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Everything posted by spiritchaser28
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Can YLands allow me to do these three things?
spiritchaser28 replied to TwitchTX's topic in Editor Help
With the new ship repair system in place, I have a feeling they may integrate an armor and weapon repair system soon. Personally I like the idea, but some may try to rebel against it. ( probably the same folks that were upset about the propeller pack and breathing mask nerf) I also think it would be cool if they integrated a building repair system. Several games have some sort of system in place for these things (Valheim is a great example)....not sure how much those systems would task Unity engines though..... -
Dev Diary #223 What You Ask Is What You Get
spiritchaser28 replied to Nikki Severin's topic in Dev Diaries
Totally been wanting this too! It would be nice to sit around a table or a campfire with friends without having to get up every time to eat something. It would also feel like more of a social game. Just a little animation tweak and it can be done -
Dev Diary #223 What You Ask Is What You Get
spiritchaser28 replied to Nikki Severin's topic in Dev Diaries
It's not the full picture. Notice it gets cut off at 9 instead of 0 -
The new crafting system needs a little work.
spiritchaser28 posted a question in Suggestions & Feedback
The resources can be difficult at times to find. I have heard a ton of people asking about things like anemone goo, ylandium components, tubular porifera,and other resources that seem to be difficult to aquire. This has not been much of a problem for me because I trade a lot with other players.....HOWEVER....some things still require the recipe to be unlocked even if you have all the ingredients for them. I think once you aquire the ingredients, the recipe should naturally unlock. For instance I have every ingredient for the ylandium wrench and alien cutter due to trades I have made to aquire these items for the intent purpose of crafting them.....even though I have all the ingredients, the recipe does not unlock unless I randomly stumble onto a rare encounter that unlocks it. ....I understand the devs are trying to make things more challenging (which is appreciated) but I think if you have everything a recipe requires, it should unlock naturally. Am I the only person that thinks this way? -
The new crafting system needs a little work.
spiritchaser28 replied to spiritchaser28's question in Suggestions & Feedback
I've died a couple times coming back up for air at less than a half tank. So I'm not certain either....I just know I check my depth meter before I decide to dive now. It's it's ludicrously deep I don't take the chance. -
They do have an energy overhaul update planned after 1.10. This system would make complete sense.
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Ylands Ipad Building / Terraforming Nor Editor Able?
spiritchaser28 replied to PaulMesher's topic in General Discussion
You are the first person II have heard of here that uses the IPad to play the game, but I would assume it works like all other mobile devices. Terraforming isn't allowed on multiplatform games. Only "PC only" games allow terraforming. Editor is also not available on mobile devices. -
This is an intriguing idea. Perhaps they could make the workstations unavailable for mass crafting until you build a machine that allows it to do so. It does seem odd you can smelt several hundred iron ingots in a matter of minutes...perhaps an attachment to the smelt with a conveyor belt would allow the possibility of bulk crafting. Each workstation could have individual machines that would allow the bulk crafting option.
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The new crafting system needs a little work.
spiritchaser28 replied to spiritchaser28's question in Suggestions & Feedback
My issue is finding them sometimes. By the time I get to the bottom in some areas I have to turn immediately around and go back to the surface or die because I'm at the halfway point in my tank. If I spent time looking for them I would surely die in some of the places I have dived -
The new crafting system needs a little work.
spiritchaser28 replied to spiritchaser28's question in Suggestions & Feedback
Yeah once you throw Elves, Mutants, Atlanteans, Golems and Mythical animals in the mix, you can sort of toss the idea of "realism" out the window haha. My point is it would be nice if we could descend faster with some method or just be able to switch air tanks like we used to do -
Make the shark repellent beacon quieter
spiritchaser28 replied to zarwil's question in Suggestions & Feedback
The refinery is the loudest sound. They said they were going to correct those sounds in the future. Hopefully the next update fingers crossed. -
No way to recharge the ylandium engine automatically?
spiritchaser28 replied to TonyPearce's question in Suggestions & Feedback
Best method is keep them close to a charging station. I usually embed an energy not in the station and attach it to a small energy switch then too the station because I don't always like listening to the charging station sound.- 1 reply
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Dev Diary #222 When the Prints Go Blue
spiritchaser28 replied to Nikki Severin's topic in Dev Diaries
I hadn't thought about that aspect of monetezation. Makes sense though. And heck yeah Blueprints made directly in editor has been a dream of mine since I started playing. -
There is an underwater temple ruin random encounter that has a few shark trophies. I know there is another encounter that is on land that has one, but can't remember which encounter off the top of my head. You can find a lot of the elven stuff in Taiga Tundra regions.
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You can't. It can be found though. They may have changed it. It's been a long time since I completed Ember Yland
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I playtested this before it was added to the Mystery Ylands. It's @Mello1223's baby. All I can say is it can be solved, but requires some outside the box thinking. Definitely a fun puzzle game and I absolutely love the train. Just keep looking. You will figure it out.
