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Hunter-Over-Fire

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Everything posted by Hunter-Over-Fire

  1. Hunter-Over-Fire

    Workshop's Rules for Content Submission

    What is the hidden option? Cause I never heard of it.
  2. Hunter-Over-Fire

    How to generate big map size in editor

    Nice to know.
  3. Hunter-Over-Fire

    Workshop's Rules for Content Submission

    Anything you say? So how long do you think a train of box cars would need to be to be considered a decent sized level with a 10-15 minute deadline to complete?
  4. Hunter-Over-Fire

    How many cars long?

    If I was to make a pretty chunky lookin' steam train, how long would the train of cars behind it be?
  5. Hunter-Over-Fire

    Hinges and free floating items.

    How about we have free floating items that you could kick around freely like a ball. Also a new weld tool that would allow us to weld these items together but have them still freely move like a bearing from scrap mechanic.
  6. Hunter-Over-Fire

    Animating.

    I would like to see more position/rotation animator features such as adding an expandable list for reference points (for when you select the animate between points option) like in event listeners. I literally have a creation that can't do without it.
  7. Hunter-Over-Fire

    About Grave Stones

    Since there are a lot of killing and shooting games out there in Ylands I suggest a feature that would allow editors and survivalists to disable grave stones for the game so they don't get in the way or anything. Some time people are going to make ladders out of these things and escape a world that isn't meant to be escaped.
  8. Hunter-Over-Fire

    Working Water Taps

    I will make an alternate version for beer.
  9. How the hell do you get this to fire? I have the glass in hand and I am interacting with the thing. I know there is nothing to be fired but if there was it wouldn't work. I have done it 100 times before to no avail.
  10. Hunter-Over-Fire

    Inventory slot lock

    I have a really good one. how about a visual scripting bubble that locks a chosen inventory/hotbar slot on command. When the slot is locked it is impossible to place the item with v and it is also impossible to move this item about the inventory to re-arrange it on the hotbar. This is mainly for the shooter games and games that don't want you to get rid of certain inventory items and/or move them around. I think this is a very good one. PS. I would also be impossible to destroy/drop/craft with the locked items.
  11. Basically the top of this dummy target is being weird and my theory to this whole thing is that the texture is inside-out making the inside of the model textured and the outside not thus creating this weird effect.
  12. Hunter-Over-Fire

    How To Get This To Work?

    I am trying to make a way that this script will fire Every time this object is hit buy a person with this specific weapon but it will not work for some lame reason. any ideas as to why and how to fix it?
  13. Hunter-Over-Fire

    2-story Blacksmith concept building

    this Rocks!
  14. Hunter-Over-Fire

    Forester's house

    best thing I ever did see since yesterday.
  15. Hunter-Over-Fire

    Remixed movie posters

    Dang that is hot!
  16. Hunter-Over-Fire

    4 seasons

    Why this inspires my new game's name. Hunting season ;D
  17. Idk but if it wasn't for this post I would have asked the same question myself.
  18. Hunter-Over-Fire

    How did you find out about the Ylands editor?

    I found out about the editor from watching your cool videos
  19. Hunter-Over-Fire

    Wacky Painters (in need of testers!)

    OMG That Is Sick!!!
  20. Hunter-Over-Fire

    The next big step for Ylands

    I am going to have trouble reading all of this.
  21. Hunter-Over-Fire

    Modern Weaponry

    I am the modern Warfare kind of guy and I love snipers. So I suggest some modern guns and knives. ylands has some old school guns sure but some creators feel the need to have more of a variety of guns. I am making a hunting game so perhaps more rifles would do me well. More rifles would provide me more work on the gun shops which I love doing. If it isn't possible to add any more cool guns than can you provide some gun attachments such as scopes. If that is still impossible to add than make it easier to have the game sense what button you are pressing on the keybord for much easier custom visual scripting effects. If that is still impossible, than thank you for reading. Thanks for reading anyways even if one or more of that was possible.
  22. The way I do it is just choose the item I want unpickable and CTRL + Double Click to select all of that one item type. It will select every sing one of that item type placed in your world though so be warned.
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