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katolikparanoik

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  1. katolikparanoik

    Some Ideas?

    Hi recently came across an interesting article The guy made a program that can transform 3D objects from Google maps and other sources into cubic in minecraft Do you think this is possible in Ylands?
  2. katolikparanoik

    I am shock, HELP!!!!

    @bojo2736 How?
  3. katolikparanoik

    I am shock, HELP!!!!

    I am simple in complete shock. 2 times completely disappeared progress, built ship, named islands, generator, buildings, absolutely everything from the departure of the game. achievement in new experimental research There is no desire to play at all! Thanks for the update!
  4. katolikparanoik

    The last review

    Greetings! This is probably my last review this year. I would like to talk about the prospects for the game Ylands and the update 1.5 I'll start with update 1.5 The good points of this update: 1) research has moved to the next level - it's good 2) Optimization of the new update pleases that and games in general, but there are questions with multiplayer servers 3) New functions on the brand of the ship and its call are also good And now for the bad: 1. The game becomes boring after 1-2 days of playing (I say this as an ardent fan of this game, let alone newcomers) 2. Constantly repeating islands with the same locations every time frustrates (add variety) 3.Do you have a propeller bag? Then the NPC is just a useless decoration! And now about the game's perspective: If the developers continue to go in the same narrow direction of a small indie survival game, then online it will be 50 - 100 people a day. which will affect the company's income and motivation. I do not know if the developers understand what potential inundefined of this game and that this is not only an indie survival game, but a perspective on a platform for creating other games based on the world of Ylands, which confirms the emergence of 2D projects that arise from time to time from players In Ylands it is possible to make any game at the existing levels of the world development: GTA, CSGO, Sandbox Survival, Amusement Park and so on. Now I answer the question which logically pops up after the sentence read above: ,, - This requires a lot of resources, both financial and time, you understand that ,, Answer: - Yes, so below I will describe what can be done to minimize these costs and make the game truly majestic in every sense: 1. Drawings wherever possible (editor, creative mode, research, the ability to trade them, etc.) - to do this does not need a lot of resources, since this is already in the game. (and yes, I understand that blueprints are sold in the store, but these restrictions only scare players away from the game) 1.1. Also allow with camera for drawings undefined shoot them anywhere and not just within the boundaries of the protective generator. 2.Workshop on Steam - you can't even imagine how important it is, there are not a few dozen people on Youtube who dedicated their youtube channel only to reviewing projects with the Workshop, given that the game has not been on the market for the first year, with such a ban you have overwhelmed creative communication between players ( yes, I know that there is a workshop on the official Ylands website - but this is not that, on Steam it is conveniently done and most people buy games there) 3.Allow players to add characters, textures and objects to the game through modifications or the same Workshop. And the best way to do this is through a converter (I recently saw something like this in Minecraft, you can load a 3D model of an object, a building and it is converted into the Minecraft world in a view of blocks - this simply expands the boundaries for different audiences by 1000 times. If this option does not work, you can simply put conditions on the modifiers that you can add new items and the character only needs them undefined match Yland's game style both externally and mechanically. - And where are the guarantees that this will be exactly the case? You ask. You don't need to be a super brain, you just need to analyze past experience Minecraft, Cs 1.6, GTA - these games have revolutionized the freedom to add anything and modify, and you have the same chance. If you accept the proposals from point 1 to point 3, all you need to do is optimize and add new functions. 4.Change the creation of ships and machines and in the future flyers and submarines. Yes, I understand who I am so that I talk about changing creation. But I have an ironclad argument! These are the limitations that constrain the creative nature of the player. He will not be able to build the famous Titanic or a bus, a truck of any size that he wants (and yes, of course, I understand that some restrictions are needed for optimization) And so to sum up. When you do or try to add and resolve what I suggested above, the following will happen: Player undefined the market offers two games for example ARK and Ylands And so he thinks to play Ark where everything is limited to one world or in Ylands where you can load the same objects and characters and + to this a completely customizable open world. I think the answer is obvious! And in the end, I will tell you you need to answer your question, we are doing a small indie project for a limited number of people or a project that will be discussed in every school and every city. I know someone can say, “What do you know about creating games, but what do you know about development? And yes, he will be right practically nothing. But I am very sad to see how a child with outstanding abilities, instead of going to conquer the world, plays with cars in his yard. Thank you with respect, your ardent admirer Andrey from Ukraine undefined
  5. 1. Shimmering textures when you are in the air.2.No animation of propellers on the ship3.The glow of the lantern and helmets is either too bright or too dark (I propose to add a brightness control for objects with a lantern, so that the player can set the brightness for himself, it seems that this was in previous versions)4. When crafting in workbenches, it often happens when the recipe tab automatically spills out that prevents you from going to the item tab.5.Bugs with NPCs when you are with a backpack with a propeller and are in the air you are invulnerable (I suggest introducing the ability to shoot small arms for NPCs)6. Sounds of workbenches - too loud even if you set the minimum value in the settings.
  6. katolikparanoik

