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Ylands Star
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About spiritchaser28

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    Ylands Star

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  1. spiritchaser28

    5th Q&A with Aleš

    This was brought up by @Nikki Severin on the last stream. Hunger. The characters get hungry way too often. Is there any way we can extend the duration of time before we get hungry? I think if somebody ate that much in real life they would explode.
  2. spiritchaser28

    5th Q&A with Aleš

    Another question about vendors. Is it possible to have recurring shipments? Such as wood shipment, stone shipment, iron shipment, etc? It's one thing I love about the traders but it appears as though the traders cannot be found now.
  3. spiritchaser28

    5th Q&A with Aleš

    This is a question brought up by SGT_Shodan in Ylands discord. He wanted to start a game with his kids and was curious why the starting map could not be made into a sharegame.
  4. spiritchaser28

    Dev Diary #176 What comes after 1.7

    It is available on exploration yes. That's what I am saying. When you go down to play with friends, it will bring up a list of maps you have saved (including those in new exploration)...from there you make it multiplayer and then do the mayor, citizen and visitor priveleges once you get in the map. Once you set it up to multiplayer, you will have to sail to one empty multiplayer spot and the map you set up will be it. Once inside the game, just set up the priveleges.
  5. spiritchaser28

    Dev Diary #176 What comes after 1.7

    First you go to the main screen where it says "Play with friends" and set up a single player map as a share, or server rented. Then you have to go into the map once you set it up , press "esc" then hit Multiplayer settings. From there you will have 2 tab options, one is overall multiplayer options (How many players, is the map visible, etc) The next tab is Co-Op options.....from there you set up what friends and visitors can be. Mayor privilege gives the players the ability to do pretty much anything you can do on a map you own, citizen gives some building privileges, etc....and visitor is the most limited with no option to modify terrain, build, place items, destroy anything etc. They can still pick things though so if you want to make it public, then I suggest hardening things down you don't want people to pick.
  6. spiritchaser28

    Dev Diary #176 What comes after 1.7

    I sometimes color code, sometimes I place an actual representation of what I am storing on the chests and boxes.....for instance if It's logs I wiill freeplace a log into the container with just the smallest part of the log poking through. You could use stone letters if that helps. But boxes with different symbols already added would be a cool idea.
  7. So this happened after the last hotfix. Before the hotfix, the awning tops and corners were included in the blueprints, but today I filled this blueprint in exploration. The first two pics are of what it looked like when I blueprinted it, the other pics are after I finished the blueprint today. Included output logs. Needless to say it cost the same amount of cloth and it worked before the hotfix. output_log.txt output_log_clean.txt
  8. spiritchaser28

    Workshop feedback

    I always thought it would be easier to sort through one thread about the same issue, instead of multiple threads about it.
  9. spiritchaser28

    Dev Diary #176 What comes after 1.7

    @Sazzle, well I suppose an option would be to avoid multiplayer maps unless it's people you trust that made them. I think when they start allowing ships to be damaged that the Mayor, Citizen, and Visitor privileges will still apply to ships as well. At least that's my understanding. You could always make another ship just for naval battle type games if you get worried about going into a multiplayer map place you do not know about. So if you lose it, you still have your houseboat.
  10. spiritchaser28

    Workshop feedback

    Ocnog Started a thread on this yesterday
  11. spiritchaser28

    Dev Diary #176 What comes after 1.7

    Hey we all have weird quirks, not just you guys at Bohemia
  12. I think maybe what @ComR is referring to is deleting an island where you are currently located in exploration? If you do that, you have to pick a map you have already explored to spawn. If you have deleted all the maps the only place you can spawn is the original island map you began on. You cannot just pick an unexplored map @ComR you have to sail to the edge of a map to go to another map.
  13. spiritchaser28

    Eco - Survival Sandbox Game. Is it worth a try?

    I have not tried it, the premise does look interesting. More people have been raving about Valheim lately.
  14. spiritchaser28

    Feedback on the workshop

    I agree with everything above. I'd also like to be able to download and upload the composition (.ycomp) files directly from the workshop as well. There could be instructions on where to place the .ycomp file with both steam and microsoft file folder locations. We do this all the time on discord with ease. Of course the creators would have full control over whether or not it is available for download as usual.
  15. spiritchaser28

    5th Q&A with Aleš

    Question about car chassis and ship hulls. Can it be possible to use the demolition hammer or sledgehammer on ship hulls and car chassis once every entity is removed from them? Currently you cannot. The only way to get rid of these is to physically destroy them. This would be especially handy for cars, so a person can make a blueprint of the car on a map, then demo hammer all of it when they want to go to another map and take their vehicle materials with them to remake the blueprint.