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Keranara

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Everything posted by Keranara

  1. It was before last update. I'll check it on current version and on new map also. Thank you. Updated: On map from oldest version problem same like was before. On new map part of this problem possible is disappeared but some blocks (for example in this my game it was: ship hull aft and ship hull fore) is still get indestructible option after ship leave the protective barrier area. output_log.txt SHADY GODFATHERZONE.zip
  2. Read my my message again please:) I didn't message to you, I mentioned only your problem, my message was for Adam. I also ask you to note to the fact that you were asked to provide a game save file, not log file;)
  3. As far as I understand Jeff talk about same problem what I've asked you in discord 9 days ago.
  4. Was created new game in adventure mode. It was local game with friend. After this at next day this game was changed into share game mode. for a while about 1-2 hours (I was played alone for this time) all was fine but when my friend logged in game I've started to get lags (I have really good computer so problem not here). After this I tried to relogin and reboot. But... every time when I started this game I detected what all is rollback to the moment when my friend had login into game first time (I mean 1st time for sharegame mode) I Tryed to make this game local like it was before, but the problem is same and in same place. all rollback to the moment what was described above. I found way to repair our game save but this is "non-game way" if you understand what I mean... and this can cause game logic problems in various situations. as far as I understand this problem was caused by a conflict of player ID that was a result of transferring the save from local to shargame mode, new ID was attached to for player but wasn't created from the point of view of the game logic.
  5. Keranara

    RESOLVED ShareGame mode problems.

    Update: Problem was one more time just now (in sharegame mode). online was just me, same situation, lags and after this no save for game. all my previous assumptions can be dismissed cause at this time we played together and everything was fine, but at one point when I was alone in the game everything broke.
  6. Thanks to Hope for the answer, that's all I wanted to know about "set weather". Also thanks to everyone, who did not pass by, and tried to help me.
  7. Hello. I trying to use " set weather at weather at position" but it is seems like weather change globally. I tried to use reference point, get player coordinates, and many other variations, but in all cases weather change globally. That was checked by console and with second player in multiplayer mode. Help me please! What I make wrong? Somebody please, save my brain and say, how to make it work right.
  8. I'm sorry, but I didn't fully understand.... What do you mean when say about "logic tile shown ", is this a option for people with DLC on account which allow to see more what peoples without DLC? does this option help me to make custom islands in empty world with a custom weather (or a set of weather events) for each single island?
  9. I understand so: such zone can be auto generated if create archipelago, that is, for each island will be created weather zone. But if I create empty or water world for make custom istlands I will not be able to make weather for each one. that's looks too sad.... For this reason I wrote question in second post of this topic
  10. you didn't understand me. I mean this command this option was added in update from 15 april 2019 and about this was comment from yland team programmer here so please don't say me what it is not possible=)
  11. ok, possible I found where is my problem. It's looks like this function work only with archipelago (now I have no DLC and I can't try it). Then I have another question: is there any tool / option with which I will able to edit yland zones/range for usage with weather in place? I didn't found it, may be it will able if I will buy DLC?
  12. Keranara

    How check if entity does exist?

    if your question still actual.... hope this can help to you. use label for entity (for example if entity from template use "on entity spawn" -> "add entity label") after this you can calculate count entity with this label. here I check if entity count is lower 1 (I mean 0) then I can add what to do if there no entity with my label hope it will help you. (sorry for my English too)
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