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Posts posted by Hunter-Over-Fire
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Nice to hear. I was about to suggest this anyways!
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Compact and useful?
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Interesting method.
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Nice. I have used this method before
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So On Create can ether be triggered by game the game starting or it being spawned into the world via logic?
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This one video is what taught me everything I know about animating! I learned some new things from self teaching too
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Dude this is awesome!
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420 posts.
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What is the hidden option? Cause I never heard of it.
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Nice to meet y'all too ?
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On 3/10/2020 at 6:21 PM, TomasGestinger said:Hello there, glad to have you.? Your water taps look great, I can't wait to see more! Let me know if you want any assistance with your games from me or the dev team.? Can you tell us more about the hunting game?
The game takes place on a large island and has a large veriety of different biomes and fauna. Thanks to the new update I can now begin work on some large tunnels and caves. Your task is to become the richest hunter by selling what you can. You can buy guns, food, camping supplies, etc. There will also be a lot of lore. Stay tuned for more
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Shang. Currently scheduled for change
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Nice to know.
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Anything you say? So how long do you think a train of box cars would need to be to be considered a decent sized level with a 10-15 minute deadline to complete?
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If I was to make a pretty chunky lookin' steam train, how long would the train of cars behind it be?
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How about we have free floating items that you could kick around freely like a ball. Also a new weld tool that would allow us to weld these items together but have them still freely move like a bearing from scrap mechanic.
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1 hour ago, jchob said:Water tank? Make it beer tank ??
They look cool
I will make an alternate version for beer.
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I would like to see more position/rotation animator features such as adding an expandable list for reference points (for when you select the animate between points option) like in event listeners. I literally have a creation that can't do without it.
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Since there are a lot of killing and shooting games out there in Ylands I suggest a feature that would allow editors and survivalists to disable grave stones for the game so they don't get in the way or anything. Some time people are going to make ladders out of these things and escape a world that isn't meant to be escaped.
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I have a really good one. how about a visual scripting bubble that locks a chosen inventory/hotbar slot on command. When the slot is locked it is impossible to place the item with v and it is also impossible to move this item about the inventory to re-arrange it on the hotbar. This is mainly for the shooter games and games that don't want you to get rid of certain inventory items and/or move them around. I think this is a very good one.
PS. I would also be impossible to destroy/drop/craft with the locked items.
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How do you get custom key binds into visual scripting for like pressing J to explode something for some reason?
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Thanks You So Much!
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this Rocks!
Bottled water
in Editor Suggestions
Posted · Edited by Hunter-Over-Fire
Why not have a bottle of water that is drinkable to the player for the purpose of existing or for creators like me to make custom potions via scrips and logic. also I want just water for my awesome water taps :).