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Posts posted by Hunter-Over-Fire
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Are the scripts in the levers set to "on interact?" or "on switch on/off?"
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I someday would love to see some new broad swords, long swords,and huge mythical looking ones. I also would like to see more new ranged weaponry such as a new handgun type or two. One thing that does not exist in Ylands yet is some sort of automatic ranged weapon.
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I would some day like to see more back accessories, especially backpacks! Backpacks could provide the player with a cool new look and increased inventory. There could be different types and styles of backpacks. I am always looking forward to dressing my NPCs in better clothing.
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I would some day like to see more masks for characters in Ylands for vanity sake. There could be things like a balaclava, hockey masks, gas masks, etc. I love doing NPC designs for my games and am happy when i have things to dress them in.
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I recommend adding gloves to ylands for vanity. Gloves could provide armor points too so there could be armored gloves. I am an editor creator and i love designing my NPCs and i would always like more things to add to them.
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Isn'tn't this off topic?
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The skins became new items instead of skins.
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Now i know where the tea leaves went.
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Nice to hear.
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It would seem that when I select an item, this item menu grows and adds more menus to itself the more I select. There also seems to be the option to Weld Entities when I have selected only one item. The glitch can be temporarily eliminated by exiting the entire game and re-entering. It has happened to me twice already in the editor but only after I multi selected, so I think that is what is causing the problem.
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Excuse me... STEAM SHIPS?! Astonishing!
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you have a trigger zone set to set your velocity in a chosen direction upon entering
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When you lag the game with a screenshot or something complicated, you may encounter this bug. The bug causes some animation scripts to greatly drop out of sync. If you take a look at the image of my V20's Side and main Rods, they don't line up properly, though they were aligned before the lag spike. This is the Lag+Animation bug.
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I am talking about making kill counts simple as all get out. One thing I need is an "on damage received" event trigger for a spawn location or a role so that I can get players to play an emote and teleport away on damage easier. Another thing would be having a "trigger object" detector on the on death event in a spawn point or role. This would be for detecting who or what killed you easier. Another would be an "on damage" trigger event for a ranged weapon so that I could mark hits easier. If you can't carry out any of these tasks, then thank you for listening.
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Some day I would like to see the ability to create your own custom random encounter templates in Ylands. One of the reasons I want this is because I like to build, but I have nothing to do with the builds. It will also provide me with many challenges.
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Once I get the video and editing software, I will craft you a storm to feature. But right now I am working on completing this and other things first.
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On 10/31/2018 at 11:39 PM, Ane said:That looks epic! But just to clarify, flying machines won't be added in the 0.11 update, but sometime after 1.0
that has to be the 4rth time I have seen flying machine confirmation for Ylands!
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Object Repairs
in Suggestions & Feedback
Posted · Edited by Hunter-Over-Fire
I suggest a way to repair items and structures, most likely with a repair hammer of sorts. I want this in ylands because many people out there are going to battle ships and what not and have no way to repair them after the battle. If you can't repair a ship after battle it will be stuck bellow full health forever, which annoys me.