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leo_chaos

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Posts posted by leo_chaos


  1. 51 minutes ago, Jarda said:

     the places where the notes are stored should be a clue to a certain number

    If so I don't think that's a particularly good way of doing it as once you pick them up you don't necessarily remember where from, I'm used to breaking down items to make space too which could have caused issues yesterday

    I have however written them all down and marked my map where they were and every other thing I saw which could have had ANY relevance to anything.
    Still can't solve it lmao

     

    Spoiler

    The mayors letter I think might have thrown me off a lot yesterday due to the English used in it, unless it's also a number, then I'm more lost xD
    1 states its number and location in the code (which i've found 2 of, one sparkling and 1 not)
    1 says a number in the letter, I also found a non-sparkling version of this but it was buried so probably not supposed to have found it
    the other 2 I assume are clues though the numbers I would have answered with don't work, nor the other numbers I thought they could mean

    I'm probably over complicating it TBH, no idea

     


  2. Nope lol
    I know the door code from destroying the safe last time but I can't work out the safe at all

    Spoiler

    There's 3 different notes with numbers on them and 2 without that I've found so far, I don't know if those 2 are clues to something or just random notes.
    Only 1 of them has the order mentioned too

     


  3. I spent some points and unlocked one of the ylands (had Cinder in it's name), I'm not sure what I was missing.

    I'll put some in spoiler so I can't potentially ruin anything

    Spoiler

    I found sparkling notes I assumed were clues to a safe but couldn't make sense of them apart from 4 which had numbers mentioned, then I found one repeated but not sparkling and then a 5th note which was sparkling but seemed irrelevant

    I explored as much as I could though the thick fog effect constantly there is a strain to go through

    popped back to my ship and dropped some bits off and restocked food

    Here I started losing patience and I'm aware onwards isn't in the spirit of the game ?
    Eventually I used freecamera to see if I was missing anything obvious, found a couple of weird things but assume they're just leftover from creating the yland since they're mainly random walls underground

    I dug straight into the maintenance area and couldn't do much but found some random cogs in the wall and a box saying I didn't have the parts needed, I assume they're in the safe I can't open

    I demolish the safe, and have to get the note from under the building as well as some cogs etc so I assume the missing parts !

    Go use the code... still missing parts for repair

    I assume I possibly put away something I needed on my ship but can't think what it all was and nothing's telling me what.

     

    In all it started interesting but became pretty frustrating as I'd explored as much as I could see to, though the smoke makes seeing anything hard, I literally don't know if I just couldn't solve it or I was missing something and I have no idea what I was missing.

    If the something missing was something I got before going into the room I'd suggest something to tell us what we need there and make it obvious to not get rid of them, Spare Cogs gave me a clue to keep those but any item I've not found before I might not recognise anything strange with their name.

    Some clue or major locations having some kind of effect on the compass might help, even if the radius for them to show up is tiny, anything would have helped wandering the smoke for a few hours to see if I've missed another pile of ash somewhere with a note nearby.
    Something could have just fallen through the map for all I know as I've had random encounters on the compass and I might find part of it underground but not the whole set.

     

    (this bits not a spoiler and potential warning for others)
    I left and clicked reset so I could retry from the beginning, which relocked the whole yland and I now need to spend the points again to go back there which I'm not too fussed about but I didn't expect it and wasn't warned that I'm aware of.
    (I dismantled the yland and possibly broke something, in case you didn't read the spoiler but wondered why) 

    Kind of feedback, questions about if I missed something and a possible warning, not really sure what to make of the Mystery Ylands though with this as my first encounter. Sounds a bit ranty, it's not intended that way, it wasn't made as a overly negative post.

     


  4. 9 hours ago, spiritchaser28 said:

    One of the main focuses for the last few updates was to be able to constantly add new random encounters and new custom made maps without us having to download new updates. They pretty much achieved that goal now.

    I'm glad, I like the new map change, how the random encounters are set up is good and I'm glad they're back to exploration finally. I'm used to EA games and I'm happy to wait for things to improve etc, 1.0 versions which have long standing issues are a bit of annoyance for me though since it should be the quality of a finished product regardless of more being added and changed in the future so I definitely judge harsher after that point.

