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Miguel Preguisa

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Everything posted by Miguel Preguisa

  1. Miguel Preguisa

    Quick Editor question

    How do you move an object without snapping it on the grid? I tried holding Alt+V and than moving it but it didn't work. Looks like I forgot where to set it.
  2. Miguel Preguisa

    destuck button

    There is no unstuck button but you can use a command. Open chat and type "/unstuck" You also have to specify by number how exactly you want to be unstuck but if you type just "/unstuck" the game should help you with it. I can't remember the numbers now.
  3. Miguel Preguisa

    Thanks for the Q&A + questions :D

    As is my tradition, I have missed this. I was just playing tennis when you were having a nice chat on the discord But thank you for the recapitulation! The thing I'm looking most forward to is the mobile version of the game. I don't really mind that it's not very probable to have PC/phone cross-platform play (how many games even have that?). I like my smartphone much more than PC. I have it in my pocket anywhere I go, every little function two taps or swipes away. For example - I played Minecraft a lot. But I would say about 80 percent of my gameplay was on the mobile version. It's just so comfortable to take a phone and play anywhere you are. Especially when you miss your last bus and you have to wait an hour for the next one The second thing I'm most excited to hear about is the water simulation. I never liked the water in Ylands. It's pretty to look at but don't get anywhere close... Animals calmly sleeping on shores in the water, hole filled up with something that more resembles jelly than water, waves not connected to waves around, blinking when moving camera from the water or in the water, holes in the ocean. And it looked like I'm the only one who doesn't like it. Just imagine having a naturally looking river across your yland with canals around, that you've built, watering your crops
  4. Miguel Preguisa

    Age of players

    Turning 18 in a month. And I feel really young compared to all of you This is very interesting topic!
  5. Miguel Preguisa

    Dev Diary #48

    This wasn't about different opinions. This was just about being rude. It's always better to keep things polite. How does these (same or similar meaning as the first from RacerX) comments sound to you? I would be more glad if you wrote something about game updates This again? Isn't there anything to share about the development itself? You don't want to give us what we want to read, heh? Always the same... Nobody cares about this. Nobody cares about PR crap. Go **** yourself and ***** this ***** totally ***** game. Just one step from armageddon You see, this is why I'm not on his side in this argument.
  6. Miguel Preguisa

    Server frustrations

    Well, I'm not a part of many game forums, so I'm not the right one to judge. But I was under similar impression.
  7. Miguel Preguisa

    Server frustrations

    I'm sorry to hear that. What are the reasons behind it? To be honest, I didn't manage to understand the disappointment of Energritz_ even after going through his post history. There are sometimes some disagreements on the forums, but I've never saw you in any.
  8. Miguel Preguisa

    Must-see Ylands builds!

    Is there any download for these builds? Or is it a server? I would love to explore them and try some of the games
  9. Miguel Preguisa

    Name Change Topic

    Starting a cult?
  10. Miguel Preguisa

    Win a pet! - P1 Building Competition! #4 - Editor 0.10

    My name should be MiguelPreguisa in the game. And thank you for organizing this!
  11. Miguel Preguisa

    Visual Scripting - Introduction

    A whole new section of the forum, I like it I didn't know about either of the usages of holding Shift, so that will make the scripting a little bit easier. I hope more official tutorials will follow!
  12. Miguel Preguisa

    Win a pet! - P1 Building Competition! #4 - Editor 0.10

    These are the P1 competitions: And feel free to look at older competitions, that I and @TheClockArm organizated:
  13. Miguel Preguisa

    Win a pet! - P1 Building Competition! #4 - Editor 0.10

    I really liked this one. But I understand that this is a building competition and not a scripting one. So, what about mixing it a little bit? Once in a few rounds scripting in the Editor instead of building? For example, make a playable board game in-game. Building competition gave us a few very nice composition. This could give us nice new games or handy new mechanics to use in future adventure maps.
  14. Miguel Preguisa

    Item ID and naming?