    For Develepers

    What in my opinion should be added to Ylands. The note! I understand that the developers do not have a lot of time and money and I appreciate the work and with the expectation of this I offer what I would like to see in my favorite game Ylands Global: 1. Very important! Add the ability to add your own NPCs (merchants, guards) in the research mode - this will allow players on multiplayer servers in a new experimental research to make so-called bays and trade resources and things. 2. Very important! Allow NPCs to shoot small arms (since using a bag with a propeller - you become invulnerable) 3.Very important! First person mode. Return! 4. Very important! Make several competitions for the construction of islands in a specific theme with a monetary reward (I'm ready to donate) and add the winner's project to the exploration mode in the local environment. This will make it easier for you to work on locations and buildings + will attract and interest players and you can concentrate onundefined technical issues of the game. 5. Bonus! Add super workbenches - they will allow players to produce a lot of resources They should look like a small factory with many different production chains. Small: 1.Add an elevator (it's not difficult but nice and diversifies the game) 2. The ability to build long cars, then it will be possible to make: a bus, a wagon, a truck, etc. which in turn diversifies the game (that is, you just need to split the chassis and make it possible to add intermediate sections and it would be nice to do the same with ships and of course you can limit the number of such sections so as not to spoil the performance of the game - but restrictions are bad) 3.Add aquatic animals (sharks, whales, etc.) 4. Add Workshop to Steam (you can take buildings from there for local islands, which in turn will make your work easier and diversify the game a lot) 5.Add pirates of different difficulty levels, or at least just pirates 6.Add some more levels undefined the complexity of the islands is at least up to 5, ideally up to 10. (Technically, this is not difficult, all you need is in the locations that will be taken from contests you will need to add NPCs and traps to them. 7. Make it possible to exchange blueprints through trade (I understand that you sell them in the game store, but believe me, this will give you a lot more bonuses). 8.Submarine (its skin is already there, only add mechanics, although I understand that now the scale of the game is not the same to add it) For monetization: Also, I have not forgotten about the benefits of people who do it for us! 1. Weapons (machine guns, salvo launchers, catapults, maybe even tanks, etc.) you can add all this to the game store - this is such fan content that anyone can buy for themselves) only an important point is not to overdo it so that a simple player would not be interested in playing because he has no money or desire to buy this or that fan content, it is important to keep a balance here. 2.Well, skins they are principles and so they can be added by popular heroes (Jack Sparrow, undefined Pirate with stick foot place, etc.) 3. Separate maps in the form of Europe, Antarctica or even the whole world - this would be good content for those who want to play exploration in the real world, well, it's more like an idea for a new add-on that can be purchased separately! And once again, the important point is not to overdo it so that a simple player would not be interested in playing because he has no money or desire to buy this or that fan content, it is important to keep a balance. Thank you all for your attention. Best regards, your ardent admirer Andrey undefined
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