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JohnMFSteel

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Posts posted by JohnMFSteel


  1. I found an yland dotted with big Merfolk towers so they are out there. 


    I kind of agree about the empty ylands, but I must say.
    It can be quite hard to choose which map to delete next. Partially because I don't always remember exactly what each map contained.(if it had something I valued.)
    Partially due to many maps having a little special something that is hard to part with.

    Honestly even without encounters I have come across some pretty sweet landscapes.

    And you know this is only going to become more of a struggle as they add more amazing encounters and landscapes.

    • Like 1

  2. So my thought with a parachute is that it could allow you to cool down and start flying again without landing.

    As for the duration increase personally I would consider 30 seconds a maximum of what the flight time should be. The pack makes you quite fast as well as giving you the ability to fly. With just the 10 seconds we currently have, I'm able to fly up and get a good view of most ylands before being forced down.
    I do agree that variants would be just as good as upgrades. However upgrade paths for items could help keep the density of the item catalog in check.

    Also what about a pack with a glider attached. get up to altitude, retract rotor, and deploy wings. Then away you go!

    • Like 1

  3. I really like the canister changing colors and overheating as a timer. 
    10 seconds is a good fly time for most things, but I think an upgrade to get an additional 5 sec or so might be nice in the future. Maybe an upgrade that makes a parachute deploy if you overheat at high altitude?

    I'd love to hear everybody else's thoughts on it :D

    • Like 2
    • Upvote 1

  4. I dashed off my ship and activated a kayak at the same time. My character didn't sit, just stands there holding the ore. still functional but not animated. releasing controls made him sit down lol then I was able to get up like normal nothing game breaking here

    20210324161647_1.jpg

    • Upvote 1

  5. I've been thinking it my self, and I've seen it mentioned a few times, but oil and relating technologies would be a nice addition.

    I think inland oil deposits, drilling, pumping and refining into gasoline should all be possible without fluid physics, since it's all underground. The process of seeing the oil drain should be possible to fake convincingly with a fluid volume zone that either moves or expands removing a bit at a time as the pump fills a tank. Oil geysers should also be possible with an effect for the geyser and a repeatable decal that applies to the area and entities.

    • Like 2

  6. Having a blast on the experimental build so far! The Encounters feel a lot more varied now & my Home zone has like 4-5 ylands! (2 of which are a pair of strands that look SO nice together *chef's kiss*)

    Only issues I have noticed so far are:

    the player preview in the inventory is pixely
    The help popup I got when I first built my boat took me to the wrong codex entry
    A Mer-people monument that's in my home zone has some starfish with the tooltip TBT_Pick, also said monument had some trees clipping into it
    Jeans clip through boots
     

    Thoughts:

    A ring on the ground to show the radius of the building table you are currently using would be nice (I'm loving the building table)
    I'd like to see a toggle for block collision some of the more interesting shapes are difficult to achieve without clipping blocks into each other. Domes, tents, Archs, really most things that have a circle or triangle as one or more of their base shapes

     

    • Upvote 2

  7. If this is going to make clipping of blocks when building possible.
    The workbench allowing for setting placement position with specific X,Y,Z values for intricate placement might be nice.
    Sometimes the difference in pleasant looking placement and a clipping or worse flickering nightmare is only .001 in a direction.
    Kinda difficult to do with directional arrows or free placement.

    also being able to move around existing plants with this rather than needing to harvest them before hand would be nice, and would also allow for on the fly crop mazes, like with Ramie or Corn. (I would use Ramie personally that stuff grows THICC) As well as just garden redecorating without hassle. sometimes you wanna move things around you know?


  8. What rules should we be following when making games?
    I've been looking at the rating system, as far as I can tell PEGI 12 is equivalent to ESRB T and GSRR PG-15.
    The website only says PEGI 12, and the rules here don't talk about some things such as Casinos, and damage effects.
    PEGI 12 and the other I've said are equivalent allow authentic in game gambling.
    They also allow non-humanoid fantasy characters to have more graphic deaths and damage impact effects.(the distinction between human and fantasy appears to just be a PEGI thing)


  9. A variety of telescopes would be nice. Simple tripod telescopes for putting on ships to view distant yland. The good ole handheld for scouting for enemies before advancing. Some building blocks for making a large observatory telescope would be nice too, as it is the sky in game is a joy. Telescopes for viewing the sky could also be an excuse to draw images with the stars eventually. Perhaps even leaving clues to treasure in the stars.

    • Like 1
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