    Hi @Just Paul, welcome to Ylands! You and your wife too, of course. Yes, the blocks were beams, panels and desks but they were renamed so searching for blocks is easier. The 3d model in inventory was changed to 2d sprites to improve performance. And even though some of the blocks could use a better angle for the sprite, it looks a little better than before. To see it from more angles, you have to click on it with left mouse click. This should bring up item preview with bigger 3d image of the block that you can even rotate. Hope this helps you
  15. I will join the competition this time Because, I have to say, the 0.10 exceeded my expectations. I never really understood the Editor. But with the new visual scripting, it feels more like a colorful LEGO I tried to do a fully functionating race circuit. I've already had my modular Narrow Roads assets so now it needed some game logic! And I may have failed to do so a little bit But I still did a lot of work and going through the Editor scripts so let me present my work. What can it do? It counts your laps. There are three laps. It shows them to you. It's cheater-proof. You have to ride through both of the checkpoints in order to count the lap in. If you miss any of the checkpoints, it will tell you. It will also tell you when you finish the race. It can be played more than just once (reset after finish) What it can't do? It doesn't count you your time I spent the whole day trying to get it to work, but I didn't succeed. Any help or tutorial on Time Trigger will be appreciated! I wanted to let the player select the number of laps, but again, I didn't manage to teach myself to use the Ask Player or Dialogue game logic. Demonstrative race. Look at the top right on the counting. And sorry for my terrible driving. Narrow Roads doesn't forgive a single mistake Here's the demonstration of my checkpoints. Don't even try to bypass them. And how it's done? I will start with the easy things moving to the harder ones. Just a player role named Rider. Equipped with Tuxedo and Creator Cube - just in case. UI panel for counting the laps. I think most of it is self-explanatory. I used Anchor to set the position of the text. Checked off Visible to new players so newly spawned players don't see lap counting even though they didn't start. Set the Background color to transparent by setting the Alpha to 00. The text "0/0" is for debugging, players shouldn't ever see this. It's changed by scripts in the last images. Similar UI panel but for a message "Race finished!" when the player completes all three laps with all the checkpoints. Now, moving to actual visual scripting, the checkpoints. There are two of them on the racetrack and they are made of Trigger Zones same as start/finish line. Next one I should mention is the Global Storage. I used it to define the variables and transfer them to different game logic. loop_count for counting the laps. Start with 0 because the player started 0 laps at the start. reached_cp1 and reached_cp2 set to TRUE. These are the variables checking for the checkpoints. One for first, and one for the second. They are set to TRUE so the first time you pass the start/finish line, the game lets you start a new lap (the first one) without first going through both checkpoints. total_time shouldn't be there I forgot to delete it after giving up on my dream of a fully functional racetrack. Now the fun begins. This is the main thing I created. The first image is without any further info. The second has the parts of code explained. And the third one is for those similar to me, who would get lost in the image above if they saw it for the first time Woah, that was more text than I thought I will write today Hope you liked my tutorial and that you learned something new! I sure did when creating this. And shout out to @MyPa553ng3r who created the nice car I used when testing the race circuit.
  16. Miguel Preguisa

    Win a pet! - P1 Building Competition! #4 - Editor 0.10

    Sorry to hear that But I'm sure you will get hang of it soon! Maybe some of the tutorials will help
  17. Miguel Preguisa

    Win a pet! - P1 Building Competition! #4 - Editor 0.10

    Here is my contribution. Not everything I hoped for, but I'm glad I managed to get at least something to work
  18. Miguel Preguisa

    0.10 Editor Tutorial - Counting racetrack laps

    And just to clarify, I don't know how to code. This was probably the biggest thing I've ever coded and it isn't anyhow long. I managed to get this working just by going through different visual scripting components and without any tutorial. The new visual scripting feels very intuitive!
  19. Miguel Preguisa

    Win a pet! - P1 Building Competition! #4 - Editor 0.10

    I am in! And my project has to do something with racing - I will upload it today (hopefully )
  20. Doesn't matter that it's long. You described every element perfectly and that's what tutorials are for. Good job, it would definitely made my beginning in the Editor easier if I had seen your tutorial first. I haven't made much in the old system, but I really like the new one! I actually manage to put some code together myself. I will upload it later today
  21. Miguel Preguisa

    The Sea Viper

    Open the Workshop. It's one of the tabs in the upper menu on this Ylands web page. Locate the composition (the ship) you want to add to some of your games. Hit the +Subscribe button to subscribe to it. Now you can launch Ylands. To add a composition, you have to be in the Editor. Select Composition tab in the upper right menu in the Editor. It looks like three cubes and I believe that button is orange. Now you should see the ship in the menu that popped up, select it and you can now drag it into your world.
  22. Miguel Preguisa

    Dev Diary #45

    If you're used to 100+ FPS than I envy you. But 40 FPS still sounds solid, doesn't it? I'm sure they are polishing the game right now because the version 1.0 should be running as smoothly as it can to attract new players.
  23. Miguel Preguisa

    Share one thing you love about Ylands!

    Just one? No, that's not going to work for me. So here are three things I love about Ylands. The freedom. You can do basically anything in there. You can rotate everything, paint everything, merge everything. The community. I used to be worried about how good will the community be. But I can still proudly call myself Ylander, thanks to everybody being kind and classy. The developers. Because the game exists thanks to them. Thanks to them we can share what we like or what troubles us. They always take our opinions seriously. And not just that, they also seem like a cool group of people
  24. Miguel Preguisa

    Sneak Peek #55

    It's true that they sometimes sound defensive but I think they just want to avoid the hype at all costs when they aren't sure about everything being on time. Which is far better than the opposite. Take DayZ developers for example. They are overly happy in every post, giving time estimates and even promises on every last feature. And it just ends in disappointed community and devs feeling like they aren't welcomed in those communities. I still bought the game. I know they have a lot of work. I know they wish all the changes were as fast as they are saying. And I try to understand them. But it's hard. It's far better to say "it's done when it's done" or estimate the time on weeks like it happens here. They wrote somewhere that 0.10 should be here around the start of August which didn't happen in the end. And I understand their desire to assure us, the players, that it's still coming towards us but slower than they anticipated. But does it really matter? Thanks to Dev Diaries and Sneak Peaks every week, we know what are they working on. As you said, when 0.10 launches, it will be a nice surprise for all of us
  25. Miguel Preguisa

    Vote: Which of these European builds is the best?

    I have a hard time voting for just one because I like all three of them. But I really love the little details. So in this category, the Blacksmith House wins and gets my vote. PS: The only downside of that build (based just on my opinion, others can like it) is the path. It reminds me too much of paths "skilled" builders do in Minecraft. Real life paths I know are much less randomly colored and more straight
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