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spiritchaser28

Ylands Star
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Everything posted by spiritchaser28

  1. spiritchaser28

    Volcano Yland - Preview

    Looks awesome!
  2. spiritchaser28

    Dev Diary #224 Exploration & Creators: The Ultimate Combo

    Yeah it's sort of difficult now to connect hidden nodes and such in the walls without the freecamera. Does the building table allow the connection option ? I used it a few times to connect hidden nodes and energy sources. Some changes were good, and I agree we shouldn't be able to use freecamera to look into the dirt.....but I think the distance could use some work . I used to take plenty of screenshots of cities using free camera from an aerial perspective......now I can't even do it without building a tower or some hover platforms. I'm cool with the free camera not seeing through walls or underground, but for people that love to take aerial screenshots the distance could use a bit of work. Now it feels like you have a selfie stick and cannot get any further away than that.
  3. Another one that lost a color is the pipe block with the vent. Used to have 3 colors now only has 2
  4. I do love the new ship damage system, however after playing around with it for a bit I noticed something. There are a few players that I play with that decided before the ship damage system was in place they would make ships out of steel (in order to take more damage when the ship damage system finally was in place)....their efforts seem to be for nothing now since the damage is only applied to the hull. So my suggestion is (and I think this may be a bit complicated).....is there a way to add to the amount of damage a ship's hull integrity can take? For instance, bamboo would add just a slight amount to the hull integrity while steel could feasibly add more to the amount of damage the hull can take? Right now it seems it makes no difference if you have a ship made from bamboo versus a ship made of steel because the damage is only applied to the hull.....but if a system were in place that calculated how many various blocks added to the hull integrity depending on the block types I think it would be a bit more balanced......As of now a catamaran with only a few bamboo blocks can take the same amount of damage as an armored catamaran made completely of steel before it sinks. Again this is a complicated suggestion, and I am sure it is possible....but I wonder if it would take too much effort from the Dev Team. I don't want to take away any time from all the other fantastic work they are doing....but maybe this idea could be kicked down the road for a later update? While we are on the subject of ship repair....are there any plans for building repair and armor and weapon repair (and even cars....think catfish oil changes ) in the future? I realize this requires a ton of programming but I do believe people have been requesting those types of systems for a while. I think it would enrich the players game experience when they have to do a bit of maintenance occasionally. I know once a year I'm up on the roof of my house in real life doing minor repairs. It's a little tedious at times but it keeps my property value high so the effort is worth the results.
  5. spiritchaser28

    Toolbox UI

    Loving this idea!
  6. spiritchaser28

    Steel versus bamboo....ship hull integrity suggestion

    I agree there should be a cap depending on the resources. There's a speed cap with the engines and sails so it only makes sense. Ships aren't invincible but it would be a nice feature to add a certain amount of hit points. Again this may be too complex to program for the moment and I am certainly happy with all the other work the dev team is doing and don't want to distract them from all the quality of life updates they have been giving us.
  7. spiritchaser28

    Steel versus bamboo....ship hull integrity suggestion

    Good point but remember people would have to gather resources for their ship....It's sort of unfair that a steel catamaran with 5 thousand steel blocks has the same hit points as a catamaran with one bamboo block
  8. spiritchaser28

    Can YLands allow me to do these three things?

    With the new ship repair system in place, I have a feeling they may integrate an armor and weapon repair system soon. Personally I like the idea, but some may try to rebel against it. ( probably the same folks that were upset about the propeller pack and breathing mask nerf) I also think it would be cool if they integrated a building repair system. Several games have some sort of system in place for these things (Valheim is a great example)....not sure how much those systems would task Unity engines though.....
  9. spiritchaser28

    Dev Diary #223 What You Ask Is What You Get

    Totally been wanting this too! It would be nice to sit around a table or a campfire with friends without having to get up every time to eat something. It would also feel like more of a social game. Just a little animation tweak and it can be done
  10. spiritchaser28

