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Everything posted by Hunter-Over-Fire
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Workshop's Rules for Content Submission
Hunter-Over-Fire replied to TomasGestinger's topic in Editor Help
What is the hidden option? Cause I never heard of it. -
How to generate big map size in editor
Hunter-Over-Fire replied to Chris Young Noize G.'s topic in Editor Help
Nice to know. -
Workshop's Rules for Content Submission
Hunter-Over-Fire replied to TomasGestinger's topic in Editor Help
Anything you say? So how long do you think a train of box cars would need to be to be considered a decent sized level with a 10-15 minute deadline to complete? -
If I was to make a pretty chunky lookin' steam train, how long would the train of cars behind it be?
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How about we have free floating items that you could kick around freely like a ball. Also a new weld tool that would allow us to weld these items together but have them still freely move like a bearing from scrap mechanic.
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I would like to see more position/rotation animator features such as adding an expandable list for reference points (for when you select the animate between points option) like in event listeners. I literally have a creation that can't do without it.
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Since there are a lot of killing and shooting games out there in Ylands I suggest a feature that would allow editors and survivalists to disable grave stones for the game so they don't get in the way or anything. Some time people are going to make ladders out of these things and escape a world that isn't meant to be escaped.
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I will make an alternate version for beer.
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Annoying visual scripting problem
Hunter-Over-Fire posted a topic in Editor Bugs & Technical Issues
How the hell do you get this to fire? I have the glass in hand and I am interacting with the thing. I know there is nothing to be fired but if there was it wouldn't work. I have done it 100 times before to no avail. -
I have a really good one. how about a visual scripting bubble that locks a chosen inventory/hotbar slot on command. When the slot is locked it is impossible to place the item with v and it is also impossible to move this item about the inventory to re-arrange it on the hotbar. This is mainly for the shooter games and games that don't want you to get rid of certain inventory items and/or move them around. I think this is a very good one. PS. I would also be impossible to destroy/drop/craft with the locked items.
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Basically the top of this dummy target is being weird and my theory to this whole thing is that the texture is inside-out making the inside of the model textured and the outside not thus creating this weird effect.
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I am trying to make a way that this script will fire Every time this object is hit buy a person with this specific weapon but it will not work for some lame reason. any ideas as to why and how to fix it?
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Is there have a way to get the orientation of the mouse?
Hunter-Over-Fire replied to F.hao's topic in Editor Bugs & Technical Issues
Thanks You So Much! -
this Rocks!
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best thing I ever did see since yesterday.
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Dang that is hot!
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Why this inspires my new game's name. Hunting season ;D
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Is there have a way to get the orientation of the mouse?
Hunter-Over-Fire replied to F.hao's topic in Editor Bugs & Technical Issues
Idk but if it wasn't for this post I would have asked the same question myself. -
How did you find out about the Ylands editor?
Hunter-Over-Fire replied to RedEagle_P1.'s topic in Editor Help
I found out about the editor from watching your cool videos -
Wacky Painters (in need of testers!)
Hunter-Over-Fire replied to Indomitus's topic in Community News
OMG That Is Sick!!! -
The next big step for Ylands
Hunter-Over-Fire replied to RedEagle_P1.'s question in Suggestions & Feedback
I am going to have trouble reading all of this. -
I am the modern Warfare kind of guy and I love snipers. So I suggest some modern guns and knives. ylands has some old school guns sure but some creators feel the need to have more of a variety of guns. I am making a hunting game so perhaps more rifles would do me well. More rifles would provide me more work on the gun shops which I love doing. If it isn't possible to add any more cool guns than can you provide some gun attachments such as scopes. If that is still impossible to add than make it easier to have the game sense what button you are pressing on the keybord for much easier custom visual scripting effects. If that is still impossible, than thank you for reading. Thanks for reading anyways even if one or more of that was possible.
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How do we select everything, including stuff in groups to make it all unpickable?
Hunter-Over-Fire replied to RedEagle_P1.'s topic in Editor Help
The way I do it is just choose the item I want unpickable and CTRL + Double Click to select all of that one item type. It will select every sing one of that item type placed in your world though so be warned.