-
Content Count
267 -
Joined
-
Last visited
Everything posted by Hunter-Over-Fire
-
Building Competition - 15,000 USD in prizes
Hunter-Over-Fire replied to RedEagle_P1.'s topic in Community News
wait. you can get blood in ylands? well don't mind if I do >:D. -
I can't believe you've done this!
-
My first Ylands story (Limited Spoilers)
Hunter-Over-Fire replied to Mesh333's topic in Community News
How the skeleton? -
Spyler.X why must you be 5 steps ahead of us always?
-
You play plants vs zombies don't you?
-
They look more like recolored large steel rods than blocks.
-
Dev Diary #128 - Underwater Adventures
Hunter-Over-Fire replied to Adam Snellgrove's topic in Dev Diaries
Glowing under water plants? Think like unknown worlds entertainment. -
It may look silly but I would not dare enter that thing's territory!
-
This is inspiring.
-
How do you get custom key binds into visual scripting for like pressing J to explode something for some reason?
-
Golden Dragon Steam Locomotive
Hunter-Over-Fire replied to Hunter-Over-Fire's topic in Community News
Thanks -
Golden Dragon Steam Locomotive
Hunter-Over-Fire replied to Hunter-Over-Fire's topic in Community News
Just now realizing how low quality that photo is. Sorry. Also idk how to make and send videos ATM. But if you want a better photo, I can make that. -
I can't wait for a new map Exploration related update. Because I am a nomad stereotype or something, I like to bring my base with me. I don't like to settle down, I like to explore on and on, racking up resources and weaponry to combat other players at sea or at land. Because of the infinite map I want in the game, I would find infinite resources and be able to craft so many explosive barrels for sea combat.
-
But first I will need to figure out a good potion to make into beer. I mean I still would like a flask of water in the game so that I could script my own drink effect from it
-
I Managed to create a working Hand Pump and tank settup In the Ylands Editor. How it works you might ask? Well when you Interact With the handle/tap, The handle/tap will check for a certain item type within your inventory. The item is a glass flask, and if it finds the glass flask in your inventory, it will play a 3 second animation, a water pouring sound effect, and a water collecting sound effect. It will also delete the Flask from your inventory and replace it with a potion of speed colored to look like it is filled with water. If it does not find the flask in your inventory, the animation and sound effect will still play (with the exception of the water collecting sound effect) and a player warning will appear telling you that you have "No Glass". The image for both are provided.
-
How to create and use your own custom keybinds | Editor Scripting Custom Controls
Hunter-Over-Fire replied to jchob's topic in Community Tutorials
Thank you so much! -
Why not have a bottle of water that is drinkable to the player for the purpose of existing or for creators like me to make custom potions via scrips and logic. also I want just water for my awesome water taps :).
-
script access to character animations (besides emotes)
Hunter-Over-Fire replied to Indomitus's topic in Editor Suggestions
Nice to hear. I was about to suggest this anyways! -
Compact and useful?
-
Interesting method.
-
Nice. I have used this method before
-
So On Create can ether be triggered by game the game starting or it being spawned into the world via logic?
-
This one video is what taught me everything I know about animating! I learned some new things from self teaching too
-
Dude this is awesome!
-
continuous game and doubt of performance.
Hunter-Over-Fire replied to Spyler.X's topic in Editor Help
420 posts.