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Miguel Preguisa

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Posts posted by Miguel Preguisa


  1. 6 hours ago, jchob said:

    Miguel, are you portuguese/brasilian? 

    Not at all. I'm from Czechia. But my nickname is really from Brazil :) I was there on a family vacation few years back. 

     

     

    I don't know what this flag is doing here or how to get rid of it :D ??


  2. 15 hours ago, RedEagle_P1. said:

    I think you will have to change his name to "best human ever" to convince him to play :P Slothasaurus does not sound too appealing ?

     

    On 6/26/2019 at 1:40 AM, kimbuck said:

    I get to choose his name if he ever decides to play Ylands...   so far  he  refuses, knowing i will select for him  a name  from names like  " Couch Potato",  or "Slothasaurus" .... :)

    ?

    I would gladly take the name of Slothasaurus upon myself! Even though I may have a little sloth obsession... 

    By the way, my In-game name is "MiguelPreguisa" and preguisa may mean sloth in the Portuguese :P


  3. The sharp edges with black eyes looked great and iconic. Low-poly jsn't ussuaIy improved by adding more polygons. It seems to me like if Minecraft developers flushed the 16x16 textures and made everything HD resolution. It won't be more appealing to the eye.

    • Upvote 2

  4. 20 minutes ago, Oliver Hope said:

     

    Not sure if photoshoped but I hope not. It's an old screen of the game from the developers. It was featured on one of the first roadmaps. 

    • Like 1
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  5. Well, it seems like we are going in this direction...

    WechatIMG6309.thumb.png.1fde43fbeacbc59ea404fc2cc3040c47.png.781bc0a45aaad98884ebd6cf01ca69a7.png

    Can't say I'm happy about it. Ylands alway had "the feel" whereas the picture above seems like a very generic online game. I would prefer to stay classy then go jolly

     

    Because this is the Ylands that grew on me. 

    Ylands_Screenshot_1_s.thumb.png.2e0b5b58843c90bf9a8179f14d1a9d0d.png.0e6bbf440560a808d25f69f89a9b0a6a.png

    Not this

    WechatIMG6309.thumb.png.1fde43fbeacbc59ea404fc2cc3040c47.png.781bc0a45aaad98884ebd6cf01ca69a7.png

    • Like 1
    • Upvote 3
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  6.  
     
     
    18 hours ago, Marci Magyar said:
    • Friends list - add players to your friend list. See what they’re currently playing and join them or invite them to your game

     

    Nice addition. I've already sent some request to those I know from here (and those I managed to guess their in-game name). I have no intention to join any clan right now but it's nice to still be able to "add them".

    18 hours ago, Marci Magyar said:

    Chat system - now you can talk to people close to you in the game world, send messages to everyone in that game (Game channel); to specific players whether they are in the same game, Main Menu or even the Editor (Whisper channel); or to all members of your clan (Clan channel)

    Looks really neat! I don't really play multiplayer but it seems like it will help the chat. The old messages disappeared too quickly.

    18 hours ago, Marci Magyar said:

    New terrain generator - we’ve added the first iteration of our new terrain generator. We are still tweaking the system, so there can be places where the generated terrain looks less than ideal, but that will be fixed. This new generator will allow us to create interesting and unique terrain features, which will make maps much more interesting. Please note: options for generating ylands in Creative mode were adjusted to the new system and as such, some options were removed (e.g.: terrain type, land count, etc.).

    This may be the biggest feature of this update to me. Because this will really change how the game is played in singleplayer Explore. We are no longer tied to the beach (who would do the job of terraforming the mountain in the middle when he starts?) and we are able to find nice fields anywhere. Also, I really enjoy some of those cliffs right at the shore. I will definitely build something around those in the future! There is one thing that I'm not entirely sure about though. Flora (or at least flowers) now spawn in clusters. In very sharply visible clusters. I don't think it looks natural or nice. It feels weird to see the section where only this one flower grows then walk a few steps into another section where only that one flower grows.

    18 hours ago, Marci Magyar said:
    • Advanced object grouping - organize your objects into neat groups. Take advantage of performing operations with parenting objects, saving a lot of time and effort.
    • Dynamic objects - set objects (or whole groups) as dynamic and then animate their movement and rotation via new animator game logic objects. Use platforms to smoothly transport characters. Preview your animations via Test animator option (default: F7).

    This will be tested out today but I already can't wait to see what others will be able to do with it!

