forum (the page you are on right now.) You may also include one image in this reply in addition to the link to your main post. You have successfully submitted your work! Voting Anybody can vote for a post they like by reacting to it. You can vote for multiple builds. Any reaction (Thanks, Haha, Upvote, Like) counts as +1 point. We won't count in downvotes. They mean nothing in this competition because they don't bring anything but negativity. Voting ends at the start of the new competition. Only reactions at the separate post count (that means the one titled "Ylands Building Competition II (YourNameHere)") in order to simplify the voting system. The votes on your comment under the main post won't be counted. This way, you can share your post with all the pictures and info anywhere you like and get people to react directly to it without the need of them going to this post and its comments. Feedback You can, of course, comment on the submitted post. Either to show the author that you like it or to give a constructive feedback. But you can (and we would be glad if you do) comment on this post to give us your feedback, ideas, and thoughts. It's always nice to know what you think about this! Wall of Fame Competition~~~~~~Winner~~~~~~The theme YBC I TinyMonkey Treasure Room YBC II spyler.1989 Ocean Good luck and don't forget that this is a friendly competition. Always act kindly and polite as any right Ylander should!
  19. Miguel Preguisa

    Ylands Building Competition II

    Ylands Building Competition II 20th April - 3rd May brought to you by @TheClockArmand @Miguel Preguisa The time has passed and we are back! The second Ylands Building Competition is here. There have been some changes from the first one so be sure to read this post. But let me start with the last one. Entries to the YBC I @TinyMonkey and his "Treasure expedition gone wrong" @spyler.1989 and his spidery Treasure room And the winner is... ...@TinyMonkey with his UFO work! Congrats! Your name will be found on our wall of fame. Wall of Fame will be at the end of every YBC post. Details to be shared. <--------------------------------------------------------------------------> The theme for the new round is... The Ocean <--------------------------------------------------------------------------> Rules 1) Only the one person submitting works on the build. That means no teams and no direct help from others. No external assets from the Workshop made by another player. 2) The build has to be new. Don't submit your old works. This competition should be inspirational for you. 3) The theme can be usually interpreted in more ways. We encourage you to be creative. Only those blatantly off will be removed. 4) You can submit more than one build as long as you didn't break any rules above. 5) NO offensive or inappropriate submissions. Keep it appropriate as we would like this competition to be as welcoming and accepting as possible. 6) Have fun! This is a friendly competition. The point isn't to win, but rather to enjoy yourself, receive constructive feedback from the rest of the community, and ultimately to strengthen the community. Be respectful to everybody, and it should all work out fine! This is still a very new project so we expect there will be some issues. If you have any questions or concerns, feel free to comment under this post or PM any of the organizers (@TheClockArm and @Miguel Preguisa as of now) and we'll try to address the problem as best we can! Submission The deadline for all submissions is two weeks from now, 3rd May 2018 1) Create a Separate forum post under Community Creations 2) Title that post: "Ylands Building Competition II - (YourNameHere)" 3) Post as many pictures of your work as you would like 4) Include a brief project description (a sentence or two at least) at the top of the post in order to give the reviewers context on how you interpreted the theme. If you would like, You can caption your pictures! This is a great way to point out interesting details about your build, provide some context on how you achieved a cool building effect, or give us an interesting backstory to a feature. 5) After creating the post, post a link to that page as a REPLY to the main competition forum (the page you are on right now.) You may also include ONE Image in this reply in addition to the link to YOUR main post. You have successfully submitted your work! Voting Anybody can vote for a post they like by reacting to it. You can vote for multiple builds. Any reaction (Thanks, Haha, Upvote, Like) counts as +1 point. We won't count in downvotes. They mean nothing in this competition because they don't bring anything but negativity. Voting ends at the start of the new competition. IMPORTANT INFO: Only reactions on the separate post (that means the one titled "Ylands Building Competition II (YourNameHere)") count in order to simplify the voting system. The votes on your comment under the main post won't be counted. This way, you can share your post with all the pictures and info anywhere you like and get people to react directly to it without the need of them going to this post and its comments. Feedback You can, of course, comment on the submitted post. Either to show the author that you like it or to give a constructive feedback. But you can (and we would be glad if you do) comment on this post to give us your feedback, ideas, and thoughts. It's always nice to know what you think about this! Wall of Fame Competition~~~~~~~Winner~~~~~~~The theme YBC I TinyMonkey Treasure Room Good luck and don't forget that this is a friendly competition. Always act kindly and polite as any right Ylander should!
  20. Miguel Preguisa

    Ylands Building Competition II

    We're sorry for the little delay. Next post will be up today
  21. Miguel Preguisa

    Dev Diary #34

    Quote from a post in News category: "Also, the Chinese publisher and Bohemia Interactive are planning to expand Ylands on different platforms and release the game on mobile devices in 2019." Is that going to be just for China or not? And if not, even though I suppose that the mobile version of Ylands wouldn't have all the features at the start, is it really likely to be next year? I can't imagine Ylands running on a phone.
  22. Miguel Preguisa

    Ylands will be published in China!

    I hope that if they could handle the in-game transactions without a major community backslash, China shouldn't be a problem. And I'm sure there isn't any censorship. Or maybe they just want us to think that. Nope. There is not any censorship. And that is his my opinion. Nobody edits comments here. Stay calm. Nothing to see here.
  23. Miguel Preguisa

    Ylands Building Competition II

    Don't be fooled, this theme comes from @TheClockArm because I chose the first one - the Treasure Room Every post is our cooperation We already talked about making the competition last longer but I wanted to try this two-week competition once more. So this is definitely a thing that we may change in the near future.
  24. Miguel Preguisa

    Ylands Building Competition II

    Thank you for pointing it out! Fixed.
  25. Miguel Preguisa

    Dev Diary #33

    I was a little worried about what community will Ylands get because it's one the most important thing about a game. But it is better than we all could wish And stay tuned, because I will post the second building competition in an hour or two! EDIT: Here it is:
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