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Everything posted by Hunter-Over-Fire
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Interesting method.
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Nice. I have used this method before
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So On Create can ether be triggered by game the game starting or it being spawned into the world via logic?
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This one video is what taught me everything I know about animating! I learned some new things from self teaching too
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Dude this is awesome!
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continuous game and doubt of performance.
Hunter-Over-Fire replied to Spyler.X's topic in Editor Help
420 posts. -
Workshop's Rules for Content Submission
Hunter-Over-Fire replied to TomasGestinger's topic in Editor Help
What is the hidden option? Cause I never heard of it. -
How to generate big map size in editor
Hunter-Over-Fire replied to Chris Young Noize G.'s topic in Editor Help
Nice to know. -
Workshop's Rules for Content Submission
Hunter-Over-Fire replied to TomasGestinger's topic in Editor Help
Anything you say? So how long do you think a train of box cars would need to be to be considered a decent sized level with a 10-15 minute deadline to complete? -
If I was to make a pretty chunky lookin' steam train, how long would the train of cars behind it be?
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How about we have free floating items that you could kick around freely like a ball. Also a new weld tool that would allow us to weld these items together but have them still freely move like a bearing from scrap mechanic.
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I would like to see more position/rotation animator features such as adding an expandable list for reference points (for when you select the animate between points option) like in event listeners. I literally have a creation that can't do without it.
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Since there are a lot of killing and shooting games out there in Ylands I suggest a feature that would allow editors and survivalists to disable grave stones for the game so they don't get in the way or anything. Some time people are going to make ladders out of these things and escape a world that isn't meant to be escaped.
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I will make an alternate version for beer.
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Annoying visual scripting problem
Hunter-Over-Fire posted a topic in Editor Bugs & Technical Issues
How the hell do you get this to fire? I have the glass in hand and I am interacting with the thing. I know there is nothing to be fired but if there was it wouldn't work. I have done it 100 times before to no avail. -
I have a really good one. how about a visual scripting bubble that locks a chosen inventory/hotbar slot on command. When the slot is locked it is impossible to place the item with v and it is also impossible to move this item about the inventory to re-arrange it on the hotbar. This is mainly for the shooter games and games that don't want you to get rid of certain inventory items and/or move them around. I think this is a very good one. PS. I would also be impossible to destroy/drop/craft with the locked items.
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Basically the top of this dummy target is being weird and my theory to this whole thing is that the texture is inside-out making the inside of the model textured and the outside not thus creating this weird effect.
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I am trying to make a way that this script will fire Every time this object is hit buy a person with this specific weapon but it will not work for some lame reason. any ideas as to why and how to fix it?
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Is there have a way to get the orientation of the mouse?
Hunter-Over-Fire replied to F.hao's topic in Editor Bugs & Technical Issues
Thanks You So Much! -
this Rocks!
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best thing I ever did see since yesterday.
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Dang that is hot!
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Why this inspires my new game's name. Hunting season ;D
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Is there have a way to get the orientation of the mouse?
Hunter-Over-Fire replied to F.hao's topic in Editor Bugs & Technical Issues
Idk but if it wasn't for this post I would have asked the same question myself. -
How did you find out about the Ylands editor?
Hunter-Over-Fire replied to RedEagle_P1.'s topic in Editor Help
I found out about the editor from watching your cool videos