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916 ExcellentAbout spiritchaser28

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Dev Diary #268 New Weather On the Edge
spiritchaser28 replied to anna_svecova's topic in Dev Diaries
I'm really loving this idea. Bring on the random -
Uh....you do realize you are commenting on a post that's almost 3 years old? Just wondering why. If you go back to the original post it's almost 5 years. P1 is irrelevant now.
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Wish they would add the old soundtrack back along with the new. It's all great music but I do love the old soundtrack better
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@Nikki Severin Take a look at this post please
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Dev Diary #229 Magnificent Mythical Beasts
spiritchaser28 replied to Nikki Severin's topic in Dev Diaries
Woot! Been wanting a mythical ostrich -
Constant Game Freezing/Crashes
spiritchaser28 replied to Vetari's question in Bugs & Technical Issues
It may help the devs if they know your computer specs as well. -
Cannot open game - Fatal login error: backend request error (502)
spiritchaser28 replied to haidee.uy614's topic in Editor Bugs & Technical Issues
That was a steam issue. It should be resolved now -
Will do next time I get in game
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Nope. Still fully blocking my view
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Uh Sails have never been transparent for me.
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I believe most these ideas are being addressed in the next update
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I know for a fact if some of your friends do not own the exploration DLC they won't be able to join you in exploration. They will be limited to the tutorial Yland in Exploration until they purchase the DLC. That being said, if they all own the DLC the best way to invite them is in game when you have the map fully loaded. Press esc, then click invite friends. If some of them are having trouble connecting it may be because you are hosting and your computer can only handle so many people, or because someone trying to connect to your sharegame has a slow computer or connection (The devs recommend 8gb RAM but I personally recommend 16 to 32 gb ram for multiplayer). If you make the game a sharegame you can have a friend with a more powerful computer host. That seems to work best. The other option is renting a server. When you rent a server nobody is actually hosting except Bohemia. Keep in mind if you only want to play with your friends and don't want some random strangers to join it's best to have your game password protected. That can only be done with a sharegame or rented server. If it's done via sharegame, whoever is on the map first is the host and when they leave it boots everybody out until someone else with the password decides to host.....If it's a dedicated server nobody will get booted out when someone leaves.
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Well yeah you understand collisions and how welds work because you've been playing a while. New players however might get turned off if their computer crashes when they try to make something with 4 million pixel cubes. I know I crashed several times when I first started messing with the game and with editor, but I'm patient like you are. Lots of players don't have patience so I'm guessing that's why the pixel cubes aren't included in the basic shapes. @Mello1223 has made some crazy things out of thousands of fence posts and other smaller entities, but he also has experience and patience. I've witnessed him walk away from his computer for several hours while he waits for something to load in editor, and he has a mid range computer. I personally have a low end laptop that initially only had 4 gb ram...it ran some of the games fine but crashed a lot until I upgraded the RAM to 16 gb.....and even now some things can lag a bit if I make something with too many collisions. Welding helps but it's not useful for blueprint builds which is what I mostly make.
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I think some players may be frustrated at waiting for thousands of them to load if they build something too big with the pixel cube. I know Mello has mentioned waiting hours for some of his builds to load. Not all of them have to do with the pixel cubes (Sometimes he just builds huge things)....but if it were used in basic shapes I could imagine people using hundreds of thousands of pixel cubes to make a mid sized shape. (Like the one you have pictured above) I thought maybe it would be a good idea to use pixel cubes in blueprints but was given a fast answer from the devs "No" Then I suggested maybe a limit to the amount of pixel cubes in blueprints.....Not sure if they are tossing that idea around or not. I personally like to use them as little buttons and small designs.....I guess we can wait and see if they figure out a way to speed up the loading time on collisions in the future.
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I doubt they will implement pixel cubes in the shapes tool, but I am all for making spheres with it.