    18 hours ago, Marci Magyar said:

    Players can now sort items inside containers

    Thank you. I like it tidy.

     

    18 hours ago, Marci Magyar said:

    Traditional Chinese skirt (5)

    This is great! It looks like a very comfy skirt, it acts like a skirt and no weird clipping is visible. I tested it thoroughly, I don't generally trust loose clothing items in games :P Now add a poncho! 

     

    18 hours ago, Marci Magyar said:

    [YLD-15907] Character no longer performs light attack when releasing primary mouse button after an unrelated action

    Okay, this is the second best thing about this update! xD 

     

    • Downvote 1

  7. Welcome to the forums! :) 

    I hope you will like it here. Most of the Ylanders tend to be really nice (not even starting about the great dev-team ?) so feel free to share anything you want to.  ^_^ The same applies to any problems you may encounter. Here's the ideal place to ask. If you are not like me and prefer to play multiplayer, you can check out the P1 community - they are always happy to welcome new members. :)

    Have a great time!

    • Like 1

  8.  
     
    1
    1 hour ago, kimbuck said:

    Will it  work?  :)   

    It may.

    But don't forget, that not all griefers are lazy. Even though I don't consider myself a griefer (whoops, I wonder how many blacklists I was added to after this first part of my sentence) but I once spent about an hour trying to get on roofs of every single house in some (I believe P1) multiplayer map. And I even managed to get on top of some castle using the sleeping pad as a provisory step which was very difficult (Actually, sorry about that if you had to clean my offline "corpse" afterward). It wasn't an easy task. It was an absolutely pointless task. It wasn't how the map should have been played. But I had fun. That's all the griefers care about. Fun. Beware not to make the spawnpoint "challenge" too fun or you soon won't have any pumas, leopards  and panthers left. :P 


  9.  
     
     
    4 hours ago, Ane said:

    We want to add better water simulation after version 1.0 is released

    I know that you have a lot of features and a lot to polish before 1.0. But I would still see the water as a major problem. We are unable to do pretty much anything near the water. If we try, we are punished. It's pretty to look at and that's it. Ylands without water are not islands. Last update was great for ships, but again - we should rather not leave them at all, which is quite a shame.

    • Upvote 1
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  10. 53 minutes ago, valomir.mv said:

    ahoj , tak tohle jsi vyjmenoval velice přesně , je to opravdu problém a divím se , že na to nikdo nereaguje , sám jsem se s takovým chováním setkal mockrát , nějaké návrhy co s tím ?

    (hi, you described it really well, it's really a problem and I wonder why nobody is reacting to this. I myself have encountered this behavior a number of times, any suggestions what to do with it?) 

    I don't have any experience with server maintenance but the first thing that came to my mind is blacklist/whitelist. Not a perfect solution but it should work. Or some kind of "test" before entering the open space with others. But it would take some time come up with a nice and working design of it. 


  11. As I'm not a part of the P1 nor do I use Disscord, this news are welcomed. I actually played an online multiplayer game in Ylands only once ? And it was pretty fun! 

    Will we be able to view other peoples friendlists? 

    Is the "friendship" going to be approved from both sides (like Facebook) or one sided (follow on a non-secured Instagram account)? 

    • Downvote 1

  12. You want to play Explore, it's the same mode you were playing some months back, just with more features. It was renamed from Survive quite a time ago. I recommend having at least a quick look at the roadmap to see how much has changed. You can always discover it yourself or read through the changelogs, that's entirely up to you. 

    So, Explore and Create changed just by the amount of features it has. But there is a (for you I believe) new thing called the Editor. It's a powerful tool combining some aspects of Create and, well, an editor. You get all the assets to your needs plus you can use visual scripting which can be really powerful too. Every other game that's not an Explore or Create is a game made in the Editor. Ylanders Jones is for example made by the Ylands team but it's a showcase of what the Editor is capable of. Another example could be the Firelord, this time made by a player (I believe you can find it under the All Games tab in the upper line of the main menu). 

    If you want to help with anything else, ask right away! :) I'm also an ylander-veteran and I can imagine it would feel very strange to come back to the game after a long time not playing it :D

    • Like 2
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  13. I was working just on this (actually, the opposite - on ice spells to defeat Firelord :D) yesterday but nothing came out of it. I think some more tutorials on visual scripting would be welcomed because most of the time I try anything I'm lost ? And new tiles from 0.12 that redirect you to an empty wiki page upon pressing help don't help very much... 

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