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jchob

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Everything posted by jchob

  1. jchob

    big love

    oh nice to know, but be careful saving your loot on the ship. If you ever see a viking ship run away, its me ?
  2. jchob

    Dev Diary #157

    (maybe this can be moved to a new topic) hey there ylanders ? [ please, don't start a fight here. You will understand my point. Like it or not, be polite if you are going to give your opinion ] We need protection barrier system for friends.... you know that @Aleš Ulm and @Adam Snellgrove which is our man to get to the team listening to the good and bad things we have been saying lately (he needs a raise btw ? Adam you owe me a beer for this) but we give time for the team to make it real "without flaws" (I believe team is making it, so don't disappoint us ?) Now, even more seriously: I haven't play explore for like 1 year. And I must be honest with all of you now: it's not only because I didn't like the changes. Let me explain: Suddenly i found myself spending more time in editor and falled in love with it. Why you may ask? It is just amazing how this game have a "survival" and a "creator" mode. Both modes are far from perfect. But you know what? Having 2 modes makes this game perfect for me. I love both systems and i cannot split myself into 2. And I ended up using editor for Visual Scripting rather than Exploration. I'm not saying I prefer one over the other... it's just my personal taste. When i started I had to learn about the game (with help of my friends @bojo2736 and @MyPa553ng3r and among other players which could be a long list ?) I forgot about exploration experience, like I said about 1 year ago, but I've always followed the news about it as best I could. Now that I am back into exploration, I see what I have missed. Knowing about what's new it's not the same exctasty feeling as playing it. I did not like when team made smaller maps, took away the sea-side montains, etc etc.. but now I see their point. (and not to mention the sharks ) But i did like the way they took both systems working. Oh, c'mon, you gotta like the whole game. Thus, I just want to say thank you team
  3. jchob

    pre Tým ylands...

    Red STOP IT. For a grown man you are acting like child. You already attacked other players. And about constructive criticism? You have been doing exactly the reverse. And then you come here and make yourself a victim and start downvoting everyone. You used to be fun abd humble. I thibk you take ylands too serious and we are here to have fun. If you dont know, i will tell you: people are leving the game (including me) not by games fault but becuse your attitude. Every bad post about ylands came from your mouth. Just stay quite for the god sake. We dont have patient for this.. geeez....
  4. jchob

    The State of Ylands

    Another thing: we know since some months ago that they are working on 1.5 and 1.6 abd the focus is exploration. Instead of waiting, you (and others) are repeating the same. Im totally sure they have got our suggestions and bug reports into consideration. Lets just wait for 1.5 and then we can start all over again. But for now lets us have a break ?
  5. jchob

    The State of Ylands

    To be honest i like they have editor priority #1, im mainly a scripter, not an explorer. So, i respect you all want exploration, but i dont understand why some people is saying the same for over a year. So, respect the fact they went for editor, which they won a prize for it. You all should be happy for that fact, but instead you all keep complaining and crticising dev team!
  6. jchob

    25 days of... snowmen and decorated trees

    The last one with the tongue is the winner ?
  7. jchob

    25 days of... snowmen and decorated trees

    You have enough snowman to add them to your snowball shooting, make them enemies ??
  8. jchob

    The State of Ylands

    I just want to say we have to live with the choices team is making, either we like it or not. No point browsing tons of topics and read the same from different players... They went for editor first and then mobile. That's it. We need to get over it. People stopped to help with ideas and suggestions and started to only complain. And dont tell me again "they dont listen", because thats not true. Im so disappointed with the community. Im sorry to say that, but its how I feel. Meanwhile many things were fixed in exploration and other kept unfixed. That also happened to editor. Its just my personal taste, but i dont even know how MC got so popular. It looked cool when it was launched, but with all those new survival games, MC would be my last option. And its not comparable to ylands, imo. I like how ylands was some updates ago, but im really loving how its coming along. All your posts complaining is taking the amusment out of me. I dont wven have will to open ylands. This being said, there are people who dont like the path ylands is taking, but there are people who likes it. So, consider you are making those people sad when they only see complains about the game they love.
  9. Oooooooh look. Finally i see someone with Bones. Do you have them in any map? Please tell me you have them. If so, would you mind to make a composition and share it? ?
  10. jchob

