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Posts posted by JohnMFSteel
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the tooltip for eating says hold to eat but the accepted input is on click
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? Just used the recharging station for the first time, what an experience! This game really doesn't cease to impress.
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true, just confirmed potion of flight also does it.
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I thought the point was that they will eat the bait if you take too long?
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NICE, soI found the I tower pretty quick it wasn't far from where I took the picture. I still need to explore the cave more.
I got lucky pretty early on and have a full set of scuba+ 3 Oxy tanks, so hopefully that helps with finding the submarine. -
that's not what I mean. The bait activated, but instead of them going to the bait they came to me. I was well away from the bait.
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Been playing exploration for awhile today
I've had various issues today so I'm gonna go ahead and drop my logs here
main thing on my mind atm is I was having some input issues before I got off
i'll try to start doing a better job logging the issues I am having and when ?
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just came across an NPC named Hernest who offered to trade but had no trade action available
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So struggling with the not being able to eat issue like we all are. I just discovered if you die while on your boat you can despawn and respawn it and all your stuff will come with it ❤️❤️❤️ can't even describe how worried I was about despawning my boat with loot laying on it
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Unique paper is able to stack with blank paper and other unique papers in some cases blocking them from being unstacked
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I placed bait to catch an ostrich, but the ostrich came straight to me instead of the bait. I didn't tag as bug in case this is supposed to happen sometimes
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Consider adding multi purchase bundle to exploration dlc page on steam store, am considering purchasing it for some friends but doing it 1 by 1 seems like a hassle
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2 hours ago, NaruTheHuman said:Hello there
Sadly, terrain tools are not accessible from visual scripting, and there is currently no way to modify the terrain from script at all.. :cSad times, what is the scripting menu on the terrain volume tool actually for then?
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How do I activate the add terrain remove terrain and remove entities from the scripting menu?
Side note: What I am planning to do is subterranean ore generation. By Ray casting @ random X,Y locations dropping Z to predetermined depths based on ore types gonna do some RL research to decide that, then having a shape at the smallest size create nodes by removing terrain and spreading like a growth. growing up to predetermined sizes randomized within a range. probably need to log locations till the process is finished to prevent repeats... I hate when song playlists repeat the same song over and over, don't you?
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I was terrain sculpting for awhile, saved, went to exit and it froze on the loading screen going to the main menu
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System.ArgumentOutOfRangeException: Value is too large to be successfully packed.
System.ArgumentOutOfRangeException: Value is too large to be successfully packed.
Parameter name: unpacked
+t ylands.Navigation.VectorI3ToLong.Pack (VectorI3)
ylands.Navigation.NavPathFinder.FindPath ()
ylands.Navigation.NavPathFinder.Execute (TaskThread)
TaskExecutor+TaskExecutorImpl.WorkerThreadFunction (Object)
System.Action`1[T].Invoke (T)
System.Action`1[T].Invoke (T)
System.Threading.ExecutionContext.RunInternal (ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext.Run (ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper.ThreadStart (Object)
System.Action`1[T].Invoke (T)
Logged at
System.Action`1[T].Invoke (T)
System.Action`1[T].Invoke (T)
System.Threading.ExecutionContext.RunInternal (ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext.Run (ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper.ThreadStart (Object)
System.Action`1[T].Invoke (T) -
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lol it's funny, I've been making all kinds of crazy tunnels with the tool. Yet my brain never went hey connect the ends ?♂️
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System.Exception: [LoginError] OAuth/LoginWithPublisherTicket: error_code=500 api_code=null message=Internal Server Error
System.Exception: [LoginError] OAuth/LoginWithPublisherTicket: error_code=500 api_code=null message=Internal Server Error
+t YlandsClient.Preloader+<ReportLoginErrorCoro>d__6.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator, IntPtr)
Logged atI was restarting the game when this happened not first connect of the day
Working now.
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When removing entities inside a Sphere with a size of 305 the game crashed, the sphere was sunken only a bit more than half way into the sea floor so the diameter of removal was pretty large
When removing terrain to create a sphere at -186 this happened
Regenerating Ocean Volume fills tunnels created bellow sea level that aren't connected to the ocean
drill
in Bugs & Technical Issues
Posted
When holding the mining drill highlighting items gives the excavate tooltip instead of the one for picking, and also you are unable to pick items while holding it.