     

    8 hours ago, kimbuck said:

    you cannot  please everyone  all the time.   Look at the  original  game  and its initial success...and  work  from there

    100% which is why I said about the fun and tediousness being individual tastes, bosses are exciting for some and boring for others. To me puzzles are a fun challenge if done right but easy to make tedious and to someone not into them they're frustrating and boring. The solution is either have multiple ways of achieving the same goal or probably the better though not exclusive one (at least main goal) and more along the lines you said, just stick to the game plan and if anything tweak it to feedback, if players don't like the game perhaps it's not for them.

    Slight issue here though comes from what bojo2736 is saying, the game we have now isn't the one we were advertised and bought. To me the Avatar change was awful, they matched the game aesthetic then became freaky looking things I would expect to see in any game, I'm sure a lot of people love them though. 
    It's also where they tripped themselves up IMO, they took the original game idea of explore and the editor...shifted focus, threw Playlands etc at it and it went a bit downhill until recently.

     

    8 hours ago, NoNoNumGum said:

    Half of the stuff I suggested used to be in the game. The old GUI, First person, and the old propeller pack, the physical map, alpha music, and more.

    If anything's changed and not just new optional assets added they're always going to get mixed reviews about it.
    GUI and music are improvements from one persons view and abominations from another, some can be failed attempts with good intentions like the few GUI changes we've had over time or just the preference of the studio.
    My main issues with GUI now is the organisation of it all in game, I'd still prefer gauges to show heat and hunger since humans don't just suddenly go from fine to suffering from heat/starving, it's a gradual thing. Obviously the main menu too, probably the most weirdly cluttered I've ever seen.  
    Maps similar I suppose, it's a change which could be tweaked but not everyone's going to like it, the kind of things I mentioned above might help best of both worlds so people can just not use some features if they don't want though.

    The loss of water manipulation and land near it and I assume the 1st person camera are technical issues, I agree with removing them to focus elsewhere then coming back to them, but I wouldn't have expected 1.0 to happen before then. At least my main issue with 1st person was It let you place items properly and that's solved with the current implementation, since I play in 3rd person anyway it's not an issue for me anymore.

    The prop pack's essentially a requested change by players, though from a long time ago but it's also an example of not being able to please everyone.
    Really struggling with the prop pack issue though since it's still extremely op, perhaps they need an upgrade for it which puts it back how it was or some kinda middle ground but with massive build requirements?
    I think the idea was to ease movement rather than become main source and they just took so long to actually address it, my 2018 post it must have already been being looking at since Ane mentioned charging it.
    The only thing I miss about the old one was being able to just fly up a bit to keep me safe if I need to answer the door or something due to lack of pause.

     

    6 hours ago, bojo2736 said:

    It's not a minor point. The game I fell in love with had a chill vibe. I spent hundreds of hours in SP before I ever moved out to the multiplayer servers.  It is a VERY different game now. 

    It's very different I agree, what I meant though was with music the worst case is turn it off and play without or play your own music. It's not the same and I WOULD rather a game has music I'm happy with but unless it's a music orientated game I'm not going to stop playing due to it.
    Perhaps the old music should be in the old style exploration I saw on the menu to essentially just give access to the old game (I assume it's just the few ylands spawned at random how they used to be)
     

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  5. The editor I thought was a really good idea, making it free wasn't a bad choice either but the amount of focus on that instead of the game was a failure.
    I got Ylands cause I thought it looked like Minecraft without the block style which I don't particularly like.
    There's just nothing end game, currently I'm going to new areas (I haven't even been all biomes yet but there's nothing really to do anymore) and mapping the ylands looking for the random buildings so I can learn recipes and find non craftables might have a use for.

    I build a massive steel structure in the middle of the sea in the old game, but I don't see the point in something like that ATM cause I don't see much point in playing for long again till more's added too see with less frustration, I got a few more hours the past couple of days though at least.
    Regardless I have 100% in all had my moneys worth from the game, it's just a shame to see it not reach its potential after being 1.0 and after so long. 

    • Upvote 1

  6. 6 minutes ago, NoNoNumGum said:

    Hide the recipe behind fighting a boss

    The combat is AWFUL in Ylands, it also forces combat on those who don't want to.

     

    6 minutes ago, NoNoNumGum said:

    make the materials harder to get, change what materials you need, add new materials that you need, changing how you get the materials, etc

    Apart from how you get them, adding new mats just for something like this or needing more seems very tedious to me, perhaps needing Ylandium or Zirconium and them not being so abundant could help. Ylandium used to feel like a massive achievement and effort to get, yet now I have too much.

