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Lukeocyte

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  1. Lukeocyte

    Dev Diary #12

    As Adrie has also said I think Arlie needs to be a bit more diplomatic, but I do think he does make a fair number of good arguments. I will say this though, the fact that we are all writing such passionate and long replies says something about the potential we all think Ylands has. This of course is under the assumption that Bohemia doesn't have any new ideas tucked away on how to do this that others have not thought of. Unfortunately I don't think...
  2. Lukeocyte

    Dev Diary #12

    Thanks for letting us know Definitely appreciate you needing to prioritize and understand it may take a bit of time to get the FAQ clear since a lot of us are interested in the topic. If you know the answer to this already, my biggest question was whether private server admins would be able to regulate which content is allowed on their server? I could imagine making a themed fantasy server where high tech content was limited (ylandium gear etc.) to keep...
  3. Lukeocyte

    Dev Diary #12

    Hi guys, Like others I'm also a bit skeptical about Coyns. Also like others my hope is to run a private server someday where myself and the rest of the group have a fair amount of control of the content within the server and wonder how this will affect this. I have a couple of questions regarding this: - In addition to renting your Bohemia run servers with Coyns will you also still give us the option to run our own server without the Coyn charge? - I assume...
  4. Lukeocyte

    Recipes & infinite maps

    Yeah I hit the same issues. Once we had a boat we were able to explore essentially everything at once, but once we had done that the game slowed down quite a lot. We started making new stuff, but the idea of exploration was essentially gone in the game, which is one of the things I love with survival/crafting games. If world size becomes an issue would it not be possible to allow some kind of teleportation method that map makers/server...
  5. Lukeocyte

    Recipes & infinite maps

    Hey guys, Love the game so far. It has an awesome style, great concepts, and loads of content so far. I had a couple of questions about potential future features. - Are you planning on implementing infinite maps that expand as you explore? Or some way of teleporting to new maps? - Are you planning on adding a way to customize how new recipes are learned? ie. instead of learning the recipe when the required base materials are acquired you need to...
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