    Dev Diary #223 What You Ask Is What You Get

    It's not the full picture. Notice it gets cut off at 9 instead of 0
  11. The resources can be difficult at times to find. I have heard a ton of people asking about things like anemone goo, ylandium components, tubular porifera,and other resources that seem to be difficult to aquire. This has not been much of a problem for me because I trade a lot with other players.....HOWEVER....some things still require the recipe to be unlocked even if you have all the ingredients for them. I think once you aquire the ingredients, the recipe should naturally unlock. For instance I have every ingredient for the ylandium wrench and alien cutter due to trades I have made to aquire these items for the intent purpose of crafting them.....even though I have all the ingredients, the recipe does not unlock unless I randomly stumble onto a rare encounter that unlocks it. ....I understand the devs are trying to make things more challenging (which is appreciated) but I think if you have everything a recipe requires, it should unlock naturally. Am I the only person that thinks this way?
  12. spiritchaser28

    The new crafting system needs a little work.

    I've died a couple times coming back up for air at less than a half tank. So I'm not certain either....I just know I check my depth meter before I decide to dive now. It's it's ludicrously deep I don't take the chance.
  13. spiritchaser28

    Extended Industries: Brewery

    They do have an energy overhaul update planned after 1.10. This system would make complete sense.
  14. spiritchaser28

    Ylands Ipad Building / Terraforming Nor Editor Able?

    You are the first person II have heard of here that uses the IPad to play the game, but I would assume it works like all other mobile devices. Terraforming isn't allowed on multiplatform games. Only "PC only" games allow terraforming. Editor is also not available on mobile devices.
  15. spiritchaser28

    Extended Industries: Brewery

    This is an intriguing idea. Perhaps they could make the workstations unavailable for mass crafting until you build a machine that allows it to do so. It does seem odd you can smelt several hundred iron ingots in a matter of minutes...perhaps an attachment to the smelt with a conveyor belt would allow the possibility of bulk crafting. Each workstation could have individual machines that would allow the bulk crafting option.
  16. spiritchaser28

    The new crafting system needs a little work.

    My issue is finding them sometimes. By the time I get to the bottom in some areas I have to turn immediately around and go back to the surface or die because I'm at the halfway point in my tank. If I spent time looking for them I would surely die in some of the places I have dived
  17. spiritchaser28

    The new crafting system needs a little work.

    Yeah once you throw Elves, Mutants, Atlanteans, Golems and Mythical animals in the mix, you can sort of toss the idea of "realism" out the window haha. My point is it would be nice if we could descend faster with some method or just be able to switch air tanks like we used to do
  18. spiritchaser28

    Make the shark repellent beacon quieter

    The refinery is the loudest sound. They said they were going to correct those sounds in the future. Hopefully the next update fingers crossed.
  19. spiritchaser28

    No way to recharge the ylandium engine automatically?

    Best method is keep them close to a charging station. I usually embed an energy not in the station and attach it to a small energy switch then too the station because I don't always like listening to the charging station sound.
  20. spiritchaser28

    Dev Diary #222 When the Prints Go Blue

    I hadn't thought about that aspect of monetezation. Makes sense though. And heck yeah Blueprints made directly in editor has been a dream of mine since I started playing.
  21. spiritchaser28

    About Mystery Island

    There is an underwater temple ruin random encounter that has a few shark trophies. I know there is another encounter that is on land that has one, but can't remember which encounter off the top of my head. You can find a lot of the elven stuff in Taiga Tundra regions.
  22. spiritchaser28

    About Mystery Island

    You can't. It can be found though. They may have changed it. It's been a long time since I completed Ember Yland
  23. spiritchaser28

    A question about ysla vulcana

    I playtested this before it was added to the Mystery Ylands. It's @Mello1223's baby. All I can say is it can be solved, but requires some outside the box thinking. Definitely a fun puzzle game and I absolutely love the train. Just keep looking. You will figure it out.
  24. spiritchaser28

    The new crafting system needs a little work.

    No you shouldn't forget any recipes once you learn them. The issue here is learning the recipes by finding super rare encounters 20 thousand leagues below the sea. You may learn the recipe if you are lucky enough to find them, but there's also a good chance you will die from lack of oxygen once you get there. It's why I still think they should allow people to switch air tanks like actual divers do all the time., or at least have some sort of way to descend to the ocean floor faster. Some people have suggested diving bells and that may be a good option.
  25. Also some of the car seats do the same thing. Wrong colors, and some don't even match driver side and passenger side colors
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