     

    7 minutes ago, NoNoNumGum said:

    I feel that if other games can make OP items hard but fun to get, then ylands can too. (Without making it tedious)

    The issue is fun and tedious are individual tastes. If I was stuck fighting bosses in how the game currently is I dunno if I'd bother coming back at all, I got it for an exploring orientated game, not combat.
    I like exploring new area types to see things I haven't seen before and solving puzzles. I would rather scrub my bathroom than play a game like FIFA yet millions of people love it.


  7. 1 minute ago, NoNoNumGum said:

    the game has progressively lost players since alpha.

    Yup, I think the Playlands and making the game free but with exploration as a "DLC" was supposed to get more people to try the game and end up buying, which IMO backfired quite drastically.
    The issue was adding Playlands and so much focus on anything BUT exploration meant the players that WERE playing got bored and stopped, so anyone trying out the free stuff had a multiplayer part of the game which wants you to spend money for minigames but there's no other players there and there's no word of mouth since the early players were mainly complaining that there was no progression on exploration fixes.

    The issue now is getting the attention back, I've kept my eye on the changelogs and updates even when I wasn't playing and so have a few others I know, but most of them are so "meh"
    The music change for example, seemed a nice idea but who cares how a game sounds if you don't play it?
    Adding a couple of new enemies you see once in a blue moon... so ?
    NPC's were a nice thought but even now they're like zombies, they wander around their building pointlessly till they vanish at night with no schedule of daily actions or anything and their wares are helpful at best.
    It's basically polishing a turd, the base gameplay needs improving before worrying about this kind of thing

    The world map and Ylands which can be reset so you don't finish exploring your whole game in a few hours - yes ! finally something which actually adds and is likely to get some old attention back. It needs a lot more stuff before it will keep anyone back though, what's the point of exploring the same looking places over and over for ... nothing new ?  (still seeing old frustrations REALLY doesn't help keep anyone who comes back either... still no damn pause)


  8. 3 minutes ago, NoNoNumGum said:

     The propeller pack is WAAY too easy to get

    I don't think it's AS easy for new players, my first playthroughs it took me a while to get end game stuff, then you learn what's pointless to build and what's worth it and massively streamline your progress.
    I think even in its current state the prop pack's OP, I now just hover to move quicker, hover to kill stuff to I can not get hit, fly into caves landing to charge up occasionally, grab what I want and get out, I don't even have to waste time killing them in there.
    The only difference is I have to spend 1-2 secs potentially at risk and old pack I was never at risk.
    How do you make it harder to get without increasing how tedious it already is to get? crafting steel is boring when you need so much and it takes different crafting stages on different crafting stations which need their fuel monitored.

    • Like 1

  9. 25 minutes ago, spiritchaser28 said:

     I am constantly excited about the changes they make to the game, and those changes also require that sort of patience

    I agree, patience been chipped away at from years of mainly updates which added nothing to exploration and so much effort put into the lobby type stuff which seems few players have any interest in though, my old suggestion posts had common complaints at the time which are still common enough 3 years later but since those posts Playlands was added which most I've ever seen was 3 other people in there, I just joined and was on my own, it makes the wait for improvements rather frustrating, especially when it got released as 1.0 during that time but explore was still barren.

    I'm happy to wait for progress when progress is actually being made, thankfully exploration is getting attention again now, I just hope it stays in the right direction.
    Hopefully lighting is improved too, the scuba mask light is pointless, you can't hold anything underwater (but can eat) and carrying a crystal is a better lightsource than any tech we can make lol.


  10. 1. Did people stop playing because of the music ? I stopped due to exploration being ignored and left to rot.

    2. First person's a weird one since it seems to work fine, I assumed they took it out due to seeing through walls etc though that seems hard to do now, possibly as the caves are less random and cramped.

    3. Some parts seem a mess, crafting menu is just all over the place and doesn't even update when you get an item like crafting a rope means you need to leave the menu and go back to use it, break and item stats need to be more accessible instead of in another screen, how hungry or hot/cold we are is also pretty vague.

    Other parts should be improved, things like the compass could be a wearable accessory which lets you keep it on the screen.

    4. I actually did, the old prop pack was OP, once you had it you were untouchable. It would be good if it had a charge or something where it would stay on, but when empty it works as it does now and overheats after 30 secs.

    5. I have suggestion posts from 2018 which plenty of are still relevant and I've seen others complaining about the same things more recently, unfortunately I put a lot of them down to the exploration abandonment.

