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steam-76561198099811880

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  1. steam-76561198099811880

    Principle of aggregation logic

    I want to use aggregation logic to implement some copy map playing methods, add a main map to let 30 players join, and then divide the players into different small copies, so that the number of players can be controlled when managing small copies, and it can also avoid the performance degradation of the map caused by too many things on a map. What are the tutorials you can refer to, I have seen the official explanation of the use of aggregation, but...
  2. steam-76561198099811880

    Scale of blocks

    The current entity cannot be scaled. When can I scale the entity,If the entity can be scaled, there will be a qualitative leap in building the model
  3. steam-76561198099811880

    Use weapons when riding a horse

    I want to use the editor to make a game similar to horse riding and killing, but it can't be realized now. When would you consider adding the setting of weapons that can be used after horse riding?
  4. steam-76561198099811880

    When to consider making players and NPCs a team

    大家好,我是创客。在使用编辑器的时候,总觉得现在的团队逻辑不太好用。现在如果有组队逻辑地图,会要求玩家在进入游戏时先选择组队。我觉得这样不好,因为玩家在没有体验过游戏的时候是不知道怎么选择队伍的,所以应该取消进入游戏先选择队伍的设置,还有一个问题就是NPC和玩家什么时候可以攻击其他玩家还是同一阵营的NPC?
  5. steam-76561198099811880

    Dev Diary #246 Listen, Playlands, we need to talk

    When can we focus on improving the editor's ability? At present, I feel that there are still many things I can't do. For example, the team logic is not very useful in the actual application of the game. Do you consider resetting or improving such functions
  6. steam-76561198099811880

    Dev Diary #246 Listen, Playlands, we need to talk

    Why can't we seize the opportunity to build a game platform similar to ROBLOX?
  7. steam-76561198099811880

    The problem of map switching between collections

    The role of the current game collection is only to transfer the players of the original map to the new map, right? If only the players of the new map can return to the original map at will, has the developer team considered strengthening this function? Because it is really difficult to make a copy of the game collection, and the current situation is somewhat awkward
  8. steam-76561198099811880

    The problem of map switching between collections

    Both games are server multiplayer games, and I have set up two server maps in a game collection. The original map can take effect when it enters a new map. However, when I want to transfer the new map back to the original map, it seems that it does not work. Is it because my process is still kept in the original map? There are other unknown reasons that make it impossible for me to return to the original map. I just want to allow the maps in the two...
  9. steam-76561198099811880

    The problem of map switching between collections

    收藏如何在不同游戏之间自由切换?在我使用收藏的时候,好像进入另一个游戏,在另一个游戏中使用收藏回到原来的游戏是没有用的。有没有其他方法可以在两个不同的地图之间自由切换。(编辑收藏)
  10. steam-76561198099811880

    AI Mount

    Hello, dear development team. I'm a developer of ylands editor. When I use the editor, I find a lot of content that I think needs to be improved, so I'm here to give you feedback 1. Team logic In the process of making the game, I found that the team logic is not easy to use. First, if the team logic is used, players will be given priority to select the team when entering the game, which is obviously unreasonable. When players do not enter the game, they do not...
  11. steam-76561198099811880

    游戏队伍问题,坐骑问题,AI

    你好,尊敬的开发团队,我是一名Ylands编辑器开发者,我在使用编辑器的时候发现很多我觉得需要完善的内容,所以特意来这里向你们反馈问题 1.队伍逻辑 我在制作游戏的过程中,我发现队伍这个逻辑并不好用,首先如果使用了队伍逻辑以后,进入游戏时会让玩家优先选择队伍,这样显然很不合理,玩家没有进入游戏时 是不知道他该选择哪个队伍的,如果把这个设置改成进入游戏后 或者取消这个进入游戏之前选择队伍的模式我感觉更合理,而且现在队伍标签使用起来也很不方便,如果同一队伍的玩家是不是应该有同样的标识或者同样的名字颜色之类的设置 2.坐骑问题 ...
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