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p4rr

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Posts posted by p4rr


  1. I noticed something similar. I loaded a blueprint of a simple ship made in 1.9, got all the stuff that was required (same thing with the tools/ toolbox) not a single block appeared after blueprint was constructed (i tried 3 times) i built 2 ships from scratch after that, haven't had any issues with deconstruction so far (deconstructed maybe 12x total)

    thanks for the warning!

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  2. because of those corals releasing bubbles, the caves should have pelnty of air pockets. that would solve the problem and make the caves more interesting

    and on a somewhat related note - travelling up and down in the water is a bit of a pain. the heavy diving suit should make you drop a lot faster (unless it does in exploration, i only tried it sandbox and it was the same speed as other ones) and maybe there could be some emergency baloon thingy ( like in subnautica) that would carry you to the surface quickly

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  3. 10 hours ago, 6Cowa6Bunga6 said:

    iv had a boat with well over a few tens of thousand pieces, its only takes a few seconds to load in. but once its loaded never had performance issues 

    i like the sound of that. no more holding back ! :D

     

    8 hours ago, spiritchaser28 said:

    That's the best way I can explain it....I'm probably missing some details

    thank you, i understand it a bit better now. I only recently found out that you can weld items so you don't pick them up by accident. Devs should add an in-depth building tutorial..

    1 hour ago, zarwil said:

    This is a problem in multiplayer, but not singleplayer

    good to know. I'm yet to try MP

    • Like 1

  4. 1 hour ago, spiritchaser28 said:

    I don't see many collisions on your ship so it should be good to go

    everything except front mast, back windows and furniture is neatly alligned to grid - didn't want to risk frame drops after I fill the boat with all my stuff. haven't had any issues so far.

    so 'welding' means that blocks placed on grid merge together so the pc doesn't have to think about the 'inside bits' ?

    30 minutes ago, 6Cowa6Bunga6 said:

    thats a pretty sweet build. mine looks like a brick compared to that..

    i have done alot of free placing on ships before and havent noticed any issues. just a bit of lag when the ship loads in, but thats only a quick pause

    thank you!

    I love the building system in ylands. insane possibilities compared to certain other games, but I don't want to get carried away and overdo it with all the fanciness just to suffer lag, but after seeing some of the mystery islands, i think i can push it a bit further before performance starts to be an issue


  5. my current mobile base (now searching for a perfect island to make a house, probably waiting for v1.10 though)

    I have a question for experienced builders - do free-placed blocks have bigger impact on performance that blocks snapped to grid ?

    1.thumb.jpg.95ba1da62664e5aa82271885d4bf0174.jpg1911900833_boat(1).thumb.jpg.384a1c58bacca0cb6fccf86f2aba7e4c.jpg1925117487_boat(2).thumb.jpg.10f71c98c7261227153e20e4c8450993.jpg317571227_boat(3).thumb.jpg.0ed8b9abd7b3f168fc48c751b95495b3.jpg1502780555_boat(4).thumb.jpg.48aafad93a4e181b5e6e3ea7e33cb683.jpg

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  6. 2 minutes ago, SlumnIt said:

    Not sure if its related; but she experience that bug again, where when she launched into the game, she was on a random island, instead of where she stopped playing at.

    

    can confirm this part. still happening (not always, but more often than not) (there was a small update a day or three ago, but it didn't fix this) (solution for now is to unsummon the ship before quitting (works 100% for me))


  7. the ocean update is only a few days old.

    many recipes had 'sea stuff' added

    rubber is made in chem. station, which requires a test tube and for that you need a glowing jellyfish drop, which spawns in arctic ( the new fish parts have a description saying where to get them ) i haven't been to arctic yet, but I'd assume those too can be found in a kelp forest biome.. seems like the schoals of all the new sea animals only spawn in the new ocean biomes (see map) and not in regular ocean 


  8. dye station now requires a nautilus bladder (nautilus schoal spawns in temeperate regions, catch it using the new fishing net) dye station recipe unlocked for me after i got that. and it is also needed for iron tier air tank (which then requires rubber, and to make it you need to go to the arctic..) I had no issues getting the bladder using a coral tank


  9. when i restart the game, my character isn't where i left him, but at the map player spawn (beach of a tier 1 island, always the same spot) and my ship is unsummoned. no loss of progress, character has all his inventory.

    i deleted all progress to start fresh after the update. done the tutorial island, made a boat, left for another map (local) gathered resources, made a basic ship with blueprint i saved in the previous version of the game, found an island i liked, made a starter base (character has a bed spawn), exited the game.. when i started the game again, i was teleported to a beach of a previously undiscovered island. same thing happens on another local map. it seems that after playing for 20-30 minutes at least, the save gets messed up. (i verified integrity of game files, all was ok)

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