    6. Might be better to make the map craftable then goes into the toolbox or something and works similar to how it does now, maybe some kind of knowledge skill to eventually marks island levels when you land on them if you want it to use it (would add some exploring back instead of instant knowledge what and where when you enter an area) 
    I don't really see the current map as a big issue though. I DO remember getting irritated by not being able to craft one at some point/needing it active to fill in/needing pen or something to also fill it in.

    Zirconium is WAY common though, I have more than I'll ever need within a couple of days but I can't find any coal.

     

    IMO I'd say the actual issues, especially with early players is that explorations still massively lacking and exploration was the main game and focus before the editor and whatever that lobby thing is took over and it instead became an abandoned side attraction.
    I think it HAS improved with the new world map/basically unlimited ylands and they seem to have acknowledged the abandonment, but still needs a lot of work such as more variety, like more biomes and mini-biomes with the fauna/flora etc that comes with those, more end game stuff like energy versions of the crafting stations.

    Then there's things like the energy system which doesn't seem to have been touched since I made a post about parts of it in 2018 so it's still awkward and clunky, nothing notable seems to have been added like machine automation of any crafting or stations with improved outputs, alchemy is pretty pointless and could be expanded and having to take things out of inventory containers each time to use them's weird.
    I get the choice for not wanting fully modern tech like planes etc but we have a prop pack, mining drill and energy generation whilst still relying on basic fires for crafting (except cooking).

    Basically what we all bought as an alpha version of the game hasn't changed much apart from:
    Random UI changes (main menu's a mess and has been for a long time, at least let us customise it and remove parts, literally all I want there is explore and MP explore options. Lobby was pointless and awful when I tried it, I don't need immediate access to any creation games and have 0 interest in Top Rated/New & Updated. Why would this clutter even be on a main menu ?)
    Anything to do with affecting water being removed 
    A couple of things like bones being removed
    A few cosmetic type additions like enemies, blocks etc 
    Avatars becoming weird mutants instead of angular like everything else
    The music change
    and recently the map changes which was the only one to have a big game changing impact and actually extend the playtime by not limiting you to a few ylands.
     


  11. 11 hours ago, bojo2736 said:

    Unless I am missing something, you don't even need a server to share with three friends.

    There are sharegames (unless these are not a thing anymore.) Three people can use these free.

    You can self host. I hosted a game last night for four of us. It worked just fine and it saved our progress.

    My old share works fine and I can still make new ones for up to 8 players, only reason someone would rather a small server is so the game runs constantly I suppose.

     

    On 12/6/2019 at 1:44 AM, RedEagle_P1. said:

    Years ago when this game first came out, it was extremely popular for a short time. However due to the buggy servers people started leaving one by one until 5000 (peak) players went down to about 400. 

    One by one those who had finished the single-player experience moved on because the multiplayer experience was not yet developed. 

    I was much more active before compared to now and the same with others I speak to, it was early access and we had done the content in the game a fair few times both single and multiplayer and play other games too, but we've still watched the updates and occasionally jump on to see changes.

    If a games in early access then bugs etc should be expected, anyone leaving for that reason doesn't understand what early access is. It would be much worse if they concentrated all their effort into the servers over the game, yeah online people might have stability but everyone else would have gone due to the game stagnating.

     

    On 12/6/2019 at 1:44 AM, RedEagle_P1. said:

    recent steam reviews

    They mostly look like the review bombing behaviour that's becoming more common on Steam, if anything the toxic attitude on there is hiding any potentially legit negative reviews so they're less likely to get addressed and if it's enough to make Steam act then all the reviews won't count within a time period so again will cancel out any legit ones too.

     

    I honestly don't understand why there's so much toxicity about the launch beyond people's sense of self entitlement.

    The games progressed a massive amount from how it was and the only actual reason I can see someone being upset about the F2P change is that they bought the game in the last couple of months specifically for the editor and have no interest in the exploration. I must have easily got my money's worth before it was even released on Steam.

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  12. 1 minute ago, Dead8Eye said:

     this means "we arent in EA anymore but now we are in EA" XD this is whats them calling me.

    I assume it's more like, they've got Y-Lands to a point content wise that it can be released as a finished game, BUT they're still working on it and adding to it regardless

     

    1 minute ago, Indomitus said:

    Speaking of sharks, there was mention of an exclusive pet for the early access players.  How do we claim our special flying friend?

