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JohnMFSteel

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Posts posted by JohnMFSteel


  1. So struggling with the not being able to eat issue like we all are. I just discovered if you die while on your boat you can despawn and respawn it and all your stuff will come with it ❤️❤️❤️ can't even describe how worried I was about despawning my boat with loot laying on it

    • Like 2

  2. How do I activate the add terrain remove terrain and remove entities from the scripting menu?

    Side note: What I am planning to do is subterranean ore generation. By Ray casting @ random X,Y locations dropping Z to predetermined depths based on ore types gonna do some RL research to decide that, then having a shape at the smallest size create nodes by removing terrain and spreading like a growth. growing up to predetermined sizes randomized within a range. probably need to log locations till the process is finished to prevent repeats... I hate when song playlists repeat the same song over and over, don't you?


  3. System.ArgumentOutOfRangeException: Value is too large to be successfully packed.

    System.ArgumentOutOfRangeException: Value is too large to be successfully packed.
    Parameter name: unpacked
    +t ylands.Navigation.VectorI3ToLong.Pack (VectorI3)
    ylands.Navigation.NavPathFinder.FindPath ()
    ylands.Navigation.NavPathFinder.Execute (TaskThread)
    TaskExecutor+TaskExecutorImpl.WorkerThreadFunction (Object)
    System.Action`1[T].Invoke (T)
    System.Action`1[T].Invoke (T)
    System.Threading.ExecutionContext.RunInternal (ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext.Run (ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper.ThreadStart (Object)
    System.Action`1[T].Invoke (T)
    Logged at
    System.Action`1[T].Invoke (T)
    System.Action`1[T].Invoke (T)
    System.Threading.ExecutionContext.RunInternal (ExecutionContext, ContextCallback, Object, Boolean)
    System.Threading.ExecutionContext.Run (ExecutionContext, ContextCallback, Object)
    System.Threading.ThreadHelper.ThreadStart (Object)
    System.Action`1[T].Invoke (T)


  4. System.Exception: [LoginError] OAuth/LoginWithPublisherTicket: error_code=500 api_code=null message=Internal Server Error

    System.Exception: [LoginError] OAuth/LoginWithPublisherTicket: error_code=500 api_code=null message=Internal Server Error
    +t YlandsClient.Preloader+<ReportLoginErrorCoro>d__6.MoveNext ()
    UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator, IntPtr)
    Logged at

     

    I was restarting the game when this happened not first connect of the day

     

    Working now.

    • Like 1

  5. When removing entities inside a Sphere with a size of 305 the game crashed, the sphere was sunken only a bit more than half way into the sea floor so the diameter of removal was pretty large

     

    When removing terrain to create a sphere at -186 this happened

    459843741_TerrainVolumebug.thumb.jpg.ea3e5c680460031c59729fd5e65956ec.jpg

     

    Regenerating Ocean Volume fills tunnels created bellow sea level that aren't connected to the ocean

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