    The State of Ylands

    I would say you are wrong: most people i know plays on editor rather than exploration. Even many updates ago, where maps were old style ot comes a time you get bored. That also happens in most survival games because it comes to a point you "have everything". When it comes to exploration, im tired of reading the same iver and over again. You people need to get used that they went for editor and mobile first. If you all want to wait, just wait to see what comes next. All those repetitive topics in forum complaining about this and that in getting toxic. Please kust stop it. There is no point repeating the same. We need to understand that devs will not make everything each person wants.... this kind of topics are making the game worse rather than better and they are keeping me away of playing it. Just thinking wheb 1.5 comes out, people will make ALL THE SAME COMPLAINS again and again. In my opinion, you people are stuck on that idea and you forgot how to have fun with the game. I remember when i was excited to open forums to read/see cool things, many times per day. Nowadays, just because of topics like this, i dont come here so often. Whats the poibt to come by to read the same said by different people? This is... sad.
  11. jchob

    Game design questions

    I think you can disable building using the disable actions tile? I would need my computer to try it, but i think i saw something for that. To avoid endless heals, you can trick it by scripting. When player dies it will respawn at spawn point. So, use the event ON respawn and set the hitpoints to like half (or 10 for example). Even they try to cheat by diying to get healed, they will start with 10 HP abd they will be forced to heal by themselves. Scrap mechanic game uses a system like that: player spawn at bed but with half HP and food bar, making players to eat and drink to restore HP and food)
  12. jchob

    Dev Diary #155 - Experimental Build

    Update 1.5 will be realeased after competition. That is why i didnt bother to much about this competition because many things seems to be changing including for editor.
  13. Hi I think it woukd be cool if we have scrolling text area fields, drop down boxes. Allow the "mouse hover" for text and not only for buttons. Side scrolling values (same as you do to rise/reduce volume)
  14. Adam I know, but team could embed them into the game itself and save us work ?
  15. It seems you are playing a map created with editor. If so, you can place a Role Logic and enable drops when players die.
  16. jchob

    BYE BYE ylands.

    You are a lost cause. We tried and gave many opportunities. So, what is left is being agressive and rude to you. I would be ashamed if you were my son. If you don't have anything else to do, just go to sleep or whatever. Just don't come here annoying people. Make yourself a man. If you keep long beeing stupid, that stupidity will keep with you all your life and then don't blame others because they don't like you. Everyone has their own virtues and flaws. But generally people dont like stupidity and annoyance. Another thing: vengeance is not a good way to go. If you are still a kid, its time to change. Of you already a grown man, YOU ARE TOTALLY A LOST CAUSE. So, make me a big favor please: go to sleep, or just go play outside.
  17. jchob

    Way to remove tombstones on death

    That suggestion already took among other posts, but nice to have it own topic. Actually you can workaroubd it via scripting but its not really easy and user-friendly. Another suggestion would be to not to have a tombstone at all or an option to have another object such as a bag, chest or whatever to replace that embeded tombstone. So i vote for that ?
  18. jchob

    custom fonts ?

    That would be great too ? Character sheets could be used to make a 2d platformer or the like. Not sure how laggy will images load ?
  19. yeah, i asked for those images many times in other posts. Maybe they didnt see. But now woth custom images we could make them smaller
  20. jchob

    return impact point on terrain

    @Adam Snellgrove please read above ☝️
  21. jchob

    return impact point on terrain

    Yeah i would wait for it to ve implemented, as we dont know what really is coming up. My idea sounded good when written. But now i'm thinking about it, perhaps its not an easy script ?
  22. We can join forces and make icons of every item. Scipters are using a lot of custom windows and HUD. We need items icons. Let me know ?
  23. jchob

    return impact point on terrain

    Well, you cannot return a arrow that was missed and ended up on terrain. Altough, maybe vua scrioting you can fake that. So, using a raycast, on groubd hit, you can spawn a new arrow at that position and therefore make it pickable.
  24. jchob

    Dev Diary #154 - Custom Images

    wooooooooooooooooah FINALLY what else to say? Thank you so much team PS - if team are not going to give us all the icons to use in windows/HUD, then with this we can now make those icons
  25. jchob

    Dev Diary #153 - Bows and Grenades

    Grenades havent been used because people are affraid to use them. I dont really think they are that innacurate. Lets see how those improvements will work ? I have a map with custom electric fences (gates made out of impassable barriers) which can only be destroyed by greanades. Also, in the mini-game im making im trying to make use of them, but using the throw tile is giving me wrong aiming/distance, maybe due to my system. (I'm not using the normal hand throw). On the other hand, bows needed those improvements. Great to hear it ?
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