    Mine was automatically in my inventory in game


  13. 27 minutes ago, Dead8Eye said:

    is it now the end of development for ylands? :o 

    Can't imagine so, the road map also has 3 things planned on there but not yet implemented 

    On 12/5/2019 at 4:27 PM, Adam Snellgrove said:

     so enjoy yourself Ylanders and remember, this isn’t the end, it’s not even the beginning of the end but rather the end of the beginning. Now we’re off again to prepare the next big update, to fix what needs to be fixed and to make the game even better, than it is now. Stay classy Ylanders.

     


  14. On 23/11/2018 at 1:08 PM, equieri said:

    Also we're trying to address the ship issue which i agree is unfortunate consequence of our desire to capitalise on the ability to hover with the block in free space and place it into difficult positions without the need to aim at an existing block on the ship.

    The ship grid and alignment issues is what I assume Equieri was on about in the other thread.

    Each block seems to make it rock slightly which can mess up the placement of the next even with the snap, and the block placement trying to choose between work grid and ship grid as you place I think just adds to that, our ship got stuck in snow and we couldn't move away because of a fire that was on the ship, it's only because I remember the bug from before I realised and broke the fires till we could move.

    The other day I added a block and the ship rocked almost to its side, though the amusing side to that was the pure panic of the other player standing on the ship at the time xD 

    • Upvote 1

  15. The new save we just started is the first one for a while and the difference in YLands even in the last few months is amazing!

    So much has improved since I first started playing, currently there's 3 things I things that take away from my experience a bit: 

    - Sounds, the main one- The weather really could do with its own volume slider as the rain volume is so loud and if you go underwater then surface during a storm the sudden noise hurts and the same goes with the small steam engine (only engine I've used since I played before) I hate getting it going or having to reverse due to the volume of the noises it makes. If I turn down sound effects though it seems like I lose too much noise from everything else, especially the quieter noises associated with that slider.

    - The ability to lock something in place in game would make a BIG difference, we put down a coal bucket or something for light and everyone keeps picking it up and having to place it again, a lock/unlock in position option in the action wheel would remove a lot of frustration and allow for more customisation

    - Block descriptions which I found by trying to add a sloped block the a floor, some of the blocks rotations don't show much about the shape and when built they can be much smaller/larger or even a different shape than expected. In the info panel to the right when a block is clicked which shows the needed materials, a small image on a grid could give us a sense of exactly what we're building much better than the static image from the catalogue

    • Like 1

  16. I messed up the water in mine loads of times by digging etc. The best way I found to fix it was to spawn in the terrain manipulator and add water till it's matching at the surface again, it fills much faster than expected though so be careful.

    Not exactly what anyone wants to do but until there's a fix etc it's a method to deal with it and it worked perfectly on the messes I managed to make which were... substantial 


  17. I was building a kind of large structure from ice and windows, when the editor crashed.
    The save is unused apart from this build and it's only been ice/glass windows so far.
    I'm not sure if it's due to the ice effects or amount of blocks but it's crashed before when building this (without using a composition) and now I can now basically crash the game by adding a composition of the stair segments (ice walls/ceiling with window steps, nothing else) with I made there earlier in the session.
    If I have options set to hide or show game/water/plants etc it doesn't make a difference, I can still consistently cause the CTD. 
    RAM usage stays lower than I've had it in the past, it just freezes and doesn't recover, I can cause it any time by continuing the build, with or without composition.
    I've attached 3 zips with output_log and output_log_clean from 3 of the crashes

    Ylands_EDITOR CRASH 26_2_11_58.zip

    Ylands_EDITOR CRASH 26_2_10_53.zip

    Ylands_EDITOR CRASH 26_2_12_05.zip


  18. 18 hours ago, redcoat22 said:

    Can that still happen with a dedicated server?  

    Ahh, not to my knowledge, only admins for the server would be able to do anything with it like that I think, I was on about single player.


  19. 1 hour ago, redcoat22 said:

    My only wish is that the water (ocean) would be improved.  Seems like something could be done to allow digging underwater without lowering the ocean.  Great game guys!!

    Yeah, would be good if the oceans level never changed, it's too big for us to affect it after all.
    You can use editor to spawn in the Terraformer to add water in game to re-level the surface after any digging, if you only use it to repair things that react weird in the games current state it's not cheating (imo XD) just restoring aesthetics and it seems to improve performance too.

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