Jump to content

Mello1223

Registered User
  • Content Count

    358
  • Joined

  • Last visited

Everything posted by Mello1223

  1. Mello1223

    Regenerating Ore Nodes

    RESPAWN RESOURCES.zip
  2. Mello1223

    Regenerating Ore Nodes

    be careful, it's not perfect, the zone must be completely empty to spawn new entities
  3. Mello1223

    Regenerating Ore Nodes

    I sent you the composition of the file for the discord, you can download it, basically only three different raw materials, two stones and clay are set, but it is possible to customize it as you wish. if you are interested in better explaining how the script works, contact me on discord. one hour of the game is set on the timer, you can change it to a specific hour of the game, for example to 23:00, or just change the number one to 24 and it will be checked every day but at the time you have set the beginning of the game.the activation zone is there only to define the position of the control point, whether they are located in the area of the entity or not. entities are then spawned from the field randomly, if you want to add more types of spawned raw materials, just add another template and mark it in the label
  4. Mello1223

    Regenerating Ore Nodes

  5. Mello1223

    Regenerating Ore Nodes

    I think after adding the scripting options for the terrain, that shouldn't be a problem, but I don't have time to create a simple script for it now. I'll try to look into it tonight, if I can create something functional, I'll send it to you here.
  6. Mello1223

    YFS ylands farm simulator ?

    here are a few photos from how this tractor was created step by step... but the photos were uploaded in reverse
  7. Mello1223

    YFS ylands farm simulator ?

    today the completion of details on the tractor and the beginning of work on the siding.
  8. Mello1223

    YFS ylands farm simulator ?

    ?3K hours in one year. Now i have more then 4100 hours and 5/4 from this,is from editor. Every day minimum 10 tests... Try/fail... ??
  9. Mello1223

    YFS ylands farm simulator ?

    Its scripting,raycast +thousands hours with tests ?
  10. Mello1223

    Getting mouse position.

    in the ui options they recently added the function to move and rotate the image, maybe it will help you.
  11. if you have a problem with something specific, I can help you through the discord.
  12. I created a lot of animation, including animated groups and subgroups, and everything was right for me. yes, i had to figure out what to use and set up, but it works fine.
  13. Mello1223

    Fly Vehicles

    two days ago I started working on a multifunctional car. if I have enough time to finish it before I start something new, I would like it to have a few additional equipment for tillage, grain, grass and a few sidings to trasport the material. Of course, everything, including turning and rotating the wheels and axles, will work.
  14. if you use an animator, you can set it directly in the animator, whether you want a relative or global position. if you do this with a script, you need to use a reposition tile... sorry,probably not exact translate,ill write you later,now im not in pc
  15. Mello1223

    How to add way points on compass

    in the default map options, this is not possible, but you can take a picture with the printscreen, and then create your own map with your own icons via your own images and ui options.
  16. Mello1223

    Getting mouse position.

    it is now possible to do this using controler.you can choose whether you want to create the cursor from an entity or use a UI. You don't have to worry about accuracy, because if you use an entity, the accuracy will be determined to three tenths of a place, and if you use ui, then the accuracy will be defined by the pixels of the window.if you need help with this, contact me on discord.
  17. Mello1223

    Save terrain in the editor

    the only one problem is if you want to create terrain too close to the player
  18. Mello1223

    Save terrain in the editor

    hi fompy. I'm not sure if I understand what doesn't work for you, but you can edit the terrain with the script whenever you enter it into the script. example: at the beginning of the game, or when the player turns on the lever,everytime when you need it... I tried it right now
  19. Mello1223

    Dev Diary #186 Composing Blueprints

    blocks that are not marked as "building" should clearly be used in the blueprint. possibility to use in blueprint boats and rafts. the blueprint pivot should always be in the grid. and it would be great to have the option in the group template editor and the ability to create this group with a script. it would be completely brilliant if we could use at least an animator or a rotator in a blueprint.
  20. I found it. it is possible to simplify it a bit, but only by not creating window for experience .. but you will have to script everything else...
  21. I think,naru have some stream, video(maybe tutorial) about this..
  22. Mello1223

    a few small technical shortcomings

    ide o to ze pred aktualizaciou 1.6 ,ked som stlacil tlacidlo windows,hra sa minimalizovala,tak ako to robia aj ine programi v systeme windovs,ale po aktualizacii 1.6 sa to uz nedeje.. tak som bol zmateny z toho ci je to neumyselna chyba alebo je to tak od teraz zamerne nastavene. s tym ovladacom (vytvorenie premennej) to bola zrejme len moja chyba,pretoze som sa to snazil zopakovat,ale uz sa to nestalo,respektivne to uz fungovalo bez problemou...
×