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Horemvore

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Posts posted by Horemvore


  1. 29 minutes ago, jchob said:

    Feel free to understand as you want.

    I personally don't like complaining people. People must learn to also be greatful for the great things, but humans decided to just point and complain about what is bad and forget to thank about the good things. 

    Imagine if we all decide to drop down here screaming and complaining... 

    When you find a bug don't complain. Help developers team by let them know what is going wrong. That is the way to help.

    With all respect, no he/she doesn't have the same right as me to be here, if the purpose is to scream nonsense things.

    By the way, this update looks good corcerning exploration stuff. Yes, it's true he/she found something that doesn't work. And so? The step is inform what the problem is, not start a "screaming baby mode". 

    This is a community, and as a community you need to know how to behave inside of it. You don't like? Step away then. 

    I'm not going to keep with this conversation. 

    With respect, have fun. 

    And I personly do not liks *** ****, **** *****, like you either. so *** ***. And btw I check these forumd every day since day 1 of EA and guess what NOONE IS VERY ACTIVE HERE.

    ** this game, Survival game its never going to be, Miss sold, uninstalled. BI added to blacklist.

    • Thanks 1

  2. 1 hour ago, Adam Snellgrove said:

    Well at night they come out the same as any mutated monster to hunt. It's not a good idea to wonder around in the dark unprepared ??

    Fair enough, so if we now get really hard monsters on tier one islands (noticed the hardest muted bears on same island after reload) what is left for the other tiers? More of the same? Samey Samey gets boring real real fast. Or is it a simply that Tiers are now going to be a thing of the past like the old days? Btw I was hardly unprepared, full stone armor and axe, the best you can get before Iron, which you have to go to a Tier 1 or above island for and the reason I sailed to said island.

    Also if these uniques are common place what is the point of having a rare encounter in a cave? Kinda moot this, just wait till dark and you get to see/kill far more than a "unique rare encounter".

     

    TBH I am more disappointed that this supposed Rare was just out in the open and multiple of than anything else, it was one of the reasons I did a restart, to find its not rare at all and there will be zero effort involved to hunt/find said Rare is more than mildly disappointing. To actually Hunt/Track/Find/Kill this rare before its not actually Rare we have to do it within the first night away from the starter island, I just do not get the logic behind it one bit. Guess I should have done my PHD in Psychology and not Engineering.

    • Haha 1

  3. 3 hours ago, Adam Snellgrove said:

    Mutated Golem can be rarely found in caves 

    Cool, shame this was not tested any. I just started a new Exploration game, travelled to the level 1 Island that is marked on the map. It was night by the time I got there and guess what I find, and Island full of Mutated Golems, I asume it was full of these, saw 3 from water and investigated much to my demise (2 hit death). Un amused tbh.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2033754179


  4. 7 hours ago, Adam Snellgrove said:

    But as I said, Exploration just isn't built to manage an MMO persistent type of game. We'd have to redesign the whole game for that probably. We are working on optimizations, but Exploration is made to be played with 1 - 4 players/friends, not on huge servers and so it will always eventually break if you make it into a big persistent MMO. The removal of persistent avatars will help with server survivability, but this will mostly be great for 'social hubs' or big spaces, where players can move around and do limited stuff, but with Exploration, where everyone, who comes in can build whatever wherever it is a huge strain on the server, that isn't possible to handle long term. It's like wanting a car to fly. Sure it will fly for a bit, if you drive it off a cliff and yes, we can make the cliff higher, so it'll 'fly' longer, but in the end, it will crash, because it wasn't made to fly, but drive on the open road with a couple of friends.

    Sorry to be the one to point this out but, that is why you should not have removed the option for us to host our own server.

    • Upvote 3

    • Aggressive Wildlife - Hostile Animals are harder and do not warn of Attack. Passive Animals attack back if attacked.
    • Extreme Weather - More Storms, Blizzards, Heatwaves and Fog. Colder nights.
    • Aggressive Natives - NPC's are harder and do not warn of attack.
    • Moon Phases - Moon has Phases, Full, 3/4, 1/2 and 1/4 with varied levels of Lightness/Darkness.
    • No Moon - :)
    • Seed - Carried over from Open Play
    • Length of Day - Integer in Minutes(10-100)
    • Sixe of Islands - Carried over from Open Play.
    • Player Health - Integer no. Hearts (2-5)

     

    • Upvote 1
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