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The new crafting system needs a little work.
spiritchaser28 replied to spiritchaser28's question in Suggestions & Feedback
No you shouldn't forget any recipes once you learn them. The issue here is learning the recipes by finding super rare encounters 20 thousand leagues below the sea. You may learn the recipe if you are lucky enough to find them, but there's also a good chance you will die from lack of oxygen once you get there. It's why I still think they should allow people to switch air tanks like actual divers do all the time., or at least have some sort of way to descend to the ocean floor faster. Some people have suggested diving bells and that may be a good option. -
[YLD-37059] Changing Color #2 of Fishing Rod
spiritchaser28 replied to Igor Q.'s topic in Editor Bugs & Technical Issues
Also some of the car seats do the same thing. Wrong colors, and some don't even match driver side and passenger side colors -
Dev Diary #222 When the Prints Go Blue
spiritchaser28 replied to Nikki Severin's topic in Dev Diaries
Fingers crossed they give us the rods, poles, containers and other things we have been begging for in blueprints. (Still waiting on those basic shape blocks) So stoked we will be able to do blueprints in editor soon. -
Dev Diary #222 When the Prints Go Blue
spiritchaser28 replied to Nikki Severin's topic in Dev Diaries
I have been waiting for this update for a loooooong time! I cannot wait to see what changes will be made in 1.10 -
Good example, you can also overlap containers like @Mello1223 and @Yo HasLEGO have done on some of their past builds. It's a little more difficult to precisely target those containers unless you use first person view, but it works great. I use a lot of kitchen cabinets in my hulls, roofs of the rooms too. Also love and use the idea of storage pontoons on the sides of the ship. They maximize the overall storage you can have and still give you plenty of comfy living space and room for workstations. Much easier in my opinion to build those types of ships in editor, but it can be done via freeplacing. The bottom line though is, there is no "wrong way" to build your ship. Find something that makes you comfortable and go with it. If you want a ridiculous amount of storage it can be done quite easily, but if you prefer a small ship with limited cargo for short jaunts, you can also do that. The main thing is to have fun. It's just a game that gives you a ton of options so you can build whatever makes you happy. You can build a bamboo hut and live off fishing and coconuts and never travel off the starter island if that is how you want to play, or you can build a fleet of ships that serve different purposes and explore the world. I can never stress enough the beauty of this game. There are so many options available it's crazy, and at the end of the day it's relaxing and quite beautiful to look at. I've spent many days just watching sunsets in a lounge chair, fishing off the dock Some days I just drive around my stunt course I made, other days I prefer to do some farming or go for a leisurely horse ride....and I have spent just as many days exploring the seas and seeing every random encounter there is to see.
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Dev Diary #221 Rebalancing the Future
spiritchaser28 replied to Nikki Severin's topic in Dev Diaries
I believe something like that is in the works. YES! Anything to get be able to get to the bottom faster would be helpful. Sometimes I am diving so deep that by the time I reach the bottom I need to turn around immediately because the zirc tank is at the halfway point. (Still not sure why they disabled switching tanks underwater because real divers do it all the time) They already have dart guns in editor, so that might be an idea.... A paralyzing dart or some sort of atalantean paralyzing trident or crossbow would be handy for sharks.....not sure they will integrate poison in the game though. Well they have vendors, but i still think they need a few more types of vendors and it would be handy if some actually sold shipments. I suggested the idea of an Innuit Trader in the arctic that would sell some of the newer resources. Regarding merchant ships, Ales mentioned at one point in a live stream he would like to have random encounters on the sea that occur between travelling to a different map. Things like pirate ships, but Merchant ships would also be interesting. I know from working in editor that NPCs don't stay on ships so that may take some work. That's interesting. I am betting it's easily do-able Are you talking about Musical instruments? Yes Please!! I made an acoustic guitar and a piano in editor, and @Yo HasLEGOhas made several instruments (electric guitars, amps, pedals, keyboards and a blueprintable piano) I would love to see some instruments that play actual sound. Maybe a banjo, acoustic guitar, flute, bamboo lute, dulcimer, accordian, even some brass instruments like bugles and trumpets. I can imagine a random sound set for each instrument so they play different tunes randomly. I have had a few suggestions I'm still hoping for. A lunch box, an ore container, a flare gun, the ability to shoot ranged weapons on mounts (apparently that used to be a thing), bigger caves, sliding glass doors and regular sliding doors (oriental style would be cool), better enemy AI (with ranged attacks available), saddlebags (something they are working on) Car summoning (something else they are working on).....there's a ton of great suggestions made by other players here and I'm just happy the devs listen and try to integrate some of the suggestions into the game. ( The overhauled workstations were based on some of our input. Yohaslego and myself sent in some concept art and the devs basically took the ideas and ran with them...now the workstations are much easier to use and because of a few players input about mass crafting it's pretty much perfect and much more user friendly than they used to be) -
I would have opened the door and just ran past it. They aren't too fast. But yeah funny pic "Here's Johnny"
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Dev Diary #221 Rebalancing the Future
spiritchaser28 replied to Nikki Severin's topic in Dev Diaries
They used to have protective barriers but they did away with them in favor of owner controls....for instance if you make a map multiplayer you can set privileges so only your friends can do damage to things or modify terrain. It's a decent system, but I think it could be better if we were allowed to list the people that can actually do those things, right now it's limited to friends and non friends. The idea of a non flying generator is intriguing, but not sure if they will implement it....they have made it easier to control the time propeller packs fly in editor made games however which is a good thing. -
Zirc hammer is my main melee weapon.....it's huge and looks clownish but it packs a punch